And by "not behaving properly", I don't mean they are rude.
I mean zombies randomly stuck in position when shooting them (which is convenient but not the expected behaviour), zombies running at 0.1km/h or on position, etc.
Another issue I had which might be related to server synch is about zombies going through closed doors. The situation is the following :
- Run with a zombie following you
- Enter a building and immediately shut the door
- The zombie may be going through the door
My guess is that the server effectively closed the door after a delay, due to player2server synch.