Page MenuHomeFeedback Tracker

[Dayz .61 Experimental] Zombies not behaving properly
Assigned, NormalPublic

Description

And by "not behaving properly", I don't mean they are rude.

I mean zombies randomly stuck in position when shooting them (which is convenient but not the expected behaviour), zombies running at 0.1km/h or on position, etc.

Another issue I had which might be related to server synch is about zombies going through closed doors. The situation is the following :

  1. Run with a zombie following you
  2. Enter a building and immediately shut the door
  3. The zombie may be going through the door

My guess is that the server effectively closed the door after a delay, due to player2server synch.

Details

Severity
Minor
Resolution
Open
Reproducibility
Random
Operating System
Windows 10 x64
Category
AI Issues
Steps To Reproduce
  1. Mess with zombie
  2. Zombie doesn't move
  3. ????
  4. Profit

(This one is less clear and might need more testing)

  1. A zombie is getting aggroed (by a noise or something)
  2. Zombie will run on position or run very slowly until it finds visually a target
  1. Run with a zombie following you
  2. Enter a building and immediately shut the door
  3. The zombie may be going through the door

Event Timeline

Tartine created this task.Nov 6 2016, 10:56 AM
Tartine changed Severity from None to Minor.
Geez changed the task status from New to Assigned.Nov 10 2016, 10:48 AM
Geez added a subscriber: Geez.

Hello Tartine and thank you for the report.
Currently we are working on improving several things regarding to server performance as they can lead to such behaviour.
Regards,
Geez