Page MenuHomeFeedback Tracker

Streatman (Wilhelm Baldauf)
User

Projects

User does not belong to any projects.

User Details

User Since
Apr 16 2021, 5:59 PM (192 w, 5 d)

Recent Activity

Jan 25 2024

Streatman added a comment to T176025: Lighting issues durring Night in 1.23.

@Geez are there any news about this for 1.24 or for the year 2024 in general?
I don't want to annoy you, but i kinda care a lot about this specific issue.

Jan 25 2024, 5:24 PM · DayZ

Nov 9 2023

Streatman added a comment to T176025: Lighting issues durring Night in 1.23.

@WeirdXone Both as i have written in my reply above. My custom lighting gets also written into the configs. So offline Lighting and on the Server are the same.

Nov 9 2023, 5:32 PM · DayZ

Nov 8 2023

Streatman added a comment to T176025: Lighting issues durring Night in 1.23.

it is still the same sadly. @Geez
Here images from DayZ community offline mode with Vanilla Default light

Nov 8 2023, 8:35 PM · DayZ

Nov 6 2023

Streatman updated subscribers of T176025: Lighting issues durring Night in 1.23.

OK in that case, then maybe a bit more feedback could help @Geez

Nov 6 2023, 7:32 PM · DayZ

Nov 3 2023

Streatman added a comment to T176025: Lighting issues durring Night in 1.23.

Soo... may i ask what "Assigned" means?
Is someone working on it to fix it for stable, or is it just going to be in the Backlog again forever?

Nov 3 2023, 1:49 PM · DayZ

Oct 7 2023

Streatman added a comment to T176025: Lighting issues durring Night in 1.23.

I would love to have more realistic nights on my server.
But with how it is now,
you eighter have a night setup that is so bright that it doesnt matter that the moon is making the night darker
or
you have a night setup that is so dark that you wont even see a thing... so again that it doesnt matter if the moon is making it darker.

Oct 7 2023, 4:57 PM · DayZ
Streatman created T176025: Lighting issues durring Night in 1.23.
Oct 7 2023, 4:54 PM · DayZ

Feb 5 2023

Streatman added a comment to T170120: Missing Reticle on ACOG and PU.

Ah, you guys have changed the .RVmat ...
removing the NoZwrite broke it.
ticket can be closed

Feb 5 2023, 12:01 AM · DayZ

Feb 1 2023

Streatman created T170120: Missing Reticle on ACOG and PU.
Feb 1 2023, 1:40 PM · DayZ

Jan 31 2023

Streatman added a comment to T168954: Broken Lens of Kashtan Scope.

@Geez It seams to not be part of 1.20 Experimental yet?

Jan 31 2023, 9:27 AM · DayZ
Streatman added a comment to T168956: Lens of PSO scopes.

@Geez It seams to not be part of 1.20 Experimental yet?

Jan 31 2023, 9:26 AM · DayZ

Jan 20 2023

Streatman updated subscribers of T168951: Request/Help/Advice for Winter Chernarus.

@Geez could you awnser me the question, what license the tree models fall under?
is someone allowed to change and repack them in a mod?

Jan 20 2023, 12:57 PM · DayZ Modding, DayZ

Jan 19 2023

Streatman added a comment to T154770: 1.10 Experimental - Foliage/Grass/Trees NOT catching MOONLIGHT on "Hardcore" 1pp.

@Riddick_2K the Config for Lighting does already make a difference between a sky that is clear or with overcast.
the configuration for a clear sky is for a overcast value of 0 up to 0.35
then it starts a linear transmission into the overcast config from 0.35 up to 0.65
and anything from 0.65 up to 1.0 just has the overcast config at 100%

Jan 19 2023, 9:06 AM · DayZ

Jan 18 2023

Streatman added a comment to T154770: 1.10 Experimental - Foliage/Grass/Trees NOT catching MOONLIGHT on "Hardcore" 1pp.

@freerider3434
What you see in the video is easy to do, you can make your own lighting setup with a mod.
you just need to adjust
diffuse[] which is the color that gets overlayed on surfaces that are exposed to the moon
bidirect[] is the color for the faces that are facing away from the moon
groundReflection[] is like a little lightsource that commes from the ground. not very noticable
and ambient[] which is like a color overlay that effects all surfaces... no idea why it is commented to be shadows, cuz it is not effecting shadows in any way

Jan 18 2023, 10:01 AM · DayZ

Jan 9 2023

Streatman added a comment to T169521: Hacker in DayZ.

@KnudZ These are Tickets for the developers. They develop the game.
They are not Administrators for Servers. They dont hunt down Cheaters, they dont Compensate Items or anything else.
Battleeye is the Anti-Cheat software and the game is never going to be free of cheaters, its a never ending Battle.

Jan 9 2023, 10:25 AM · DayZ

Jan 6 2023

Streatman created T169630: Seat belts for Cars.
Jan 6 2023, 11:41 AM · DayZ
Streatman renamed T169629: Water resistance info from Show Water resistance of Clothing just like the Heatinsulation to Water resistance info.
Jan 6 2023, 11:23 AM · DayZ
Streatman created T169629: Water resistance info.
Jan 6 2023, 11:22 AM · DayZ

Jan 4 2023

Streatman added a comment to T168953: Missing Hidden selection on the Open Tuna Can.

Any news on this?
Takes like a Minute to fix that tbh.

Jan 4 2023, 1:35 PM · DayZ Modding, DayZ

Dec 29 2022

Streatman created T169495: Feature Request: Aiming Deadzone.
Dec 29 2022, 9:45 AM · DayZ

Dec 27 2022

Streatman created T169468: Lighting / Darkness Config.
Dec 27 2022, 10:00 AM · DayZ
Streatman added a comment to T169424: ADS with Scope glitch.

unfortunatly, has been like this since forever... if the devs don't know about this already, then they never play their own game.

Dec 27 2022, 8:31 AM · DayZ

Dec 12 2022

Streatman added a comment to T169268: I'm tired of these hackers. Why are they so prevalent, and why aren't they banned???.

as a Serveradmin myself, i can tell you. players very often report a player to be a Hacker, which then turns out to not be a cheater...
Players often only have a limited view of what actualy happened and assume way to fast that it must have been a Cheater.

Dec 12 2022, 1:11 PM · DayZ

Dec 7 2022

Streatman changed Category from category:modding to category:general on T168951: Request/Help/Advice for Winter Chernarus.
Dec 7 2022, 11:00 AM · DayZ Modding, DayZ

Nov 15 2022

Streatman added a comment to T168959: Sniping while Prone.

hmm... never mind, i tested it again just now and it doesnt appear to be happening anymore.
it was a while back when i discovered it and just got around today to make all the tickets for stuff i had noticed... so this one seams to be outdated, sorry

Nov 15 2022, 7:41 PM · DayZ
Streatman updated the task description for T168963: Animation Issues on Bolt action Rifles..
Nov 15 2022, 3:40 PM · DayZ
Streatman created T168963: Animation Issues on Bolt action Rifles..
Nov 15 2022, 11:36 AM · DayZ
Streatman created T168962: Suggestion regarding Rifle Ghillie attachments.
Nov 15 2022, 11:15 AM · DayZ
Streatman created T168961: Damaged Sniper Scopes.
Nov 15 2022, 11:06 AM · DayZ
Streatman created T168960: Placement of the Optic on the Scout.
Nov 15 2022, 11:02 AM · DayZ
Streatman created T168959: Sniping while Prone.
Nov 15 2022, 10:57 AM · DayZ
Streatman updated the task description for T168956: Lens of PSO scopes.
Nov 15 2022, 10:53 AM · DayZ
Streatman updated the task description for T168956: Lens of PSO scopes.
Nov 15 2022, 10:53 AM · DayZ
Streatman updated the task description for T168956: Lens of PSO scopes.
Nov 15 2022, 10:52 AM · DayZ
Streatman created T168956: Lens of PSO scopes.
Nov 15 2022, 10:52 AM · DayZ
Streatman created T168954: Broken Lens of Kashtan Scope.
Nov 15 2022, 10:49 AM · DayZ
Streatman created T168953: Missing Hidden selection on the Open Tuna Can.
Nov 15 2022, 10:46 AM · DayZ Modding, DayZ
Streatman updated the task description for T168951: Request/Help/Advice for Winter Chernarus.
Nov 15 2022, 10:14 AM · DayZ Modding, DayZ
Streatman changed Category from category:general to category:modding on T168951: Request/Help/Advice for Winter Chernarus.
Nov 15 2022, 10:06 AM · DayZ Modding, DayZ
Streatman edited Additional Information on T168951: Request/Help/Advice for Winter Chernarus.
Nov 15 2022, 9:56 AM · DayZ Modding, DayZ
Streatman created T168951: Request/Help/Advice for Winter Chernarus.
Nov 15 2022, 9:55 AM · DayZ Modding, DayZ

Feb 2 2022

Streatman added a comment to T163057: Featurerequest for tracer and non tracer ammunition.

Oh and it would be nice to know if You guys are planning to bring a machine gun into the game eventualy... i am just asking because i want to know if there is a animation set for machine guns comming some day or if i need to improvise something.
i dont want to know which machine gun. or when it will come.
only want to know if it planned.

Feb 2 2022, 12:48 AM · DayZ
Streatman created T163057: Featurerequest for tracer and non tracer ammunition.
Feb 2 2022, 12:46 AM · DayZ

Nov 16 2021

Streatman created T161946: Suggestion for Improving the CLE.
Nov 16 2021, 6:05 PM · DayZ

Apr 16 2021

Streatman added a comment to T157834: Question regarding the class PlantBase.

m_FullMaturityTime += Math.RandomInt(-60,180);
float divided = /*(float) ((60 * 5) + Math.RandomInt(0, 60 * 1)) / fertility;*/ m_FullMaturityTime;

Apr 16 2021, 6:04 PM · DayZ Modding, DayZ
Streatman created T157834: Question regarding the class PlantBase.
Apr 16 2021, 6:03 PM · DayZ Modding, DayZ