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RockStar
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User Since
Mar 14 2013, 6:21 PM (579 w, 6 d)

Recent Activity

May 10 2016

RockStar added a comment to T64883: You cant crawl fast as a civillian.

Everyone can crawl fast, that just doesn't make any sence

to post above me ^

May 10 2016, 1:40 AM · Arma 3
RockStar added a comment to T64011: Suppression effect for players.

It's unneeded when bullets are as deadly as in arma

Only a "noob" would still run into enemy fire and not take cover.

Just shooting in the general direction of a player is enough to suppress them

Soldiers are trained to deal with suppressive fire

In the beginning of playing arma when i would take fire, i just run to the nearest cover and hope i wouldn't get shot, now I started to understand how to return fire in those situations.

Only games that have a high Time to Kill should have stuff like this.

Also here bullets make big puffs of smoke in the floor, and do disturb your sighting, so eye squinting is unneeded

May 10 2016, 1:09 AM · Arma 3
RockStar added a comment to T63944: Mortars don't separate properly on spawn.

Also if one of the mortars shoots of in your direction it might kill you lol

physics is fun :D

May 10 2016, 1:05 AM · Arma 3
RockStar added a comment to T63883: Scope Stadia Lines do not Represent Target Shoulder Width Used in Range Estimation,.

If i stand correct the scopes on arma 3 have this, but sometimes i don't know why my shots just completely fail

off topic

but i also have a hard time spotting where a round lands

May 10 2016, 1:03 AM · Arma 3
RockStar edited Steps To Reproduce on T63663: Being shot in the Head vs body shot.
May 10 2016, 12:50 AM · Arma 3
RockStar added a comment to T63537: New Weapon Idea.

I believe napalm and fire based weapons were banned due to them being far too susceptible to cause harm to civies.

Though I imagine being set on fire can be 1 of the most horrible ways to go

May 10 2016, 12:43 AM · Arma 3
RockStar added a comment to T63530: Metal Shed is too difficult to penetrate.

hum, find it interesting that the engine actually slows down the projectiles/ reduces the damage they cause

May 10 2016, 12:43 AM · Arma 3
RockStar added a comment to T63529: Excellent sounds in Arma3.

You do realise this is meant to give the devs feedback on ISSUES of the game, and not to praise or hate on the game.

Although the sounds, are better there are still issues with them, especially location through sound and the faulty simulation of sound moving through the world

May 10 2016, 12:43 AM · Arma 3
RockStar added a comment to T63189: Hunter GMG Zeroing terribly wrong.

Elevation should be taken into account, it's realistic, its different when shoot at something that's at the same hight as you are then to something that is lower or higher

Unless I completely misunderstood your post

May 10 2016, 12:32 AM · Arma 3
RockStar edited Steps To Reproduce on T63152: Weapon Sounds (supersonic rounds going past you).
May 10 2016, 12:31 AM · Arma 3
RockStar added a comment to T63142: Zeroing inccorect.

I don't understand, form your explanation it is working as intended.

If you zero above the actual range you have to put the reticule under your target and when zeroing under the actual range you have to put the reticule over your target.

I'm actually quite confused with what you said, please, refrase :)

May 10 2016, 12:31 AM · Arma 3
RockStar added a comment to T63133: Typing message performe all action on background.

^you didn't understand

He is saying the exact opposite

When you are typing on the chat box your character at least for me still brings up the compass and watch, the map i haven't seen it happen, nor changing stances

May 10 2016, 12:30 AM · Arma 3
RockStar edited Steps To Reproduce on T63128: Stuck walking when putting the weapon down (2x control) and when going for the map.
May 10 2016, 12:30 AM · Arma 3
RockStar added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

I dont see this as a major priority, this is more of a gimmick

May 10 2016, 12:21 AM · Arma 3

May 9 2016

RockStar added a comment to T61369: Realistic Wounding System.

I do feel that some sort of dismemberment could be used, espcially for mines

Today i just spent 30 min placing mines and puting civies walking over them just to watch the ragdolls

So ill up vote for gore, bleeding, and like in arma 2 when hit in the arms you loose some of your accuracy

May 9 2016, 11:00 PM · Arma 3
RockStar added a comment to T60191: Pistol damage too low..

People would be surprised how "unlethal" small calibre weapons are 9mm and so on.

they just don't have enough power to actually kill on 2-3 shots.

That's why pistols now have such large magazines, more chances to actually put down someone

Also any torso shots with any ceramic plates in the way should just be neglected, bullets (9mm) wont just go through it.

And also kevlar helmets do stop pistol rounds , so unless you hit someone in their face they would just have a big headache

May 9 2016, 9:34 PM · Arma 3
RockStar added a comment to T60172: No bullet drop.

What you may have experienced was, shooting at someone who as closer to you than the zeroing of your weapon.

May 9 2016, 9:29 PM · Arma 3
RockStar added a comment to T59170: No virtual off hand use.

I can see this having lot's of practical uses, but i also can see the engine struggle with this

May 9 2016, 6:42 PM · Arma 3
RockStar added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

It's not impossible, not when something is less than 50 mts away, our brain can measure the time it takes for sound to reach 1 year and the other, allowing you to know where it comes from

Of course you are not gonna get pinpoint accuracy, however you can get some sort of general area, and when they are right next to you, wall or something you can differentiate that from above bellow left or right.

Right now you cant tell if it was to your left right above below

May 9 2016, 4:08 PM · Arma 3