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Nanamil
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User Since
Mar 5 2013, 10:06 PM (615 w, 4 d)

Recent Activity

May 10 2016

Nanamil added a comment to T67190: Ziplines.

Ziplines in ArmA ? nah.

May 10 2016, 3:10 AM · Arma 3
Nanamil added a comment to T64190: Door breaching: Make doors separate physical objects+ Float control.

+1 for being able to breach, But the wand is not necessary IMO.

I guess you're a SWAT 4/RVS player too.

May 10 2016, 1:16 AM · Arma 3
Nanamil added a comment to T64188: Climb up on trees.

I don't think infantry could/would climb on a tree for observation.
Would be cool to be able to build or deploy some sort of small tower/drone.

May 10 2016, 1:16 AM · Arma 3
Nanamil added a comment to T63674: Arma 3 dont start what can i do ?" Directx 10 is not supported by your adapter".

Update GPU driver and download Directx 11

May 10 2016, 12:50 AM · Arma 3
Nanamil added a comment to T63552: Running into helicopter's tail rotors doesn't kill you.

Johncage no need to insult him...

May 10 2016, 12:44 AM · Arma 3
Nanamil added a comment to T63255: Many bushes and tall grass are bulletproof. Also hit detection is buggy..

Are you sur it is not because you use the SDAR rifle ?

May 10 2016, 12:34 AM · Arma 3
Nanamil added a comment to T63068: Aiming down sights does not always happen..

Happens to me quiet often too.

May 10 2016, 12:28 AM · Arma 3
Nanamil added a comment to T62911: Pop-Ups While Typing in Multiplayer.

I can conform this too.

May 10 2016, 12:19 AM · Arma 3
Nanamil added a comment to T62748: Map Menu.

Good to report it though.

Also yeah, it's really good for an alpha.

May 10 2016, 12:14 AM · Arma 3
Nanamil added a comment to T62748: Map Menu.

Yea it's normal, it does it in Arma 2 aswell. It's just longer in Arma 3 because it's in alpha stage I guess.

May 10 2016, 12:14 AM · Arma 3
Nanamil added a comment to T62677: Game crashes when steam advert opens.

Actually, this happens after Arma crashes. Steam send you the offers window when you quit a game.

I also noticed that the game start fine when I launch it in the steam library and I don't close the library window. However, when I launch the game, I close the steam library window and click on play, the game crashes right away.

May 10 2016, 12:11 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

Try downloading the file : http://www.dll-files.com/dllindex/dll-files.shtml?d3d11
(Clik on "Download zip-file")

And place it the main folder of Arma 3 (Where the .exe is), then launch the game.

I doubt it will fix the issue but let's try.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

now i'm lost. Well better wait for a fix by the devs.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

What version of Windows are you using btw.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

I can't find any startup command forcing the use of Directx10. Can't change it in the .cfg file either.

Try looking into your card settings software to see if there's nothing blocking you.

I'm gonna check if people had a similar issue in other games.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

Yes 10 is minimum.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

I gues so, I'm gonna take a look and see if you can start with Dx10.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

Yes try installing Directx10, because you card does not support Directx11.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

I checked you card, It uses Dx10, try again but with DX10 I guess.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62674: Game can't even launch.

Try to download and install Directx11 again.

What GPU are you using ?

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62672: Double-click in gear to transfer item.

You can do it by right cliking the object.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62671: Mouse no pointing where indicated..

I've a similar problem.

http://feedback.arma3.com/view.php?id=398

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62669: Can't enter vehicle unless you are team leader.

Like in Arma 2, the unit you are playing may not be able to drive. When you create a unit make sure that he can be a driver.

May 10 2016, 12:10 AM · Arma 3
Nanamil added a comment to T62495: Player Customization - Actual Military Uniforms [Details of Uniforms/ Ideas].

Yea that would be awesome

May 10 2016, 12:03 AM · Arma 3
Nanamil added a comment to T62494: All text is very hard to read.

The lower the resolution is, the harder it is to read texts. The only way to fix it is to increase the size of the interface in the settings.

May 10 2016, 12:03 AM · Arma 3
Nanamil added a comment to T62472: No option for leftys.

True.

May 10 2016, 12:01 AM · Arma 3
Nanamil added a comment to T62472: No option for leftys.

You said it is not a bug. OP never posted it as a bug. He posted it as a feature.

May 10 2016, 12:01 AM · Arma 3
Nanamil added a comment to T62472: No option for leftys.

Nailz : This web site is not for bugs only.

Also being able to have the choice between left and right would be cool yes as i'm also left handed.

May 10 2016, 12:01 AM · Arma 3

May 9 2016

Nanamil added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

I guess it's because the proper heli commands are not in the alpha.

May 9 2016, 9:42 PM · Arma 3
Nanamil added a comment to T58793: Implement a visual stance indicator.

+1

May 9 2016, 3:31 PM · Arma 3
Nanamil edited Steps To Reproduce on T58765: Mouse cursor out of place.
May 9 2016, 3:29 PM · Arma 3
Nanamil added a comment to T58481: Ragdolls too heavy and not random..

MIG989 : Well, one solution would be to enable a limited number of ragdoll at a time (like in Mount & Blade for exemple).

May 9 2016, 3:17 PM · Arma 3
Nanamil added a comment to T58481: Ragdolls too heavy and not random..

After hitting the ground, they stop being ragdoll so of course they won't move at explosions. The reason is if it stays a ragdoll forever, it would take too much ressources from your computer.

Also, adding animations with ragdoll (like in red dead redemption) is way too much time consuming to do for the devs and really useless. Don't forget that it's a military sim.

May 9 2016, 3:17 PM · Arma 3