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Myshaak (Marek)
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User Since
Jun 6 2022, 11:18 AM (127 w, 4 d)

Recent Activity

Feb 27 2024

Myshaak created T179428: [UI] Inconsisten behaviour of mouse events in map views.
Feb 27 2024, 4:46 PM · Arma Reforger
Myshaak added a comment to T175041: [EXP 0.9.9.83] Character moving speed change increments are way too small.

From the latest EXP patch (1.1.0.8):
Fixed: Character movement uses mousewheel speed adjustment even when input type is analogue

Feb 27 2024, 4:12 PM · Arma Reforger

Aug 30 2023

Myshaak created T175044: [EXP 0.9.9.83] Strange sound occulusion behaviour when standing in doorways.
Aug 30 2023, 12:18 PM · Arma Reforger
Myshaak renamed T175041: [EXP 0.9.9.83] Character moving speed change increments are way too small from Character moving speed change increments are way too small to [EXP 0.9.9.83] Character moving speed change increments are way too small.
Aug 30 2023, 11:54 AM · Arma Reforger
Myshaak created T175042: [EXP 0.9.9.83] When switching between UI containing scrollbars, the scrollbar will not render correctly if out of view.
Aug 30 2023, 11:53 AM · Arma Reforger
Myshaak created T175041: [EXP 0.9.9.83] Character moving speed change increments are way too small.
Aug 30 2023, 11:43 AM · Arma Reforger

Apr 27 2023

Myshaak created T171924: BTR-70 classified as truck in the Entity Browser.
Apr 27 2023, 4:20 PM · Arma Reforger

Dec 8 2022

Myshaak added a comment to T169178: AK-style weapons zeroing steps inconsistent.

Cool, thanks for letting me know!

Dec 8 2022, 10:35 AM · Arma Reforger

Dec 5 2022

Myshaak added a comment to T169170: [SOUND] The occlusion works strangely in buildings.

Added a video

Dec 5 2022, 12:17 PM · Arma Reforger
Myshaak added a comment to T166438: [PREFAB/STRUCTURE] Phonebooth door glass not configured correctly.

The issue is still present when tested on the latest Experimental branch (0.9.7.46)

Dec 5 2022, 12:09 PM · Arma Reforger
Myshaak added a comment to T166286: [SETTINGS/POSTPROCESSING] The bokeh effect distorting LAW sights too much..

Added a video

Dec 5 2022, 11:59 AM · Arma Reforger
Myshaak added a comment to T168577: Heavy guns on tripods cause the characters to clip into terrain when placed on ground.

This has been mostly fixed in 0.9.7.46.

Dec 5 2022, 11:57 AM · Arma Reforger
Myshaak added a comment to T166286: [SETTINGS/POSTPROCESSING] The bokeh effect distorting LAW sights too much..

The issue is still present when tested on the latest Experimental branch (0.9.7.46)

Dec 5 2022, 11:39 AM · Arma Reforger
Myshaak added a comment to T166273: [ENVIRONMENT/EVERON] House in Perelle has two entrance stairs.

The issue is no longer present in 0.9.7.46, can be set to Resolved.

Dec 5 2022, 11:22 AM · Arma Reforger
Myshaak added a comment to T166216: [ENVIRONMENT/EVERON] Pond seems too big on map, overlaps with a path.

The issue is no longer present in 0.9.7.46, can be set to Resolved.

Dec 5 2022, 11:19 AM · Arma Reforger

Dec 2 2022

Myshaak created T169192: Ironsights animation not working correctly for M21.
Dec 2 2022, 12:03 PM · Arma Reforger
Myshaak created T169191: The bleeding icon will not disappear until inventory screen is re-opened.
Dec 2 2022, 11:35 AM · Arma Reforger

Dec 1 2022

Myshaak created T169178: AK-style weapons zeroing steps inconsistent.
Dec 1 2022, 6:28 PM · Arma Reforger
Myshaak created T169176: The "wet" effect on soldier's clothing dissapears too quickly.
Dec 1 2022, 5:49 PM · Arma Reforger
Myshaak created T169175: Game Master's mouse context menu hidden when the "Hide Interface" option is toggled.
Dec 1 2022, 5:26 PM · Arma Reforger
Myshaak renamed T169174: Lights and light switches positions from Light switches positions to Lights and light switches positions.
Dec 1 2022, 5:21 PM · Arma Reforger
Myshaak created T169174: Lights and light switches positions.
Dec 1 2022, 5:20 PM · Arma Reforger
Myshaak created T169170: [SOUND] The occlusion works strangely in buildings.
Dec 1 2022, 3:47 PM · Arma Reforger
Myshaak created T169168: [ARLAND] Cottages clipping into each other.
Dec 1 2022, 3:27 PM · Arma Reforger

Nov 14 2022

Myshaak added a comment to T168008: [CHARACTER/CONFIG] Solider's head clipping into the view from 1st person perspective.

Ok, so after two multiplayer sessions today I can say that this can come and go completely randomly. I am in a car and than suddenly I can see my jaw. After a while it goes away. Then I ket killed, respawn and I can see my nostrils. After a while it goes away.


All settings at max, except for bokeh that is messing up the LAW sights.

Nov 14 2022, 3:06 PM · Arma Reforger
Myshaak added a comment to T168008: [CHARACTER/CONFIG] Solider's head clipping into the view from 1st person perspective.

I just had this to me again, latest experimental version (0.9.6.64)

Nov 14 2022, 2:15 PM · Arma Reforger

Nov 10 2022

Myshaak added a comment to T168847: Characters can't crawl under haystacks.

Heheh, I like the way you think. However, I think it would provide too much of an edge against the AI, I'm not sure even the proper occluder setup would fix that.
In the picture below you can "see" a US soldier that I used to fire a couple of shots. The AI around me has no answer to that, just stands around.


Only after being position directly in front of the hole, the AI opened fire, but the rounds couldn't penetrate the hay (tested with heavy machine guns too). Very lucky shots, sustained fire or stronger explosives to destroy the hay stack are needed... which is, obviously, quite funny and shoud be tweaked.

Nov 10 2022, 3:07 PM · Arma Reforger

Oct 26 2022

Myshaak created T168580: Add option to bind weapon sights adjustment to [Key]+[Mouse Wheel Scroll].
Oct 26 2022, 6:05 PM · Arma Reforger
Myshaak created T168579: Add action to change the height of gun's tripod.
Oct 26 2022, 5:58 PM · Arma Reforger
Myshaak created T168577: Heavy guns on tripods cause the characters to clip into terrain when placed on ground.
Oct 26 2022, 5:31 PM · Arma Reforger
Myshaak renamed T168567: [WEAPON/CONFIG] RPG-7 zeroing broken (0.9.6.60) from [WEAPON/CONFIG] RPG-7 zeroing broken on the Experimental branch to [WEAPON/CONFIG] RPG-7 zeroing broken (0.9.6.60).
Oct 26 2022, 5:17 PM · Arma Reforger
Myshaak created T168567: [WEAPON/CONFIG] RPG-7 zeroing broken (0.9.6.60).
Oct 26 2022, 11:27 AM · Arma Reforger

Oct 4 2022

Myshaak created T168008: [CHARACTER/CONFIG] Solider's head clipping into the view from 1st person perspective.
Oct 4 2022, 12:15 PM · Arma Reforger

Oct 3 2022

Myshaak added a comment to T167988: Cannot open any project with Experimental Workbench.

I'm experiencing the same problem.

Oct 3 2022, 5:07 PM · Arma Reforger
Myshaak added a comment to T166286: [SETTINGS/POSTPROCESSING] The bokeh effect distorting LAW sights too much..

The issue is still present when tested on the latest Experimental branch (0.9.6.38)

Oct 3 2022, 4:53 PM · Arma Reforger

Jul 12 2022

Myshaak created T166541: [PREFAB/STRUCTURE] Incorrectly configured doors on church.
Jul 12 2022, 1:36 PM · Arma Reforger

Jul 7 2022

Myshaak added a comment to T166435: [PREFAB/MODEL] First aid symbol is corrupted.

@Pi , that was my first thought too. The double layered lines could indicate that the current state is completely by design (to create those barely visible top and bottom "smudged" borders) and not just a missing edge and fill.
On the other hand, Arma 3 features ICRC symbols (red crystals), so I thought BI may have some understanding with them, given the cooperation (DLC) and funds donated, and have a "free pass" to use the symbols. But I guess it makes a difference if the game is supposed to portray medical personnel (correct?) or just vague medical items (incorrect?).

Jul 7 2022, 9:30 AM · Arma Reforger

Jul 6 2022

Myshaak added a comment to T166435: [PREFAB/MODEL] First aid symbol is corrupted.

Hi @Bruxner, that sounds plausible. I thought it could be the case (since Arma 3), but I never new the Red Cross took it this seriously. Thanks for the info!

Jul 6 2022, 9:20 AM · Arma Reforger

Jul 5 2022

Myshaak created T166441: [MATERIAL] Add reflective material (traffic signs/posts).
Jul 5 2022, 8:50 PM · Arma Reforger
Myshaak created T166440: [PREFAB/STRUCTURE] Door clipping through a wall in government building.
Jul 5 2022, 7:43 PM · Arma Reforger
Myshaak created T166438: [PREFAB/STRUCTURE] Phonebooth door glass not configured correctly.
Jul 5 2022, 6:34 PM · Arma Reforger
Myshaak created T166435: [PREFAB/MODEL] First aid symbol is corrupted.
Jul 5 2022, 6:16 PM · Arma Reforger
Myshaak created T166433: [PREFAB/STRUCTURE] Doors incorrectly configured & Invisible/missing wall.
Jul 5 2022, 3:20 PM · Arma Reforger
Myshaak created T166432: [PREFAB/STRUCTURE] House garage door cannot be opened.
Jul 5 2022, 2:32 PM · Arma Reforger
Myshaak created T166431: [PREFAB/STRUCTURE] Cowshed cannot be entered through small door.
Jul 5 2022, 1:58 PM · Arma Reforger

Jun 27 2022

Myshaak renamed T166287: [PREFAB] Unable to climb off the ladder in the Fire Station from [PREFAB] Unable to climb off the ladder in the Fire Station in the middle floors to [PREFAB] Unable to climb off the ladder in the Fire Station.
Jun 27 2022, 7:14 PM · Arma Reforger
Myshaak created T166287: [PREFAB] Unable to climb off the ladder in the Fire Station.
Jun 27 2022, 7:13 PM · Arma Reforger
Myshaak created T166286: [SETTINGS/POSTPROCESSING] The bokeh effect distorting LAW sights too much..
Jun 27 2022, 6:37 PM · Arma Reforger
Myshaak added a comment to T166229: Unable to go down Tower at Coastal Base Chotain.

@falcon91 Weird. Unfortunately. without being able to consistently reproduce it, it will be difficult to get it fixed. Also, one of the functions in the code possibly related to this, CharacterControllerComponent.TryUseLadder, is not available for us to inspect, which makes it even harder.
Was it during a multiplayer session? Did you run any mods?

Jun 27 2022, 5:07 PM · Arma Reforger
Myshaak added a comment to T166130: [0.9.5.73] The bus sign icon too big for the game map.

Actually, the icon in the game is correct from my opinion. All map icons should have roughly the same size and should not scale with zoom.
The bus stop is no bigger or smaller than any other map icon in the game, feel free to compare with a church, guard tower or a light house, for exampe.
Also, I found a random picture from vintage KČT maps (the ones that were used as an influence for all Arma games) and you may notice the bus stop icon can appear quite large in comparison with terrain features or houses, but that's the point - it should be clearly visible.

Jun 27 2022, 4:44 PM · Arma Reforger
Myshaak added a comment to T166188: Floating rocks East of Military Base levie.

I can reproduce as well.



My guess, judging by the nearby dried up creek, is it's a waterfall "work-in-progress" :)

Jun 27 2022, 4:24 PM · Arma Reforger
Myshaak created T166281: [ENVIRONMENT/EVERON] Ladder in the sea leading to nowhere.
Jun 27 2022, 2:53 PM · Arma Reforger
Myshaak created T166280: [PREFAB/STRUCTURE] The bottom action of ladders leading from sea to piers is too low.
Jun 27 2022, 2:48 PM · Arma Reforger
Myshaak created T166278: [PREFAB/STRUCTURE] Almost none of the ladders are working properly on Harbor Crane.
Jun 27 2022, 2:22 PM · Arma Reforger
Myshaak added a comment to T166229: Unable to go down Tower at Coastal Base Chotain.

Strange, I do not seem to have this issue. When I blocked the hatch and prevented it from closing, I got the Unavailable too, but re-opening the hatch fixed it.

Jun 27 2022, 1:46 PM · Arma Reforger
Myshaak created T166275: [PREFAB/ACTIONSMANAGERCOMPONENT] Unable to climb ladders on FuelTank_01.
Jun 27 2022, 12:59 PM · Arma Reforger
Myshaak created T166273: [ENVIRONMENT/EVERON] House in Perelle has two entrance stairs.
Jun 27 2022, 12:02 PM · Arma Reforger

Jun 25 2022

Myshaak updated the task description for T166216: [ENVIRONMENT/EVERON] Pond seems too big on map, overlaps with a path.
Jun 25 2022, 12:11 AM · Arma Reforger

Jun 24 2022

Myshaak changed Severity from severity:none to severity:trivial on T166215: [PREFAB/MAPDESCRIPTOR] Certain objects delete their map icon upon destruction.
Jun 24 2022, 7:51 PM · Arma Reforger
Myshaak created T166216: [ENVIRONMENT/EVERON] Pond seems too big on map, overlaps with a path.
Jun 24 2022, 7:50 PM · Arma Reforger
Myshaak created T166215: [PREFAB/MAPDESCRIPTOR] Certain objects delete their map icon upon destruction.
Jun 24 2022, 7:40 PM · Arma Reforger
Myshaak created T166214: [PREFBAB/STRUCTURE] Doors positioned too high for characters to enter.
Jun 24 2022, 7:01 PM · Arma Reforger

Jun 23 2022

Myshaak added a comment to T166170: Everon maritime navigation system of buoys.

Impressive insight, well spotted!

Jun 23 2022, 9:27 AM · Arma Reforger

Jun 17 2022

Myshaak changed Category from category:general to category:visualenvironment on T166021: [BUG/MODEL] Scrarecrow spawns incorrect destruction debris.
Jun 17 2022, 11:05 AM · Arma Reforger
Myshaak created T166021: [BUG/MODEL] Scrarecrow spawns incorrect destruction debris.
Jun 17 2022, 11:04 AM · Arma Reforger
Myshaak changed Category from category:general to category:visualenvironment on T166019: [ENVIRONMENT/EVERON] Missing creek.
Jun 17 2022, 10:45 AM · Arma Reforger
Myshaak created T166019: [ENVIRONMENT/EVERON] Missing creek.
Jun 17 2022, 10:44 AM · Arma Reforger