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[SETTINGS/POSTPROCESSING] The bokeh effect distorting LAW sights too much.
Closed, ResolvedPublic

Description

With all graphics set to max and the Depth of Field Quality set to Bokeh, the LAW sights become completely unusable.

With bokeh:

without bokeh:

Don't know if this happens to anyone else, I have Nvidia Geforce 2080 Super, latest drivers.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Myshaak created this task.Jun 27 2022, 6:37 PM
Geez changed the task status from New to Assigned.Jun 27 2022, 7:50 PM
Geez closed this task as Resolved.Jul 20 2022, 12:17 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Myshaak.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

The issue is still present when tested on the latest Experimental branch (0.9.6.38)

Not sure if it is new, but the characters' camera/view point will clip through the sights when aiming too high.

The issue is still present when tested on the latest Experimental branch (0.9.7.46)

I noticed that the amount of bokeh effect depends the resolution/aspect ratio. When I test the game in windowed mode (some random aspect ratio, close to 4:3), then the bokeh is tolerable (but I still find it a bit too much).


But when switched to my native ultra-wides aspect ratio, the bokeh just goes nuts.

Head goes through the sights when aiming too high is in there still too

Added a video