Certain environment objects disappear from the map when destroyed.
This does not make sense from the cartography perspective, some map elements should be static.
I have noticed this for these two, but may have missed some.
ArmaReforger:Prefabs/Structures/Forest/Spring_01.et
ArmaReforger:Prefabs/Structures/Signs/Traffic/SignBusStop_01.et
In the future it could probably affect these too should you decide to make them destructible:
ArmaReforger:Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01_tankpistol.et
ArmaReforger:Prefabs/Structures/Cultural/Calvaries/*
Suggestion: Have the option in the MapDescriptorComponent to not be influenced by the entity's destruction or to somehow make them static