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MrDarkness
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User Since
Dec 28 2013, 12:02 AM (568 w, 6 d)

Recent Activity

May 11 2016

MrDarkness edited Additional Information on T102212: Weird de-render glitch + huge fps drop (screenshots included).
May 11 2016, 12:20 AM · DayZ
MrDarkness added a comment to T102208: Zombies attack me after I kill them.

Yeah that happens. My stuff gets ruined pretty quickly like this :/

May 11 2016, 12:20 AM · DayZ
MrDarkness edited Steps To Reproduce on T102191: Swimming causes you to lose gear (temporarily?).
May 11 2016, 12:19 AM · DayZ
MrDarkness edited Additional Information on T102190: Character loss after being kicked off a game.
May 11 2016, 12:19 AM · DayZ
MrDarkness edited Additional Information on T102036: AI bugs and glitchy physics?.
May 11 2016, 12:14 AM · DayZ
MrDarkness edited Steps To Reproduce on T102034: Losing connection while on 2nd floor of most industrial structures causes death.
May 11 2016, 12:14 AM · DayZ
MrDarkness added a comment to T102033: Taking backpack from dead player bug.

known issue
same happens with the rest of the gear

May 11 2016, 12:14 AM · DayZ
MrDarkness added a comment to T101933: Game dont update to 0.48.

Wait for it guys. I believe, the 0.48 patch is still in process of updating and right now is only acceciable by playing experimental.

May 11 2016, 12:11 AM · DayZ
MrDarkness edited Steps To Reproduce on T101928: Drink All option easilly bugged by turning around your body..
May 11 2016, 12:11 AM · DayZ
MrDarkness edited Steps To Reproduce on T101857: Network issues glitches and death.
May 11 2016, 12:08 AM · DayZ
MrDarkness added a comment to T101856: Zombies sometimes strike you multiple times with one hit..

@discipled, it's a pretty common bug. I believe it's the reason why stuff gets ruined so quickly :/

May 11 2016, 12:08 AM · DayZ
MrDarkness edited Steps To Reproduce on T101856: Zombies sometimes strike you multiple times with one hit..
May 11 2016, 12:08 AM · DayZ
MrDarkness added a comment to T101784: Zombies one-hit ruin your stuff.

@nemedsvi, you aren't helping solve the issue.

May 11 2016, 12:06 AM · DayZ
MrDarkness added a comment to T101784: Zombies one-hit ruin your stuff.

@Atanar I think you've written something irrelevant about melee.

Also I re-checked and didn't find anything relating to that matter, just the fact about clothes being ruined.

May 11 2016, 12:06 AM · DayZ
MrDarkness edited Additional Information on T101784: Zombies one-hit ruin your stuff.
May 11 2016, 12:06 AM · DayZ

May 10 2016

MrDarkness added a comment to T101325: Melee is trashed.

Exactly the same.
It's trashed with any melee weapon, even long ones like axes or pitchforks. Hard as shit to hit a target.

Melee IMO should be based on where your crosshair is, thus having your melee weapon go for where your croasshair is. Otherwise it's just impossible.

May 10 2016, 11:49 PM · DayZ
MrDarkness edited Steps To Reproduce on T98951: Pants randomly ruined.
May 10 2016, 10:30 PM · DayZ
MrDarkness set Category to category:movement on T92772: While running, game randomly makes you look up.
May 10 2016, 6:49 PM · DayZ
MrDarkness added a comment to T92769: Character loss appears to be fixable..

Better than nothing.

May 10 2016, 6:49 PM · DayZ
MrDarkness edited Steps To Reproduce on T92769: Character loss appears to be fixable..
May 10 2016, 6:49 PM · DayZ
MrDarkness added a comment to T92541: Shovel will not swing after first use when in 'raised' position..

Yeah shovel has that bug. Always keepin my melee weapons not raised.

May 10 2016, 6:42 PM · DayZ
MrDarkness added a comment to T92210: Tried to desinfect my friend's wounds, but gave it to myself. Item = Alcohol Tincture.. Additionaly getting sick from using it..

Cleaning wounds with alcohol or taking antibiotics will get you the 3rd stage of sickness which is normal. It will cease the effect in a few min and you will be healthy again.

P.S: Because you can't take anti-biotics out of nothing, the cleaning wounds however shouldn't be threatening.

May 10 2016, 6:32 PM · DayZ
MrDarkness added a comment to T91205: Ambient Occlusion Setting attached to Postprocess Quality.

This actually happens with not just ambient occlusion. I had absolutely the same issue with shadows, they reset upon game restart. They stopped now.

May 10 2016, 5:58 PM · DayZ
MrDarkness added a comment to T91198: Lanterns completely bugged. 3 bugs.

Confirmed. The lantern doesn't produce any light on server switch.

May 10 2016, 5:58 PM · DayZ
MrDarkness added a comment to T90771: [Player Collision] Players Move Each Other.

Johnkok, if you mean the thing like in L4D(2) then it's actually a good option!

May 10 2016, 5:44 PM · DayZ
MrDarkness added a comment to T90771: [Player Collision] Players Move Each Other.

Exactly what Johnkok said. You can't just touch someone and push them this way. There should be some sort of force push in this case not just by running onto someone.

May 10 2016, 5:44 PM · DayZ
MrDarkness added a comment to T90771: [Player Collision] Players Move Each Other.

Except this is more like entities moving each other in an uncertain way. You touch the person and he moves while with animation of standing still. This isn't how it works. There must be a force push in this case, not just by walking onto a person.

May 10 2016, 5:44 PM · DayZ
MrDarkness edited Steps To Reproduce on T90771: [Player Collision] Players Move Each Other.
May 10 2016, 5:44 PM · DayZ
MrDarkness added a comment to T90770: [Accuracy] M4A1 Accuracy Is Wrong.

It does, it's just the range of the bullet which is decreased.

May 10 2016, 5:44 PM · DayZ
MrDarkness set Category to category:weapons on T90770: [Accuracy] M4A1 Accuracy Is Wrong.
May 10 2016, 5:44 PM · DayZ
MrDarkness added a comment to T90768: [Attachments] M4 Silencer Does Not Silence Nor Increase Accuracy.

It actually does.
Suppressor or shortly renamed as silencer makes the gun silent and increases it's accuracy, though the bullet range decreases.

May 10 2016, 5:44 PM · DayZ
MrDarkness set Category to category:weapons on T90768: [Attachments] M4 Silencer Does Not Silence Nor Increase Accuracy.
May 10 2016, 5:44 PM · DayZ
MrDarkness set Category to category:other on T90766: [Attachments] Attachments Don't Require Batteries.
May 10 2016, 5:44 PM · DayZ
MrDarkness set Category to category:sound on T90762: [Player Sound] Drinking Soda Cans.
May 10 2016, 5:44 PM · DayZ
MrDarkness set Category to category:sound on T90761: [AI Sound] AI Spawning.
May 10 2016, 5:43 PM · DayZ
MrDarkness edited Steps To Reproduce on T90759: [Items] Inside Buildings, 2nd or higher floor.
May 10 2016, 5:43 PM · DayZ
MrDarkness set Category to category:aibehavior on T90758: [AI] Zombies Attacking Players That Froze.
May 10 2016, 5:43 PM · DayZ
MrDarkness edited Steps To Reproduce on T90757: [Movement] How Lag Affects Player's Movement.
May 10 2016, 5:43 PM · DayZ
MrDarkness edited Steps To Reproduce on T90755: [UI] Taking A Weapon In Hands Causes You To Run.
May 10 2016, 5:43 PM · DayZ
MrDarkness added a comment to T86752: Syringe Duplication?.

Approved.

May 10 2016, 2:37 PM · DayZ