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Ambient Occlusion Setting attached to Postprocess Quality
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Description

Is:
When Post Process Quality settings are on High or better, ambient occlusion is automatically turned on. One can turn it off again afterwards.
Upon restarting the game, it's on again.
Additionally, the state is not visually reflected in the GUI when you turn AO off, then set PP-Quality to High (or better).

Should(?):
The AO Setting should not be bound to the PP Quality setting, it should, as represented in the menu, be a setting on its own.
Additionally, it should probably automatically switch off, when post-processing is turned off, as it's a post process effect.

Details

Legacy ID
733304584
Severity
None
Resolution
Open
Reproducibility
Always
Category
Settings
Steps To Reproduce

AO setting affected by PP Quality setting:
1: Turn off AO and set PP Quality Setting to "Disabled"
2: Set PP Quality Settings to "High" or better

AO Resetting:
1: Turn PP Quality setting to "High" or better
2: Turn off AO
Restart Game

Event Timeline

guest edited Steps To Reproduce. (Show Details)Dec 30 2013, 9:08 PM
guest set Category to Settings.
guest set Reproducibility to Always.
guest set Severity to None.
guest set Resolution to Open.
guest set Legacy ID to 733304584.May 8 2016, 3:44 PM
Bohemia added a subscriber: dabr0s.Dec 30 2013, 9:08 PM

This actually happens with not just ambient occlusion. I had absolutely the same issue with shadows, they reset upon game restart. They stopped now.

Definitely a problem. It also does not seem to say that is now actually IS activated.

Can confirm this still happens, even on Normal PP setting. AO is listed as disabled, but you must set to Enable and then Disable to actually disable AO.

AO is a major resource hog, please fix.