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Dscha
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User Since
Nov 29 2014, 4:46 PM (525 w, 1 h)

Recent Activity

May 7 2021

Dscha updated the task description for T158103: Incorrect display of QuantityBar, if varQuantityMax exceeds varStackMax (possible fix incl.).
May 7 2021, 7:01 PM · DayZ
Dscha updated the task description for T158103: Incorrect display of QuantityBar, if varQuantityMax exceeds varStackMax (possible fix incl.).
May 7 2021, 12:23 AM · DayZ
Dscha updated the task description for T158103: Incorrect display of QuantityBar, if varQuantityMax exceeds varStackMax (possible fix incl.).
May 7 2021, 12:14 AM · DayZ

Apr 26 2021

Dscha updated the task description for T158103: Incorrect display of QuantityBar, if varQuantityMax exceeds varStackMax (possible fix incl.).
Apr 26 2021, 10:47 PM · DayZ
Dscha created T158103: Incorrect display of QuantityBar, if varQuantityMax exceeds varStackMax (possible fix incl.).
Apr 26 2021, 6:13 PM · DayZ

May 19 2020

Dscha updated the task description for T151053: RscListNBox doesn't handle any other button , except LMB.
May 19 2020, 11:00 PM · Arma 3
Dscha created T151053: RscListNBox doesn't handle any other button , except LMB.
May 19 2020, 7:57 PM · Arma 3

Mar 21 2020

Dscha added a comment to T149893: ctrlSetStructuredText updates provided Structured Text instance.

proper mission:

Mar 21 2020, 5:23 PM · Arma 3
Dscha added a comment to T149893: ctrlSetStructuredText updates provided Structured Text instance.

Additional Info:
This happens to custom prefabs of RscStructuredText classes (doesn't matter if the defined is in a Mission (description.ext) or inside a .pbo (config.cpp))

Mar 21 2020, 5:13 PM · Arma 3

Dec 18 2019

Dscha created T147532: several Model issues - "Land_i_Barracks_V2_dam_F" .
Dec 18 2019, 12:30 PM · Arma 3

Apr 2 2017

Dscha updated the task description for T123926: adding LOD Selection to existing Command "selectionNames".
Apr 2 2017, 10:08 AM · Restricted Project, Arma 3

Mar 20 2017

Dscha renamed T123926: adding LOD Selection to existing Command "selectionNames" from adding LOD Selection to "selectionNames" to adding LOD Selection to existing Command "selectionNames".
Mar 20 2017, 10:54 PM · Restricted Project, Arma 3
Dscha created T123926: adding LOD Selection to existing Command "selectionNames".
Mar 20 2017, 10:53 PM · Restricted Project, Arma 3

Sep 12 2016

Dscha edited Steps To Reproduce on T120242: setHitIndex / setHitpointDamage not updating damage/getDamage + vice versa (in some cases).
Sep 12 2016, 11:56 AM · Arma 3
Dscha edited Steps To Reproduce on T120242: setHitIndex / setHitpointDamage not updating damage/getDamage + vice versa (in some cases).
Sep 12 2016, 11:55 AM · Arma 3
Dscha created T120242: setHitIndex / setHitpointDamage not updating damage/getDamage + vice versa (in some cases).
Sep 12 2016, 11:53 AM · Arma 3

Jul 10 2016

Dscha added a comment to T79066: Script function to enable/disable auto braking.

Any news on this?

Jul 10 2016, 5:18 AM · Arma 3

Jun 2 2016

Dscha added a comment to T117094: Glitching through closed doors.

You can do this with basically EVERY "not so thick" Object + known "Bug/Glitch/Feature/WhateverYouCallIt" since... erm... I think OFP Release was 2001 ;)

Jun 2 2016, 5:43 AM · Arma 3

May 31 2016

Dscha added a comment to T116906: Arma 3 1.60 patch request: Add a Test_Map to Arma 3 Samples AND open up the truesky API for Arma3.

Maybe an Alternative, but sadly not a real solution for it :/

May 31 2016, 7:07 PM · Arma 3

May 20 2016

Dscha added a watcher for Arma 3: Dscha.
May 20 2016, 3:02 PM

May 10 2016

Dscha added a comment to T83957: setHitPointDamage reacts weird..

Ah, didn't noticed your Answer. Thx then, can be closed and ignored.

May 10 2016, 11:53 AM · Arma 3
Dscha edited Steps To Reproduce on T83957: setHitPointDamage reacts weird..
May 10 2016, 11:53 AM · Arma 3
Dscha set Category to category:config on T83869: Switched "boundary" in Truck_02 config..
May 10 2016, 11:51 AM · Arma 3
Dscha added a comment to T83726: "The memory could not be written" error code 0xC0000005 - STATUS_ACCESS_VIOLATION.

Same here

EDIT: Ah! Forgot that i changed to ATI, a few weeks ago.

May 10 2016, 11:46 AM · Arma 3
Dscha added a comment to T83477: Add additional Rope with more "force" to the attached Object..

Heyhey Adam, what do you think, is there any chance to do that? Greetings

May 10 2016, 11:39 AM · Arma 3
Dscha set Category to category:featurerequest on T83477: Add additional Rope with more "force" to the attached Object..
May 10 2016, 11:39 AM · Arma 3
Dscha added a comment to T81228: min. rope leng'ht' from 0.5 to 0.1 or increase of force of rope?.

Anything, that can be done?

May 10 2016, 10:23 AM · Arma 3
Dscha edited Additional Information on T81228: min. rope leng'ht' from 0.5 to 0.1 or increase of force of rope?.
May 10 2016, 10:23 AM · Arma 3
Dscha added a comment to T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.

Happy Anniversary \o/

May 10 2016, 9:46 AM · Arma 3
Dscha added a comment to T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.

At least a feedback would be great if its confirmed or not =/

May 10 2016, 9:46 AM · Arma 3
Dscha added a comment to T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.

Yep.

BUT:
Even the unchanged SUV/Offroad can carry the maximumload and TransportMaxMagazines will be ignored.

Example
Offroad config:

class Car_F: Car
{
transportMaxMagazines = 64;

Since there is no change in the soft_F config, it should take the values from Car_F

Ingame:
I stoped putting magazines in (manualy via Gearmenu (i)), when i reached a count of 100 "30Rnd_556x45_Stanag"

Greetz

May 10 2016, 9:46 AM · Arma 3
Dscha added a comment to T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.

New config.cpp, doesn't even work with new created Vehicles.

May 10 2016, 9:46 AM · Arma 3
Dscha added a comment to T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.

Nothing? =/

May 10 2016, 9:46 AM · Arma 3
Dscha edited Steps To Reproduce on T80222: transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working.
May 10 2016, 9:46 AM · Arma 3
Dscha added a comment to T79378: AIs walk hundreds of meters away after a "Get out" waypoint.

Tested on:
Altis:

  • near Pyrgos (northern Entry)
  • Kavala (East, near the hospital)
  • also in the middle of nowhere.

Bornholm:

  • East of Roenne
  • Inside Roenne
  • in the middle of nowhere

Works in Editor + Multiplayer -> New.
Dedicated -> Nope, running away OR getting back in the Car again (why??)...

----

EDIT:

Okay... Today it's working... on a Dedicated. Same procedure/position as yesterday, but this time, the move to the Waypoint oO

May 10 2016, 9:19 AM · Arma 3
Dscha added a comment to T79378: AIs walk hundreds of meters away after a "Get out" waypoint.

Problem Still/again.

---

  • spawn

{
_Car = "C_SUV_01_F" createVehicle (position player);
_group = createGroup civilian;
"I_soldier_F" createUnit[ position player, _group, "", 0,"PRIVATE"];
_unit = leader _group;
_Unit moveInCargo _Car; //Or any other "get out of the Vehicle" command
sleep 10;
moveOut _Unit;

};

_unit -> running away

*EDIT: Works fine in SinglePlayer/Editor - MP = nope. Running like Forest Gump

May 10 2016, 9:19 AM · Arma 3
Dscha added a comment to T79266: Increase Multiplayer FPS by unchaining Netcode, Game Logic and Rendering Pipe.
May 10 2016, 9:15 AM · Arma 3
Dscha added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

+

Definitely needed!

May 10 2016, 8:02 AM · Arma 3
Dscha added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Still existing in 1.54.

May 10 2016, 7:39 AM · Arma 3
Dscha added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

Yep, still not fixed. Even when a WP (or moveTo/move/doMove) is set 25m behind it. Tanks and Cars will drive a circle, instead of driving backwards.

May 10 2016, 7:27 AM · Arma 3
Dscha added a comment to T72935: Missing of scripting commands for inventory.

Additional commands:

"removeWeaponCargo" : remove counterpart to "addWeaponCargo"
"removeMagazineCargo" : remove counterpart to "addMagazineCargo"
"removeItemCargo" : remove counterpart to "addItemCargo"
"removeBackpackCargo" : remove counterpart to "addBackpackCargo"

"removeWeaponItemsCargo" : remove counterpart to proposed

Any news on those?

May 10 2016, 6:25 AM · Arma 3