Boundary is switch in L2 and L3
File:soft_f_beta\Truck_02\Config.cpp:
Line: 1235
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class L2: L1
{ boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_3_bound"; <--- !! Here suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; sprungMass = 1500; springStrength = 34000; springDamperRate = 9000; }; class L3: L2 { boneName = "wheel_1_3_damper"; steering = 0; center = "wheel_1_3_axis"; boundary = "wheel_1_2_bound"; <--- !! Here suspForceAppPointOffset = "wheel_1_3_axis"; tireForceAppPointOffset = "wheel_1_3_axis"; maxHandBrakeTorque = 300000; };
...
"