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transportMaxMagazines/Weapons/Backpacks in CfgVehicles not working
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Description

Following config entrys won't be recognized (or i forgot something important)

maximumLoad
transportMaxBackpacks
transportMaxMagazines
transportMaxWeapons

You can fill everything in, until "maximumLoad" is filled up.

With the following settings if filled up with 26xTRG, about 10-16x Bergen_sgg, countless Magazines.

EDIT: (Vanilla Arma)
Testcar: SUV
11x Backpack (B_Bergen_sgg), 26x Weapon (arifle_TRG20_F), 51 (30Rnd_556x45_Stanag)

Details

Legacy ID
602228966
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Steps To Reproduce

Create a Config

CfgVehicle
{
class Random_BI_Vehicle;
class blabla2: Random_BI_Vehicle
{
maximumLoad = 1000;
transportMaxBackpacks = 1;
transportMaxMagazines = 1;
transportMaxWeapons = 1;
//Following stuff was inserted for testing around
class TransportBackpacks{};
class TransportMagazines{};
class TransportWeapons{};
};
};

Additional Information

2nd one would be:
Put empty Backback in a VehicleInventory -> fill the inventory up (until nothing can be put in) -> take a 2nd Backpack, fill him up -> try to drag him in -> wont work -> Rightclick on Backpack in VehicleInventory -> Backpack will be exchanged with the one on your back -> so the maximumLoad is more then allowed

Event Timeline

Dscha edited Steps To Reproduce. (Show Details)Nov 29 2014, 5:18 PM
Dscha edited Additional Information. (Show Details)
Dscha set Category to Config.
Dscha set Reproducibility to Always.
Dscha set Severity to None.
Dscha set Resolution to Open.
Dscha set Legacy ID to 602228966.May 7 2016, 7:54 PM
Bohemia added a subscriber: Dscha.Nov 29 2014, 5:18 PM
Dscha added a comment.Jan 31 2015, 7:19 AM

Nothing? =/

Where are you creating new config, what file?

Dscha added a comment.Jan 31 2015, 2:12 PM

New config.cpp, doesn't even work with new created Vehicles.

Alright, you said vanilla and it got me confused, as you are clearly using mod. Have you tried to modify other params, do they work? I assume you did all necessary CfgPatches inclusions and packed it in .pbo before trying?

Dscha added a comment.Jan 31 2015, 4:01 PM

Yep.

BUT:
Even the unchanged SUV/Offroad can carry the maximumload and TransportMaxMagazines will be ignored.

Example
Offroad config:

class Car_F: Car
{
transportMaxMagazines = 64;

Since there is no change in the soft_F config, it should take the values from Car_F

Ingame:
I stoped putting magazines in (manualy via Gearmenu (i)), when i reached a count of 100 "30Rnd_556x45_Stanag"

Greetz

Dscha added a comment.Feb 14 2015, 9:47 AM

At least a feedback would be great if its confirmed or not =/

Yeah seems to be the problem with the engine. Found my ticket. Good news it is assigned, bad news, it has been so long means it is not a priority http://feedback.arma3.com/view.php?id=17430

Dscha added a comment.Feb 14 2015, 1:38 PM

Happy Anniversary \o/