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Artalus
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User Since
Dec 26 2013, 10:12 PM (339 w, 6 d)

Recent Activity

Mar 28 2019

Artalus created T137850: Cannot move after spawn.
Mar 28 2019, 12:04 PM · DayZ
Artalus edited Additional Information on T137849: No available options in Controls menu.
Mar 28 2019, 12:02 PM · DayZ
Artalus created T137849: No available options in Controls menu.
Mar 28 2019, 12:01 PM · DayZ
Artalus created T137847: Server browser overlapping on 4:3 screen.
Mar 28 2019, 11:57 AM · DayZ

Nov 27 2018

Artalus changed Reproducibility from reproducibility:none to reproducibility:always on T134373: After clearing a gesture keybind and applying change, game crashes.
Nov 27 2018, 11:46 PM · DayZ
Artalus created T134373: After clearing a gesture keybind and applying change, game crashes.
Nov 27 2018, 11:45 PM · DayZ

Nov 12 2018

Artalus added a comment to T132323: After swinging meele weapon puts out of hands until next swing.

Still happens on 0.63 Beta on Stable branch

Nov 12 2018, 8:00 PM · DayZ
Artalus updated the task description for T133631: Interacting with container concurrently causes items to be placed in each other.
Nov 12 2018, 7:58 PM · DayZ
Artalus updated the task description for T133631: Interacting with container concurrently causes items to be placed in each other.
Nov 12 2018, 7:57 PM · DayZ
Artalus created T133631: Interacting with container concurrently causes items to be placed in each other.
Nov 12 2018, 12:52 PM · DayZ

Nov 10 2018

Artalus updated the task description for T133573: Parts of inventory are invisible and inaccessible on 4:3 displays.
Nov 10 2018, 11:29 AM · DayZ
Artalus renamed T133576: Pavement clipping into the shop in Electro from Pavement clipping into the shop in Cherno to Pavement clipping into the shop in Electro.
Nov 10 2018, 11:17 AM · DayZ
Artalus created T133576: Pavement clipping into the shop in Electro.
Nov 10 2018, 11:12 AM · DayZ
Artalus created T133573: Parts of inventory are invisible and inaccessible on 4:3 displays.
Nov 10 2018, 11:04 AM · DayZ

Sep 12 2018

Artalus updated the task description for T132323: After swinging meele weapon puts out of hands until next swing.
Sep 12 2018, 7:59 AM · DayZ

Sep 11 2018

Artalus created T132323: After swinging meele weapon puts out of hands until next swing.
Sep 11 2018, 9:04 PM · DayZ

Dec 21 2016

Artalus created T122374: Lamp glitches through itself.
Dec 21 2016, 9:21 PM · DayZ
Artalus created T122373: Leaf piles glitching.
Dec 21 2016, 9:20 PM · DayZ

Jul 14 2016

Artalus added a comment to T119390: Character punches randomly when logging onto the game..

Can confirm - my friend frequently encounters this bug.

Jul 14 2016, 4:07 PM · DayZ

Jul 13 2016

Artalus created T119353: Can't open an Oil barrel.
Jul 13 2016, 6:20 PM · DayZ
Artalus created T119352: Can't interact with containers.
Jul 13 2016, 6:12 PM · DayZ
Artalus created T119350: Can't pick up military tent.
Jul 13 2016, 6:07 PM · DayZ

Jun 17 2016

Artalus created T118140: Bow can be loaded with Sharpened Sticks.
Jun 17 2016, 4:54 PM · DayZ

May 11 2016

Artalus set Category to category:animations on T112489: Weapon model becomes invisible when in hands.
May 11 2016, 6:27 AM · DayZ
Artalus set Category to category:animations on T112488: Animation of sticks held in hands is broken.
May 11 2016, 6:27 AM · DayZ
Artalus edited Steps To Reproduce on T112396: Torch lacks the rags "head" and fire effect.
May 11 2016, 6:24 AM · DayZ
Artalus edited Additional Information on T112393: Fireplace disappears when put into a hearth.
May 11 2016, 6:24 AM · DayZ
Artalus edited Additional Information on T112325: Connect troubles with -newui parameter..
May 11 2016, 6:21 AM · DayZ
Artalus updated subscribers of T111760: Trying to 'Take' item with full inventory deletes the item.

@Evil Minion
I had only Attachable Pouch filled random stuff, and I double-checked everything I had. No IV Kits.
And I first noticed it when I "took" an MP5 mag when I only spawned, and only afterwards noticed that it didn't appeared in inventory (I had only a shirt and pants full with cans).

May 11 2016, 6:03 AM · DayZ
Artalus edited Steps To Reproduce on T111760: Trying to 'Take' item with full inventory deletes the item.
May 11 2016, 6:03 AM · DayZ
Artalus edited Steps To Reproduce on T111759: Can't take anything in hands.
May 11 2016, 6:03 AM · DayZ
Artalus added a comment to T111744: Military loot "explosions" at guard houses.

I can also add that the same happens in police buildings - you can found 1-2 MP5 there with 4-6 Makarovs, and usually some ammo for all that stuff.

May 11 2016, 6:02 AM · DayZ
Artalus set Category to category:animations on T110488: Landmine animations screwed.
May 11 2016, 5:21 AM · DayZ
Artalus added a comment to T110486: Swapping items deletes one of those items.

Does it happens with any part of inventory? I'm pretty sure that when 0.55 came to the Stable branch, we experienced this bug only with Plate Carrier (with pouches and holster attached).

May 11 2016, 5:21 AM · DayZ
Artalus added a comment to T109603: Zombies are running too fast / teleport.

The only OP thing about zombies now is that they are deadly silent. If I'm on a 1st Person server and the zed aggroed on me from behind, I can only understand it after first blows come down on my back.
Funny thing is that zombies actually emit sounds while not aggroed - all that grunting, hissing and rattling from behind walls sometimes really scares me.
Please add sounds to aggroed zombies.
Please add more zombies, and maybe a bit more ammo :3

May 11 2016, 4:51 AM · DayZ
Artalus set Category to category:featurerequest on T109249: Another way of using compass?.
May 11 2016, 4:38 AM · DayZ
Artalus set Category to category:animations on T108855: Report on some glitchy animations.
May 11 2016, 4:25 AM · DayZ
Artalus added a comment to T108845: Some notes on glitchy items (can not be picked up).

I can add that sometimes if you can't pickup an item (usually inside of buildings) you should get out, run for about ~10 meters on open space, and then return back into the building to the item. It's like there is a desync, so YOU can see that you are near the item, but THE SERVER still thinks that you are standing far away from it.

May 11 2016, 4:25 AM · DayZ
Artalus edited Steps To Reproduce on T108790: Sewing yourself with Sewing kit (while you are intact).
May 11 2016, 4:23 AM · DayZ
Artalus added a comment to T108640: When you wear raincoat, no other item gets wet as well..

Confirm it also for Gorka camo-wear. If you wear Gorka jacket (with or without pants) - nothing gets wet until you are swimming, if you wear only Gorka pants - you are soaking wet.

However, rain now is hell of a problem if you don't have waterproof upper clothing - which are only Gorka and Raincoat right now. Even clothings that look like waterproof (Bomber jacket, Quilted jacket, Boonie hat, military boots) are not so.
And if they will really add weight affecting stamina and run, AND ADDITIONALY weight inreasing with wet items... I'm afraid that the rain servers could become unplayable for anyone who is not fully waterproof.

May 11 2016, 4:18 AM · DayZ
Artalus added a comment to T108521: Urgent!: Liquid system is broken, messes with stomach. Drinking from Ponds and Wells, aswell as refilable containers....

I can't confirm canteens and bottles, looks like they work fine for me, but ponds and wells are definately broken - one swig from the well, and it gets me yellow "stuffed", second swig - orange "stuffed".

May 11 2016, 4:14 AM · DayZ
Artalus added a comment to T108483: Memory and Dayz exe crash temporary solution for me..

-maxMem=2047 works for me. Sometimes there are major lags, but the game do not crash after it as it was before. Kudos for the solution!

May 11 2016, 4:12 AM · DayZ
Artalus added a comment to T108466: Game Crashed to Desktop.

I'd like to add that on russian DayZ forums there are LOT of messages with "after 30-60 minutes I experience a terrible lag for several seconds, then the game crashes with <memory can'not be read at 0x***>", always different address.

I've experienced this too many times since the last update, there was no such problem before it. Once I noticed that some textures (mostly in the shadow) turned to pink-blue check palette.

May 11 2016, 4:12 AM · DayZ
Artalus added a comment to T107951: Compass points to the wrong place..

Also confirmed. Not sure if it is strict 90 degrees or if the offset changes from time to time, but still the compass never points the North.

May 11 2016, 3:53 AM · DayZ
Artalus set Category to category:server on T107935: Can't connect after timeout.
May 11 2016, 3:53 AM · DayZ
Artalus added a comment to T107934: You can drink at the pumb very fast when pressing F11 before.

Looks like it works for anything that requires selecting an action from context menu. Definetely works for gathering chicken feathers and berries (though after 3 uses the berry-bush becomes "empty"), probably should work for gathering kindling in forest.

May 11 2016, 3:53 AM · DayZ
Artalus added a comment to T107929: Morphin-Sticks not spawning in blue hospitals (or anywhere else?).

I'm not a frequent visitor of blue hospitals, but I find Morphin from time to time in big hospitals and even in regular houses.

May 11 2016, 3:52 AM · DayZ
Artalus added a comment to T107884: Give us the option to filter out private servers..

I agree with ideas to add filtering of 1st/3rd person servers and Private hives, as well as with adding connection time sorting to the history tab.

May 11 2016, 3:51 AM · DayZ
Artalus edited Steps To Reproduce on T104293: Getting wet \ drowning even when above the water..
May 11 2016, 1:36 AM · DayZ
Artalus added a comment to T103165: Standing above water behaves as if in water.

May I add that if you lay down on the bottom level of the ship near Berezino, the game will consider that you are lying underwater, so eventually you drown....

May 11 2016, 12:54 AM · DayZ

May 10 2016

Artalus added a comment to T94433: emptying ammo box sets exisitng ammo to 0.

It's not emptying, more like it substracts the required amount of ammo, instead of adding it (i.e. have 20/30 stack of 5.56, emptying 20rnd box: will got 10/30 of old stack and 10/30 of new stack, instead of 30/30 and 10/30). Works with all kinds of ammo boxes and magazines.

May 10 2016, 7:53 PM · DayZ
Artalus added a comment to T94381: Auto-combining on emptying magazines subtracts ammo instead of adding.

Experimental branch went and go, this bug is still working on Stable branch...

May 10 2016, 7:51 PM · DayZ
Artalus edited Steps To Reproduce on T94381: Auto-combining on emptying magazines subtracts ammo instead of adding.
May 10 2016, 7:51 PM · DayZ
Artalus added a comment to T94375: "Stuffed" notification being not usefull to avoid puking.

Am on 114855 experimental, ate and drank a lot until got yellow "Stuffed", then drank ~5 times from the water pump and ran to the hills. No puking, though yellow "Stuffed" status staying, while I got no more notifications in chat.

May 10 2016, 7:51 PM · DayZ
Artalus set Category to category:inventory on T94286: Chambering FNX-45 with loaded magazine causes magazine to disappear..
May 10 2016, 7:48 PM · DayZ
Artalus set Category to category:environment on T94281: Floating railroad.
May 10 2016, 7:48 PM · DayZ
Artalus edited Steps To Reproduce on T94280: Respawn always happens on central-east seashore.
May 10 2016, 7:47 PM · DayZ
Artalus edited Steps To Reproduce on T90565: Backpack Inception/recursion effect.
May 10 2016, 5:37 PM · DayZ