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May 10 2016

Humlan added a comment to T66886: Dedicated Servers have a higher version than clients.

Cant read any news about this in the changelog for todays (21th may) [dev] patch either

May 10 2016, 2:59 AM · Arma 3
Humlan added a comment to T66886: Dedicated Servers have a higher version than clients.

Noticed the same thing on our server

May 10 2016, 2:59 AM · Arma 3
Humlan added a comment to T66744: BLUFOR Marksman spawns without chestrig.

Confirmed and upvoted!

May 10 2016, 2:53 AM · Arma 3
Humlan added a comment to T66742: Underwater NVGs cause over brightness at night.

Happens to me also, feels kinda odd? I dont know how NVGs work underwater in real life but this seems wrong!

May 10 2016, 2:53 AM · Arma 3
Humlan added a comment to T65731: Add PhysX to infantry - the ability to trip over or slip in certain conditons.

Sounds good, hope other people think the same!

May 10 2016, 2:11 AM · Arma 3
Humlan added a comment to T65720: Increase durability of soldier.

I'd say the damage sustained is good as it is, close range hit with a 5.56 and you are critically wounded, 400m hit and with protective gear in the cheast and you get very wounded but you really start to wounder what you are doing in the battlefield and your life flashes through your eyes :)

May 10 2016, 2:10 AM · Arma 3
Humlan added a comment to T65720: Increase durability of soldier.

If you get hit once in real life you dont fight any more, you crawl down in a hole and screams for help, even if you are a "rambo soldier" 2-3 hits in the leg would almost certainly kill you due to the big and vital veins that run through your leg. The only hit i would walk away from and might continue fight is ONE hit in the fot or shoulder. Of course the protective gear the soldiers use ingame offers different protection at various distances, but then again remember if you get hit you dont get up in a while.

May 10 2016, 2:10 AM · Arma 3
Humlan added a comment to T65713: Helicopter and airplane damage and instrumental, make it realistic..

Had a tail rotor failure last night, as of now the helicopter spins without control but you can save yourself with and land safetly (almost) with the "autorotation". Would be great to implement real damage, such as fuel leaks and hydraulics failure, real instrument failure and power failure. But still we have to remember this is alot to ask to the devs! Upvoted and hoping for something, not asking for anything big though!

May 10 2016, 2:09 AM · Arma 3
Humlan added a comment to T63946: 3D Head-mounted Display Support.

Im a dreamer up-vote!

May 10 2016, 1:06 AM · Arma 3
Humlan added a comment to T62718: Animating vehicle doors.

Would be great, opens the versatility of land vehicles and make them even more useable. For the choppers a open door would also give us multiple opportunities, yes the gunner aspect is big but dont forget about the recon support a big kh-60 could give a squad down in the AO circling 250m above with a spotter haning out the door and calling out targets to the ground!

May 10 2016, 12:13 AM · Arma 3

May 9 2016

Humlan added a comment to T62369: Can climb ladders trough fences.

Noticed this bug/glitch to, should be a easy fix!

May 9 2016, 11:57 PM · Arma 3
Humlan added a comment to T61758: Handling over controls more than once will result in a teleport back.

Yes this happens alot and renders the "hand over controls" feature useless. To bad since its a great feature!

May 9 2016, 11:20 PM · Arma 3
Humlan added a comment to T60658: Moon is not in phase.

Moonlight could crucial in the battlefield at night/evening/morning missions. I really think moon phases should be implemented. Also on different parts of the world a full moon is brighter then on other parts. Up north we get "almost" daylight at a full moon reflecting itself on the snow (same as sand).

May 9 2016, 9:53 PM · Arma 3
Humlan added a comment to T58966: Insane recoil on weapons.

This thread makes me laugh so hard... Recoil are fine.

May 9 2016, 4:13 PM · Arma 3