Load only the mods you actually need for the mission first. And do that always, starting game with 123s mods because you want to play two or three missions without having to restart the game is asking for such issues.
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honger updated the task description for T174599: Vehicles reset their simple object state in Editor.
Aug 7 2023
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FYI issue still exists, it seems like once the savegame is bigger than a certain uknown treshold no "continue.Arma3Save" is generated and unless you rename any existing save to the "continue" one, you're forced to replay the mission from its very beginning. Lost many hours already as it happens so rarely it's hard to get used to it.
Oct 15 2022
Oct 15 2022
honger added a comment to T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
Yes, just check the video I added to the Additional Information section. AI is simulated correctly when player is not in vehicle controlled by AI or AI is not in that vehicle as driver/another passenger.
Oct 13 2022
Oct 13 2022
honger edited Additional Information on T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
honger updated the task description for T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
honger renamed T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods) from DynSim units not simulated when player is in AI-controlled vehicle to DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
honger edited Steps To Reproduce on T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
Oct 5 2022
Oct 5 2022
Apr 20 2022
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Mar 8 2022
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