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"Acts_UnconsciousStandUp_part1" sound played twice
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Description

When the Acts_UnconsciousStandUp_part1 animation is placed on player or any unit, the sound attached to it will be played twice - first time like it should, second time once the animation ends and player tries to move. The way of applying the animation (playMove, switchMove, playMoveNow); adding empty ("") animation at the end; sequencing few different animations - all of this does not matter, the sound will be played again.

The only time this sound is not duplicated, is when player tries to move during the animation.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
21H2
Category
Anims
Steps To Reproduce
  1. Place a playable (or any) unit
  2. Execute
_unit switchMove "Acts_UnconsciousStandUp_part1"

through init, script or console

  1. Wait until the animation ends and try moving the player or unit.
Additional Information

While it's not a major issue, I would like to know if this is fixable OR if there is a way to suppress the anim sound once the animation itself ends.

Event Timeline

honger created this task.Mar 8 2022, 10:02 AM
SaMatra added a subscriber: SaMatra.Feb 9 2024, 2:07 PM