When the Acts_UnconsciousStandUp_part1 animation is placed on player or any unit, the sound attached to it will be played twice - first time like it should, second time once the animation ends and player tries to move. The way of applying the animation (playMove, switchMove, playMoveNow); adding empty ("") animation at the end; sequencing few different animations - all of this does not matter, the sound will be played again.
The only time this sound is not duplicated, is when player tries to move during the animation.