I think this is usually related to if the tent object would be clipping/too near another object - probably some discrepencies between where the Kit can be placed, and where the shelter can be constructed. Definitely had this before when trying to build it in a bush/under a tree.
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Jan 21 2023
Sep 30 2022
both ZmbM_usSoldier_normal_Desert and ZmbM_usSoldier_normal_Woodland are missing from cfgspawnabletypes.xml, might be just a feature as the "heavy" woodland zombie has no internal loot either, except it does spawn with a vest and helmet (not sure why a US soldier would have an SSH but whatever) :D
Sep 29 2022
In T165424#2362601, @JerseyD911 wrote:
Agreed, slot for first aid pouch on the belt is a great idea
Feb 23 2022
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Nov 1 2016
In T120707#1520207, @Hicks wrote:
As expected, client frame rate is indeed fine - however, we are testing some changes to the server simulation rate. This is the cause of the mentioned feeling.
In T120707#1520202, @sanguine00 wrote:
I was having this issue in Exp Test #1, as well (didn't get to jump on Test #2). Apparently an emerging common denominator is 144Hz monitors (I have one as well). Would be curious if other people contributing to this report also have 144Hz monitors.
Apologies for the quality of the video - it's all I could get and it appeared much much brighter while recording. It may not really be noticeable in darkness on the video but it was certainly noticeable while playing. Contrasting the still parts with the moving parts may show what I'm talking about but it felt around 20ish frames while playing but on video looks closer to 30.
Yes I can confirm this - other players I found also agreed when;