Oops. Just noticed this is a Known Bug already. Can just mark as acknowledged.
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Aug 22 2024
On 1.26 Exp, go to the coast and look for it. Get a spark plug, get in as driver, make sure it has fuel.
Aug 10 2024
Full Auto is calling a new 1st_Shot_SoundSet added in 1.26 however these (normal, suppressed, bottle suppressed) are calling the sawn off IZH18 soundset. Definitely just WIP as audio team continues working through weapons.
Aug 2 2024
Apr 22 2024
well if you can show them what's wrong they can log it. If *every* single person was having the issue they'd likely not ask for a video of it happening.
Best to work through which mods you had loaded (turning them on one by one) until you find the one that's causing the crash and reach out to the modders. The devs won't be able to help you with a mod causing crashes.
Feb 20 2024
Oct 6 2023
this 'feedback' is basically "but what have the romans ever done for us?"
I think if that was the case it would need a tied "doing something" animation to make it not look like it just teleports onto the gun.
Jul 12 2023
This only occurs on multiplayer Conflict sessions - testing this today in singleplayer does not have any issues. I've attached a video to show this is still true on multiplayer of 0.9.9.31.
May 8 2023
Jan 21 2023
I think this is usually related to if the tent object would be clipping/too near another object - probably some discrepencies between where the Kit can be placed, and where the shelter can be constructed. Definitely had this before when trying to build it in a bush/under a tree.
Sep 30 2022
both ZmbM_usSoldier_normal_Desert and ZmbM_usSoldier_normal_Woodland are missing from cfgspawnabletypes.xml, might be just a feature as the "heavy" woodland zombie has no internal loot either, except it does spawn with a vest and helmet (not sure why a US soldier would have an SSH but whatever) :D
Sep 29 2022
In T165424#2362601, @JerseyD911 wrote:Agreed, slot for first aid pouch on the belt is a great idea
Feb 23 2022
Oct 8 2020
Feb 15 2019
Feb 6 2019
Nov 9 2016
Nov 1 2016
In T120707#1520207, @Hicks wrote:As expected, client frame rate is indeed fine - however, we are testing some changes to the server simulation rate. This is the cause of the mentioned feeling.
In T120707#1520202, @sanguine00 wrote:I was having this issue in Exp Test #1, as well (didn't get to jump on Test #2). Apparently an emerging common denominator is 144Hz monitors (I have one as well). Would be curious if other people contributing to this report also have 144Hz monitors.
Apologies for the quality of the video - it's all I could get and it appeared much much brighter while recording. It may not really be noticeable in darkness on the video but it was certainly noticeable while playing. Contrasting the still parts with the moving parts may show what I'm talking about but it felt around 20ish frames while playing but on video looks closer to 30.
Yes I can confirm this - other players I found also agreed when;