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Hicks
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User Since
Nov 11 2013, 3:05 PM (541 w, 3 d)

Recent Activity

Jan 18 2017

Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

This issue continues to plague the game, it is especially bad in Balota where you can find literally 5-10 rifles in almost every vehicle or building in Balota

I routinely find 4-5 pistols per car and 5-10 rifles per building in balota on every server

Loot in deerstands continues to be the same few items, 1-3 pairs of binocs in every deerstand - but on another server there are 0 binocs and 90% rangefinders or shotgun snaploaders

is this issue still being worked on?

Jan 18 2017, 7:06 PM · DayZ

Nov 26 2016

Hicks added a comment to T121549: Loot on 0.61 experimental still broken [same items].

Known issue on server restart. Restock on init is different from restock during server lifetime - made more of an issue with the server crashes on current exp.

Nov 26 2016, 8:57 PM · DayZ
Hicks changed the status of T121549: Loot on 0.61 experimental still broken [same items] from New to Acknowledged.
Nov 26 2016, 8:56 PM · DayZ
Hicks changed the status of T121584: Loot not spawning in 3 types of houses [0.61 exp] from New to Acknowledged.
Nov 26 2016, 8:55 PM · DayZ

Nov 1 2016

Hicks changed the status of T120707: Bad FPS from Need More Info to Acknowledged.

As expected, client frame rate is indeed fine - however, we are testing some changes to the server simulation rate. This is the cause of the mentioned feeling.

Nov 1 2016, 6:23 PM · DayZ

Aug 8 2016

Hicks added a comment to T119797: Tents and colors..

DayZ won't be featuring any form of "safe storage" - Anything you can put down, be it walls or traps, etc - can be taken out by determined players.

Aug 8 2016, 8:12 AM · DayZ

May 11 2016

Hicks added a comment to T115885: Animation bug is back - easy to reproduce.

Investigating for QA

May 11 2016, 2:11 PM · DayZ
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

An audit on loot categories, and loot tags has been undergoing the last few days. The audit is complete, and some changes in the operation of nominal, min, and max values was committed by the programming team.

We'll need to go through the entire economy and recalculate operating values as they are now on an absolute number value.

May 11 2016, 2:07 PM · DayZ
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

We're currently tracking several issues with loot tag and category that may affect this. Investigation and testing is ongoing, and then we'll need to regression test to see if this was the cause.

May 11 2016, 2:07 PM · DayZ
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

Under investigation

May 11 2016, 2:07 PM · DayZ
Hicks added a comment to T115727: Battle-Eye / MOTD ruining content created by content creators.

Currently in test.

May 11 2016, 2:06 PM · DayZ
Hicks added a comment to T115727: Battle-Eye / MOTD ruining content created by content creators.

Currently actively assigned to NewUI programmers.

May 11 2016, 2:06 PM · DayZ
Hicks added a comment to T115727: Battle-Eye / MOTD ruining content created by content creators.

As this has been stated several times - DayZ will support a method of disabling server and BE messages. However this is pending the move of the removal of legacy UI and implementation of the new UI technology.

May 11 2016, 2:06 PM · DayZ
Hicks added a comment to T115675: V3S Teleports, Ghosts, and Gets Destroyed.

Will take a good time (before launch of course) to be resolved - but actively being investigated.

May 11 2016, 2:04 PM · DayZ
Hicks added a comment to T113987: CR527 + Scope.

Pending tech changes before this gets resolved.

May 11 2016, 7:15 AM · DayZ