Page MenuHomePhabricator

Sacriel
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 7 2013, 9:46 PM (293 w, 5 d)

Recent Activity

Jan 17 2017

Sacriel added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

This issue continues to plague the game, it is especially bad in Balota where you can find literally 5-10 rifles in almost every vehicle or building in Balota

Jan 17 2017, 2:38 AM · DayZ

Jan 3 2017

Sacriel created T122628: the stairs at the northern silo industrial zone have no collision box and can be exploited [video].
Jan 3 2017, 7:20 PM · DayZ

Jan 2 2017

Sacriel created T122612: Dead deer cannot be guttred/quartered.
Jan 2 2017, 8:40 PM · DayZ

Dec 30 2016

Sacriel created T122545: skinning a chicken and then cancelling the action will get your characters hands stuck.
Dec 30 2016, 5:07 PM · DayZ
Sacriel created T122530: The maps AI collision and interaction simuation is off-centre.
Dec 30 2016, 12:59 AM · DayZ

May 11 2016

Sacriel edited Steps To Reproduce on T115886: improvised supressor bug.
May 11 2016, 2:11 PM · DayZ
Sacriel edited Steps To Reproduce on T115885: Animation bug is back - easy to reproduce.
May 11 2016, 2:11 PM · DayZ
Sacriel edited Steps To Reproduce on T115794: Clientside vs Serverside physics cause inability to loot corpses.
May 11 2016, 2:08 PM · DayZ
Sacriel edited Steps To Reproduce on T115770: While leaning the player will suddenly run out of breath and recoil backwards as if fatigue has reset.
May 11 2016, 2:07 PM · DayZ
Sacriel edited Steps To Reproduce on T115768: reloading with no room in inventory for the old magazine despawns the magazine.
May 11 2016, 2:07 PM · DayZ
Sacriel edited Steps To Reproduce on T115767: Rangefinders show a range of 6m regardless of target.
May 11 2016, 2:07 PM · DayZ
Sacriel added a comment to T115758: Plate carrier becomes damaged whenever a pistol holster/poutches are attached.

I understand the mechanics behind why it breaks, it just makes no sense. The amount of damage a carrier can take is party based on its quality, it makes no sense that attaching some velcro pouches which are damaged, to a plate carrier would magically reduce the effectiveness of the carrier.

IMO the quality of the carrier should always depend on the base carrier itself, not attachments

pristine carrier + damaged pouches = pristine carrier with pouches
damaged carrier + pristine pouches = damaged carrier with pouches

and so on.

regarding the size of the pouches, it should not take a hunter backpack to take a few emtpy pouches covered in velcro, the empty pouch size should be 2x2 when emtpy so that people can carry them around.

May 11 2016, 2:07 PM · DayZ
Sacriel edited Steps To Reproduce on T115758: Plate carrier becomes damaged whenever a pistol holster/poutches are attached.
May 11 2016, 2:07 PM · DayZ
Sacriel added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

Thanks for the update

May 11 2016, 2:07 PM · DayZ
Sacriel added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

More examples of strange loot distribution

http://www.twitch.tv/sacriel/v/34884723

http://www.twitch.tv/sacriel/v/34889820

http://www.twitch.tv/sacriel/v/34968537

May 11 2016, 2:07 PM · DayZ
Sacriel added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

Here is a video example of the same loot spawning in a building

http://www.twitch.tv/sacriel/v/34576625

This happens at tents too, every single tent will have 75% buttstocks, and the occasional random item, or 75% akm mags, or 75% VSS box ammo

May 11 2016, 2:07 PM · DayZ
Sacriel edited Steps To Reproduce on T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.
May 11 2016, 2:07 PM · DayZ
Sacriel set Category to category:ingameui on T115727: Battle-Eye / MOTD ruining content created by content creators.
May 11 2016, 2:06 PM · DayZ

May 10 2016

Sacriel added a comment to T98268: Very low fps when zoomed with a scope [EXP].

it isn't actually FPS, it is a lack of tweening between randomly generated sway, FPS is stable, but it 'looks low fps' because of the lack of tweening.

The actual bug to fix is the animation of sway.

May 10 2016, 10:07 PM · DayZ
Sacriel added a comment to T98262: Steaks from animals are with negative or barely positive percentages.

This is just due to using a knife that is ruined, use a pristine knife for steaks of positive percentage

May 10 2016, 10:07 PM · DayZ

May 9 2016

Sacriel edited Steps To Reproduce on T60740: Make this game livestreamer-friendly.
May 9 2016, 9:56 PM · Arma 3