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The maps AI collision and interaction simuation is off-centre
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Description

steps to reproduce

  1. look at a zombie coming into a house, they wont enter via the door, they run 'through the wall' - this isnt clipping through their collision map though, the collision map is offset (if the map is only offset in 1 axis then some houses may appear to be 'alligned'
  1. try placing a fireplace in a house with a chimney, the fireplace will float 1 meter to the side of the actual fireplace, I presume the fireplace allignment map is the same as the AI collision

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
AI Pathfinding / Motion
Steps To Reproduce

steps to reproduce

  1. look at a zombie coming into a house, they wont enter via the door, they run 'through the wall' - this isnt clipping through their collision map though, the collision map is offset (if the map is only offset in 1 axis then some houses may appear to be 'alligned'
  1. try placing a fireplace in a house with a chimney, the fireplace will float 1 meter to the side of the actual fireplace, I presume the fireplace allignment map is the same as the AI collision
Additional Information

steps to reproduce

  1. look at a zombie coming into a house, they wont enter via the door, they run 'through the wall' - this isnt clipping through their collision map though, the collision map is offset (if the map is only offset in 1 axis then some houses may appear to be 'alligned'
  1. try placing a fireplace in a house with a chimney, the fireplace will float 1 meter to the side of the actual fireplace, I presume the fireplace allignment map is the same as the AI collision

Event Timeline

Sacriel created this task.Dec 30 2016, 12:59 AM