This issue continues to plague the game, it is especially bad in Balota where you can find literally 5-10 rifles in almost every vehicle or building in Balota
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Jan 17 2017
Jan 3 2017
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Dec 30 2016
May 11 2016
I understand the mechanics behind why it breaks, it just makes no sense. The amount of damage a carrier can take is party based on its quality, it makes no sense that attaching some velcro pouches which are damaged, to a plate carrier would magically reduce the effectiveness of the carrier.
IMO the quality of the carrier should always depend on the base carrier itself, not attachments
pristine carrier + damaged pouches = pristine carrier with pouches
damaged carrier + pristine pouches = damaged carrier with pouches
and so on.
regarding the size of the pouches, it should not take a hunter backpack to take a few emtpy pouches covered in velcro, the empty pouch size should be 2x2 when emtpy so that people can carry them around.
Thanks for the update
More examples of strange loot distribution
http://www.twitch.tv/sacriel/v/34884723
Here is a video example of the same loot spawning in a building
http://www.twitch.tv/sacriel/v/34576625
This happens at tents too, every single tent will have 75% buttstocks, and the occasional random item, or 75% akm mags, or 75% VSS box ammo
May 10 2016
it isn't actually FPS, it is a lack of tweening between randomly generated sway, FPS is stable, but it 'looks low fps' because of the lack of tweening.
The actual bug to fix is the animation of sway.
This is just due to using a knife that is ruined, use a pristine knife for steaks of positive percentage