FPS appears to be well above 60 but feels and acts like below 30.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Join server, spawn in.
Related Objects
- Duplicates Merged Here
- T121104: Jerky / stutter 0.61 all releases upto 08/11
T120783: 0.61 Laggs
Event Timeline
Hello jakon72 and thank you for the report.
Are you experiencing this issue on Experimental or the Stable branch? If it is possible for you, could you try to capture the issue on video for us? Also, please upload your dxdiag file and screenshots of your video settings.
Regards,
Geez
Yes I can confirm this - other players I found also agreed when;
- Standing still, the framerate shown on Steam Overlay FPS counter is accurate, eg: 100+ frames on coastline and also appears to be 100+ frames in gameplay, (144hz Monitor)
- Upon moving or even just turning player head, visually the framerate decreases to sub-20, while still retaining the FPS counter of 100+ frames. I will try to capture video for you using Shadowplay.
Lasyen
I am having this exact same issue on Exp .61 Test #2 today. I could not capture a video as I couldn't get ShadowPlay to work correctly. But yes, I'm getting well over 60+ FPS consistently, but it feels more like 30 or below. I tried this both on high settings and low (shown below). GTX 970, 2 Monitor Setup. Did not get to try disconnecting second monitor to see if it made a difference or not.
Apologies for the quality of the video - it's all I could get and it appeared much much brighter while recording. It may not really be noticeable in darkness on the video but it was certainly noticeable while playing. Contrasting the still parts with the moving parts may show what I'm talking about but it felt around 20ish frames while playing but on video looks closer to 30.
The file size is too large to be here so I will upload to YT.
I was having this issue in Exp Test #1, as well (didn't get to jump on Test #2). Apparently an emerging common denominator is 144Hz monitors (I have one as well). Would be curious if other people contributing to this report also have 144Hz monitors.
I experienced this on a 60 Hz Monitor. However, I did have a two monitor setup, not sure if that is something in common or not. And by two monitor setup, I mean I just happened to have 2 hooked up. I was only playing DayZ on my main, 1080p monitor.
As expected, client frame rate is indeed fine - however, we are testing some changes to the server simulation rate. This is the cause of the mentioned feeling.
Very impressive frame rate besides this. Mighty impressed mate. Thanks for the confirmation on this.
I had the same problem. Thought it might have been a corrupt config-file so I made everything new and redownloaded the game. Sadly, the problem still existed.
I am using a 144hz monitor too, but on a single monitor setup. The FPS In-Game on experimental felt like 30 or even below that.
After switching back to the stable branch the problem was gone.
Just chipping in here again to say, still experiencing this on Exp test #3 today. Tried switching between show only on 1 monitor and back to 2 monitors, no difference. Choppiness still evident. I would assume, that if it has to do with server simulation rate, all players should experience this sensation? Also might add, animations such as opening doors/gates seem 60+ FPS smooth. Just player movement of any kind seems choppy.
I've tried setting the refreshrate on my desktop to 60Hz. It feels a bit better on Exp now.
But still miles away from the feeling on stable.
Dont know if this is useful, but I have the same problem and I figured I could capture some video from a daytime server. Somehow the effect isnt as noticable in the video as when I`m playing.
This is from the november 2 exp server crash test. Included are dxdiag and screenshot of video settings.
My initial conclusion from playing today on Exp Test #4... it seems fixed? If not, it is barely noticeable for me?
Edit: Yes, after playing more... it is still a little noticeable, but it isn't as consistent. At some points it feels 60+ other times around 40ish.
It's a little better in Exp Test #4, but still far from .60 stable.
Feels more like 40+ fps now.
Seems to be resolved for me in the 11/7 update.
AMD 6300
GeForce 660ti 2gb
24gb ram
SSD
On Experimental #0.61.136013 it still doesn't feel as smooth as on stable.
@Hicks - can we expect to get a fix for that before .61 hits stable branch?