In T115748#1563380, @Sacriel wrote:This issue continues to plague the game, it is especially bad in Balota where you can find literally 5-10 rifles in almost every vehicle or building in Balota
I routinely find 4-5 pistols per car and 5-10 rifles per building in balota on every server
Loot in deerstands continues to be the same few items, 1-3 pairs of binocs in every deerstand - but on another server there are 0 binocs and 90% rangefinders or shotgun snaploaders
is this issue still being worked on?
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Jan 18 2017
Jan 18 2017
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.
Nov 26 2016
Nov 26 2016
Known issue on server restart. Restock on init is different from restock during server lifetime - made more of an issue with the server crashes on current exp.
Hicks changed the status of T121549: Loot on 0.61 experimental still broken [same items] from New to Acknowledged.
Hicks changed the status of T121584: Loot not spawning in 3 types of houses [0.61 exp] from New to Acknowledged.
Nov 1 2016
Nov 1 2016
As expected, client frame rate is indeed fine - however, we are testing some changes to the server simulation rate. This is the cause of the mentioned feeling.
Aug 8 2016
Aug 8 2016
DayZ won't be featuring any form of "safe storage" - Anything you can put down, be it walls or traps, etc - can be taken out by determined players.
May 11 2016
May 11 2016
Investigating for QA
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.
An audit on loot categories, and loot tags has been undergoing the last few days. The audit is complete, and some changes in the operation of nominal, min, and max values was committed by the programming team.
We'll need to go through the entire economy and recalculate operating values as they are now on an absolute number value.
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.
We're currently tracking several issues with loot tag and category that may affect this. Investigation and testing is ongoing, and then we'll need to regression test to see if this was the cause.
Hicks added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.
Under investigation
Currently in test.
Currently actively assigned to NewUI programmers.
As this has been stated several times - DayZ will support a method of disabling server and BE messages. However this is pending the move of the removal of legacy UI and implementation of the new UI technology.
Will take a good time (before launch of course) to be resolved - but actively being investigated.
Pending tech changes before this gets resolved.
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