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May 10 2016

RcColes added a comment to T72083: Ghost Hawk bounces on helipad hospital.

Can reproduce.

May 10 2016, 6:03 AM · Arma 3
RcColes added a comment to T71728: AI Roof issues.

The rooftop is accessible via a helipad and a ladder, and so could be expected to have AI on it. I agree that this is unlikely to have anything done about it, however this might be an option for later patches.

May 10 2016, 5:53 AM · Arma 3
RcColes edited Steps To Reproduce on T71728: AI Roof issues.
May 10 2016, 5:53 AM · Arma 3
RcColes added a comment to T71387: UGV´s dont turn out the light!.

duplicate of 0012992

May 10 2016, 5:44 AM · Arma 3
RcColes added a comment to T71351: UGV Stompers headlights turn back on after operator releases controls.

Can confirm this.

May 10 2016, 5:43 AM · Arma 3
RcColes added a comment to T71339: RQ4-A UAV should maintain the same flightpath when switching role..

I prefer the way it is now, as it would be hard to get the UAV to circle around a target while using the gunner role. Maybe this could be added as an option?

May 10 2016, 5:42 AM · Arma 3
RcColes added a comment to T71297: Unit Squad placement..

You just need to make sure that the "In formation" option is not set, change it to "None"

May 10 2016, 5:41 AM · Arma 3
RcColes added a comment to T71258: AI Ground Autonomous Vehicle will not progress to next waypoint when controlling turret.

Confirmed. When the user takes control of the turret it will continue to the current waypoint but then not move towards the next one.

May 10 2016, 5:40 AM · Arma 3
RcColes added a comment to T71130: User Textures 1m and 10m - Transparent Areas of .paa Files have Turned Black.

This might be fixed now, "Fixed: Black alpha on user texture models (it does reintroduce the glass glitch)" (from today's dev branch changelog). Can someone try it now?

May 10 2016, 5:36 AM · Arma 3
RcColes added a comment to T71097: cursor running out of screen.

I can't reproduce this issue, perhaps is fixed in dev branch?

May 10 2016, 5:35 AM · Arma 3
RcColes added a comment to T70630: Campaign.

Source please? I thought that there was a campaign coming on release.

May 10 2016, 5:19 AM · Arma 3
RcColes added a comment to T70384: SVD monitors aren't working.

Just in case the OP doesn't get the joke, he should replace SVD in the title with SDV. Still need to know if PiP is enabled however.

May 10 2016, 5:10 AM · Arma 3
RcColes added a comment to T70141: We need to test atleast one airplane..

I think that Dr_Death had the right idea, If you want to see the current state of the aircraft physics system then port over one of the jets from Arma 2 (the F35 works best). It's fairly simple to do, and there's some good tutorials.

I personally think that the devs should add some jets, but only if they plan on changing the flight model.

Disclaimer: I do not agree with any of Dr_Deaths's other points.

May 10 2016, 5:01 AM · Arma 3
RcColes edited Steps To Reproduce on T70127: House in Kamino firing range has no destruction model.
May 10 2016, 5:00 AM · Arma 3
RcColes added a comment to T69865: Customise your clothes for you soldier in the options.

I think the best option here would be to allow the mission creator to set whether you would spawn with your saved gear or not. This would allow missions that rely on the player to have specific weapons to still enforce this while still making missions that allow you unrestricted access to items faster to use and easier to create.

However, I do not think that the best use of this would be multiplayer, as it already simple to save a gear loadout with VAS, but it would be massively useful in the vanilla editor, as acquiring specific gear in the editor is difficult and time consuming, owing to the fact that the ammoboxes are incomplete and looking up the class names of weapons is a pain.

all in all, this could be very useful /upvote

May 10 2016, 4:51 AM · Arma 3
RcColes added a comment to T69805: No ambient sound when parachute opens.

The parachute, when deployed, is treated like a vehicle, as such the problem here is described in 0004411 (no sound in uncovered vehicles).

(correct me if I'm wrong about how the parachute works)

*edit* note that you can hear the sounds when in third person camera, which would support this theory

May 10 2016, 4:48 AM · Arma 3
RcColes added a comment to T69165: Static weapons.

they've been announced for the final release, see http://www.arma3.com/launch-countdown

May 10 2016, 4:25 AM · Arma 3
RcColes added a comment to T68320: [BETA] CAS Helicopter is flying in circles instead of making strafing runs.

Noticed this with the Blackfoot.

May 10 2016, 3:50 AM · Arma 3
RcColes added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

Audio is definitely needed.

May 10 2016, 3:48 AM · Arma 3
RcColes added a comment to T62440: Character models in vehicles.

and another confirmation

May 10 2016, 12:00 AM · Arma 3
RcColes edited Steps To Reproduce on T62436: when crashing upside down in MH-9 and AH-9 player takes no damage.
May 10 2016, 12:00 AM · Arma 3
RcColes edited Steps To Reproduce on T62433: Slow falling with upside down MH-9 and AH-9.
May 10 2016, 12:00 AM · Arma 3

May 9 2016

RcColes added a comment to T61168: A bug I found at Kamino Firing Range with the fire pos'.

and another

May 9 2016, 10:53 PM · Arma 3
RcColes added a comment to T60549: Some windows are undestructable. Can't kill enemy through some windows..

I also noticed that bullets don't appear to travel through the glass on the Ka-60 on the helicopter showcase

May 9 2016, 9:48 PM · Arma 3