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May 10 2016

kju-PvPscene added a comment to T66167: Add a way to get rid of colors\details randomization on vehicles (Offroad currently).

Well looking at the randomize scripts, you probably need a delay when you execute setObjectTexture[Global] after the creation.

Or are you SaMatra saying this doesn't work, or that setting an "empty texture" does not work?

You might still run into a JIP problem with the above depending on the execution order. Make sure to double check this.

May 10 2016, 2:30 AM · Arma 3
kju-PvPscene added a comment to T66156: Grenades are not selectable on respawn.

A2/OA had the bug of losing the Throw weapon when dropping grenade type items.
Sounds like the same still true for A3.

However this may be a second bug unrelated to the class specific problem.

See:
https://dev-heaven.net/issues/20106
https://dev-heaven.net/issues/6003

May 10 2016, 2:30 AM · Arma 3
kju-PvPscene added a comment to T66156: Grenades are not selectable on respawn.

Maybe Throw (and Put) missing in respawnWeapons[] definition for some classes?

May 10 2016, 2:30 AM · Arma 3
kju-PvPscene added a comment to T66135: Objects fall down on dedicated server.

This description is somewhat misleading.

The problem is when a dead player body falls onto any wall, it will fall over.
Even walls you are unable to destroy with satchel charges..

May 10 2016, 2:29 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66020: Warning Message: Cannot open object a3\missions_pmc\gnewsX.p3d.
May 10 2016, 2:24 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66019: Cannot load sound 'a3\missions_f\data\sounds\border_out.ogg'.
May 10 2016, 2:24 AM · Arma 3
kju-PvPscene added a comment to T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.

Still in new stable:

Unknown hit sound type in A3\data_f\Penetration\meat.bisurf.soundHit
Unknown hit sound type in A3\data_f\Penetration\meatbones.bisurf.soundHit

May 10 2016, 2:19 AM · Arma 3
kju-PvPscene added a comment to T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.

Still in 0.60.

May 10 2016, 2:19 AM · Arma 3
kju-PvPscene added a comment to T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.

thanks

May 10 2016, 2:19 AM · Arma 3
kju-PvPscene added a comment to T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.

Launch game and check rpt. Was that so hard?

May 10 2016, 2:19 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.
May 10 2016, 2:19 AM · Arma 3
kju-PvPscene added a comment to T65930: Warning Message: Cannot load texture a3\air_f\data\mi48_rocket_X.paa..

seems fixed in beta

May 10 2016, 2:19 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65930: Warning Message: Cannot load texture a3\air_f\data\mi48_rocket_X.paa..
May 10 2016, 2:19 AM · Arma 3
kju-PvPscene added a comment to T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

Related: http://feedback.arma3.com/view.php?id=11673

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

it is all about the simulation tank/tankX class.

yet we know by know that you are against AiA and you have no clue of the technical details, nor the cooperation with BI.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

Unfortunately still true even with A3 tanks introduced now.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..
May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65899: [AiA] A2/OA tanks easily fall over..

Unfortunately still true even with A3 tanks introduced now.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65899: [AiA] A2/OA tanks easily fall over..

Tanks are said to appear in beta.

Do you think they will be magically fixed from one day to another?
Obviously BI needs to work on their simulation and this provides them with details to ensure backwards compatibility.

This is just what they are after. See the link above.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65899: [AiA] A2/OA tanks easily fall over..

dovafox read: http://forums.bistudio.com/showthread.php?148172-Forward-porting-of-Arma-content

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65899: [AiA] A2/OA tanks easily fall over..
May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65897: Optic classes referenced in alpha that are not present.

0.72 state

"arifle_Katiba_GL_COWS_pointer_F"
Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_COWS'.
"arifle_Katiba_GL_Nstalker_pointer_F"
Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Nightstalker'.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65897: Optic classes referenced in alpha that are not present.

Still present.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65897: Optic classes referenced in alpha that are not present.
May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

That was it!

For the record there is an improved test mission attached that differentiates between weapons and itemCore/Binocular type of weapon classes (to prove the point).

Thanks a lot for the information japapatramtara :)

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

currently linked

Ok got it.

these are common items

so it depends on simulation of the given weapon class?

could you post a concrete repro

hm these are in the top.
dont let yourself confused with the AiA part - to see the issues for A3 only, just load the given mission (#testWeaponsMagazines.Stratis.7z) in the editor and check rpt

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

The other problem I have with non A3 content the behavior seems inconsistent to me, or more correct something else WeaponSlotsInfo seems to also trigger the naming schema, while most pre A3 content works fine.

For example I get (only) these for IronFront:
Warning Message: Picture \lib\weapons\binoculars\data\equip\w_binocular_x_ca.paa not found
Warning Message: Picture \lib\weapons\k98\data\equip\w_x_ca.paa not found
Warning Message: Picture \lib\weapons\p38\data\equip\w_x_ca.paa not found

And these for CO:
Warning Message: Picture \ca\weapons\ak\data\equip\w_ak107_gl_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_ak107_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_rpk_x_ca.paa not found
Warning Message: Picture \ca\weapons\ak\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_hkm5_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m16a4_acg_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m16a4_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m4a1_aim_x_camo.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_m4a1_x_camo.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_pecheneg_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_us_x_ca.paa not found
Warning Message: Picture \ca\weapons\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons\g36\data\equip\w_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\as50_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\l110a1_x_ca.paa not found
Warning Message: Picture \ca\weapons_baf\data\ui\l85a2_ris_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m107_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m110_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m24_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m249_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m4a3_rco_x_ca.paa not found
Warning Message: Picture \ca\weapons_e\data\icons\m4a3_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\as50_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_xm8_compact_x_ca.paa not found
Warning Message: Picture \ca\weapons_pmc\data\ui\w_xm8_x_ca.paa not found

Could it be about muzzles[] definitions?

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65896: Warning Message Picture XXX not found for inventory pictures.

Thanks a lot japapatramtara!

Still a bit confused - from what I understand the WeaponSlotsInfo definition is the deciding factor (in normal cases?).

  1. Yet for A3 core content there is also warnings for uniforms/vests/helmets and for others not - how so/what's the naming schema there?

Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_khaki_specops_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_patrol_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_tan_specops_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_cap_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_crew_helmet_heli_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilot_helmet_heli_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilothelmetfighter_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_u_ir_officer_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_bandollier_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_chestrig_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_fchestrig_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_harnesso_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_harnessogl_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_plate_carrier_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvest_x_ca.paa not found
Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvestir_x_ca.paa not found
Warning Message: Picture \a3\characters_f_beta\data\ui\icon_v_bandolier_x_ca.paa not found
Warning Message: Picture \a3\characters_f_beta\data\ui\icon_v_i_vest_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla1_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla2_x_ca.paa not found
Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_u_g_guerrilla3_x_ca.paa not found
Warning Message: Picture \a3\drones_f\weapons_f_gamma\items\data\ui\gear_uav_controller_x_ca.paa not found

  1. Also _x_ seems required as part of the picture file definition - however A3 has some exceptions:

class DetectorCore: Default

		picture = "\A3\Weapons_F\Data\UI\m_satchel_CA.paa";

class MineDetector: DetectorCore

		picture = "\A3\Weapons_F\Items\data\UI\gear_MineDetector_CA.paa";

class ItemCore: Default

		picture = "\A3\Weapons_F\Data\clear_empty.paa";

class ItemWatch: ItemCore

		picture = "\A3\Weapons_F\Data\UI\gear_item_watch_ca.paa";

class ItemCompass: ItemCore

		picture = "\A3\Weapons_F\Data\UI\gear_item_compass_ca.paa";

class ItemGPS: ItemCore

		picture = "\A3\Weapons_F\Data\UI\gear_item_gps_CA.paa";

class ItemRadio: ItemCore

		picture = "\A3\Weapons_F\Data\UI\gear_item_radio_ca.paa";

class ItemMap: ItemCore

		picture = "\A3\Weapons_F\Data\UI\gear_item_map_ca.paa";

class FirstAidKit: ItemCore

		picture = "\A3\Weapons_F\Items\data\UI\gear_FirstAidKit_CA.paa";

class Medikit: ItemCore

		picture = "\A3\Weapons_F\Items\data\UI\gear_Medikit_CA.paa";

class ToolKit: ItemCore

		picture = "\A3\Weapons_F\Items\data\UI\gear_Toolkit_CA.paa";

class Binocular: Default

		picture = "\A3\Weapons_F\Data\UI\gear_binoculars_CA.paa";

class Rangefinder: Binocular

		picture = "\A3\Weapons_F\Data\UI\gear_rangefinder_CA.paa";

class NVGoggles: Binocular

		picture = "\A3\Weapons_F\Data\UI\gear_nvg_CA.paa";

class launch_NLAW_F: Launcher_Base_F

		picture = "\A3\weapons_f\launchers\nlaw\data\UI\gear_nlaw_ca.paa";

class Laserdesignator: Binocular

		picture = "\A3\Weapons_F\Data\UI\gear_lasermarker_CA.paa";

class launch_Titan_base: Launcher_Base_F

		picture = "\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_CA.paa";

class launch_Titan_short_base: launch_Titan_base

		picture = "\A3\Weapons_F_Beta\Launchers\Titan\Data\UI\gear_titan_short_CA.paa";

Why is that so?

  1. There are also warnings for optics, and for most not - why is that?

Warning Message: Picture \a3\weapons_f\data\ui\gear_acca_snds_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_acca_snds_x_mg.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_acco_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_item_x_ca.paa not found
Warning Message: Picture \a3\weapons_f\data\ui\gear_x_ca.paa not found
Warning Message: Picture \a3\weapons_f_epa\acc\data\ui\gear_acco_x_ca.paa not found

  1. Would it be possible to add the class naming to the warning message please.

This would speed up locating the faulty definition a good deal.

May 10 2016, 2:18 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T65896: Warning Message Picture XXX not found for inventory pictures.
May 10 2016, 2:18 AM · Arma 3
kju-PvPscene added a comment to T65404: Runtime config modification.

Similar to #10776

May 10 2016, 1:58 AM · Arma 3
kju-PvPscene added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

So let me state the problems again..

  1. BI to use addEH at all - optimization / conflicts.
  2. BI to use HD event - conflicts.
  3. To add HD onRespawn - EHs are sticky. http://community.bistudio.com/wiki/addEventHandler
  4. To not remove HD onDeath. See Xeno's comment.
  5. Potential locality problems in MP.
  6. No index saved. See Radioman's comment.
  7. Multiple HD on one object cause undefined behavior.
May 10 2016, 1:44 AM · Arma 3

May 9 2016

kju-PvPscene added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

Instead of this design:

		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			class MuzzleSlot: SlotInfo
			{
				compatibleItems[] = {"muzzle_snds_h"};
			};
			class CowsSlot: CowsSlot
			{
				compatibleItems[] = {"optic_Arco", "optic_aco", "optic_ACO_grn", "optic_hamr", "optic_Holosight","optic_sam_aimpoint","optic_sam_aimpoint_3x"};
			};

The config definition would need such design:

		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			class MuzzleSlot: SlotInfo
			{
				class compatibleItems//not inherited from parent weapon/classes
				{
					class muzzle_snds_h {};
				};
			};
			class CowsSlot: CowsSlot
			{
				class compatibleItems: compatibleItems//inherited from parent weapon/classes
				{
					class optic_Arco {};
					class optic_aco {};
					class optic_ACO_grn {};
					class optic_hamr {};
					class optic_Holosight {};
					class optic_sam_aimpoint {};
					class optic_sam_aimpoint_3x {disabled = true;};//disable single optics/classes that should be inherited
				};
			};

or

		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			class MuzzleSlot: SlotInfo
			{
				class compatibleItems//not inherited from parent weapon/classes
				{
					muzzle_snds_h = true;
				};
			};
			class CowsSlot: CowsSlot
			{
				class compatibleItems: compatibleItems//inherited from parent weapon/classes
				{
					optic_Arco = true;
					optic_aco = true;
					optic_ACO_grn = true;
					optic_hamr = true;
					optic_Holosight = true;
					optic_sam_aimpoint = true;
					optic_sam_aimpoint_3x = false;//disable single optics/classes that should be inherited
				};
			};
May 9 2016, 10:51 PM · Arma 3
kju-PvPscene added a comment to T61086: Cfg - Ground texture that are in "house" class.

should be moved to different (sub)class

May 9 2016, 10:49 PM · Arma 3
kju-PvPscene added a comment to T60110: Game goes to loading screen briefly when closing map.

DevCon contains the quickmap - instant display and hiding of a fullscreen map.
It is doing using a simple dialog. So it is very doable.

May 9 2016, 9:27 PM · Arma 3
kju-PvPscene added a comment to T59221: Bring back blinding sun.

very nice work Gugla :D

May 9 2016, 6:44 PM · Arma 3