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Mar 30 2017

wikingat added a comment to T117967: [APEX] Independent faction missing capabilities with APEX for sandbox gamemodes.

i also think hat the solution @PiepMGI is suggesting will lead to problems in multiplayer as @AgentRev mentioned.
even with a server based token system (which doesn't exist as a scripting implementation for arma so far afaik) server performance may break the functionality of the scripts.

Mar 30 2017, 12:04 PM · Arma 3

Feb 21 2017

wikingat added a comment to T117967: [APEX] Independent faction missing capabilities with APEX for sandbox gamemodes.

thanks for your answer. i think the easiest solution which would provide the most possibilities to mission creators would be the following:

Feb 21 2017, 6:49 PM · Arma 3

Jun 15 2016

wikingat created T117967: [APEX] Independent faction missing capabilities with APEX for sandbox gamemodes.
Jun 15 2016, 11:09 PM · Arma 3

May 10 2016

wikingat added a comment to T79921: Radar broken in helicopters.

why isn't such a change mentioned in the changelogs for 1.34?
took me some time to find this post hidden in the feedback tracker.

i can only second what gippo says - there should be a possiblity to set the radar on vehicles as needed.

May 10 2016, 9:37 AM · Arma 3
wikingat added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

really nasty bug for multiplayer servers. hope it is fixed soon. players can't distinguish in multiplayer if they where shot by a cheater or someone with this bug.

May 10 2016, 9:01 AM · Arma 3
wikingat added a comment to T78721: Extremely high client desync after upgrading dedicated server to 1.26.

@Dwarden

guaranteedUpdates = false;

helped a lot on our server as far as i can tell. before this config line we had high desyncs even shortly after a server restart.

with the value set it helped a lot and everything looks smooth again (30 minutes uptime without problems now)
i don't know how it looks with higher playercounts as there are now >10 players due to problems since patch.

maybe the issues occur if the network parameters for the server are tweaked?
we are using modified settings to allow a higher player count on the server.

i update this post if i get updated info's.

May 10 2016, 8:59 AM · Arma 3
wikingat added a comment to T78085: Fatique is unrealistic.

I know - it is not a 100% solution - but if you don't want to disable fatigue but don't want to slow down to crawling speed you could place the following code in a init script running on the client:

while {true} do {

if (0.5 < getFatigue player) then {
    player setFatigue 0.5;
};
sleep 1.5;

};

May 10 2016, 8:42 AM · Arma 3
wikingat added a comment to T77668: Can't change headgear and vest texture with setObjectTexture and setObjectTextureGlobal.

would be nice for popular gamemods like altis life, wasteland, ... which can be played without addons. there is no way to change textures for this objects via scripts.

something like:
vestContainer player setObjectTextureGlobal [0,"#(rgb,8,8,3)color(0.16,0.16,0.16,1)"];

or

vest player setObjectTextureGlobal [0,"#(rgb,8,8,3)color(0.16,0.16,0.16,1)"];

would be nice.
Especially custom Skins for Headgear and Vests would be a nice addition.

May 10 2016, 8:32 AM · Arma 3