In T179086#2628759, @realproru wrote:RoadWay used ? it solves this problem in obj builder.
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Jun 26 2024
Jun 26 2024
Jun 25 2024
Jun 25 2024
Is there any interest in this report?
It took me quite some time to test this properly and to make a useful report.
I would appreciate if it would atleast get recognized after 4 months of nothing.
Thanks.
Apr 3 2024
Apr 3 2024
Here is a example i made as an override:
In T179721#2590230, @Geez wrote:Hello Tyson.
Can you please give us in game repro as to how to produce the issue in game?
Mar 12 2024
Mar 12 2024
Mar 7 2024
Mar 7 2024
Feb 13 2024
Feb 13 2024
Dec 15 2023
Dec 15 2023
bump
Nov 28 2023
Nov 28 2023
Sep 3 2023
Sep 3 2023
Jul 29 2023
Jul 29 2023
Jul 11 2023
Jul 11 2023
Nice, that's good news. Thanks
Jul 10 2023
Jul 10 2023
Jun 3 2023
Jun 3 2023
May 19 2023
May 19 2023
Please fix bug (joking)
May 18 2023
May 18 2023
You guys asked for feedback and got feedback. I count 16 people who literally begged you to not revert the change.
For some reason, you decided to ignore the feedback you asked for.
Please consider changing it back.
May 15 2023
May 15 2023
override string ProjectionBasedOnParent() { ItemBase item_in_hands = ItemBase.Cast(m_Player.GetHumanInventory().GetEntityInHands()); if (item_in_hands.IsInherited(rag_beehive_kit)) return "rag_beehive";
May 13 2023
May 13 2023
+1 For not reverting the change. This is a really welcoming change and also easy to "fix" for Modders.
Jul 6 2021
Jul 6 2021
+1
Sep 30 2019
Sep 30 2019
Tyson added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
@Geez any updates? Im running 3 Servers and its really a big issue. I know you got many things to do, but since this issue started, 2 vehicles got into the Game. Why are there no News on this issue?
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