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May 11 2016

entspeak edited Steps To Reproduce on T116171: duplicate... can be deleted.
May 11 2016, 2:19 PM · Restricted Project
entspeak edited Steps To Reproduce on T113726: controller assignment to drive forward (and a couple of others) not working for vehicles.
May 11 2016, 7:06 AM · DayZ
entspeak added a comment to T113575: After 58 undate all items lost and chartacter back to default.

Yes, this was a planned wipe with the release of .58.

May 11 2016, 7:01 AM · DayZ
entspeak added a comment to T110498: Player going to crouch before vaulting.

Yes, I'm having this happen, too. I am running at a fence, I try to vault, my character crouches, steps over and then crouches again.

May 11 2016, 5:21 AM · DayZ
entspeak added a comment to T105726: Unable to lower weapon/fist..

I'm still getting this. I play only on a single monitor. I'm not using any macros and it's not a particular key on my keyboard. This happens with whatever key I assign to raise the weapon.

What usually remedies it, oddly enough, is I go into the Options menu and usually, by the time I get to the keyboard control assignments, I lower my fists. This doesn't happen all the time, so I'm not sure what's causing it and it is not easy to reproduce. Sometimes, it happens randomly. My hands weren't raised and suddenly, they are raised and I can't lower therm. It's gonna get me killed one of these days - haha!

May 11 2016, 2:32 AM · DayZ
entspeak added a comment to T105726: Unable to lower weapon/fist..

Hi Andy,

Sorry for not getting back to this... took a break from the game. I may have fixed it by unassigning and re-assigning the keys. I'll report back if it comes up again.

May 11 2016, 2:32 AM · DayZ
entspeak edited Additional Information on T105726: Unable to lower weapon/fist..
May 11 2016, 2:32 AM · DayZ
entspeak edited Steps To Reproduce on T105459: Zombie noise locked in stereo field..
May 11 2016, 2:21 AM · DayZ
entspeak edited Steps To Reproduce on T105458: Character runs for a moment when you're walking or crouching..
May 11 2016, 2:21 AM · DayZ
entspeak edited Steps To Reproduce on T101629: Color separation.
May 11 2016, 12:00 AM · DayZ

May 10 2016

entspeak added a comment to T99837: Game stops responding on exit and occasionally mid-game..

Still crashed on exit in stable version.

May 10 2016, 11:00 PM · DayZ
entspeak added a comment to T99837: Game stops responding on exit and occasionally mid-game..

http://jmp.sh/9dUF8Vt

Requested files. Interestingly, DxDiag report doesn't mention my Nvidia GT750m.

May 10 2016, 11:00 PM · DayZ
entspeak added a comment to T99837: Game stops responding on exit and occasionally mid-game..

Haven't had the issue with the latest experimental build. But, I haven't had a chance to play as much. Will upload files.

May 10 2016, 11:00 PM · DayZ
entspeak edited Steps To Reproduce on T99837: Game stops responding on exit and occasionally mid-game..
May 10 2016, 11:00 PM · DayZ
entspeak added a comment to T99835: DayZ Standalone crashes upon starting up.

I also have this issue... wasn't sure if it was an Nvidia driver or a game issue. Are you also having color separation issues? I found it most noticeable when I opened the inventory screen and it would temporarily fix with a flush of the screen.

May 10 2016, 11:00 PM · DayZ
entspeak added a comment to T99727: .46 - Color separation.

Uploaded images to illustrate the problem. The first image has the color separation - you can see a purple hue. The second image was taken after flushing the graphics.

May 10 2016, 10:56 PM · DayZ
entspeak edited Steps To Reproduce on T99727: .46 - Color separation.
May 10 2016, 10:56 PM · DayZ
entspeak added a comment to T98803: Game crashes with "dayz.exe has stopped working" Errormessage.

Also had this issue. Was going into the jail building at the NEAF and it froze, alt-tabbed to see the "dayz.exe has stopped working" error.

May 10 2016, 10:25 PM · DayZ
entspeak added a comment to T96158: Bullets disappeared.

I had this same issue with a box of 9mm ammo on top of a locker. I've only had this issue when the box or clip was not in my inventory when I emptied it.

May 10 2016, 8:54 PM · DayZ
entspeak edited Steps To Reproduce on T96140: Unable to paint Firefighter Axe.
May 10 2016, 8:54 PM · DayZ
entspeak added a comment to T96139: Chamering Amphibia with 1 rnd takes 10 rnds from ammo pile..

Yep. It's in the experimental branch, along with the CZ75 (mismarked as CR75), the 1911 and the Sporter 22 rifle.

May 10 2016, 8:54 PM · DayZ
entspeak edited Steps To Reproduce on T96139: Chamering Amphibia with 1 rnd takes 10 rnds from ammo pile..
May 10 2016, 8:54 PM · DayZ
entspeak added a comment to T96095: Zombie respawn is too fast and aggressive.

I'm enjoying the respawn mechanic... and I can't wait for when it's more developed and zeds respawn outside of town and wander back in. As it stands, I was leaving Zelengorsk and shot a zed that was below the treeline only to hear screeches above me among the trees and have a couple zeds swoop in on me... it was terrifying! And awesome!

May 10 2016, 8:52 PM · DayZ
entspeak edited Steps To Reproduce on T96027: Light from headlamp too low when crouching or going prone.
May 10 2016, 8:50 PM · DayZ
entspeak added a comment to T94823: Unable to locate a running instance of Steam..

Try this: "delete (back up 1st) the appcache folder from your steam directory, then run steam and it should rebiuld the appcache folder. that has fixed it for me on more than one occasion."

May 10 2016, 8:09 PM · DayZ
entspeak set Category to category:errormessage on T94615: Unable to connect to central server - given default character that overwrites previous..
May 10 2016, 8:00 PM · DayZ
entspeak added a comment to T94613: Game crashes with "dayz.exe has stopped working" Errormessage.

Also had this issue. Was going into the jail building at the NEAF and it froze, alt-tabbed to see the "dayz.exe has stopped working" error.

May 10 2016, 8:00 PM · DayZ
entspeak added a comment to T94573: [BUG] Apparent Immortality with permenant "Healing," "Stuffed" and "Energized" buffs.

Also had this... all of them staying up... healing, healthy, energized, hydrated and stuffed. They didn't go away at all.

May 10 2016, 7:58 PM · DayZ
entspeak added a comment to T93959: [VERY IMPORTANT] Prone shooting results in hitting ground instead of aimed target..

Saw this in action on Sacriel's stream while he was chatting with Rocket. Sacriel said it looked like the bounding box for the world was a bit too high.

May 10 2016, 7:37 PM · DayZ
entspeak added a comment to T91170: Step Over/Bunny Hop inverted.

As of the latest experimental build, this is still an issue for me. Has anyone been able to reproduce this?

May 10 2016, 5:57 PM · DayZ
entspeak set Category to category:movement on T91170: Step Over/Bunny Hop inverted.
May 10 2016, 5:57 PM · DayZ
entspeak added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

Yes, anything can be programmed, but if the render engine doesn't have the ability to do the thing you want to program, you simply can't do it. You are bound by the limitations of the engine you are using. It's simply not possible to fix this issue with the current render engine. This particular issue existed in Arma 2 and is still an issue with Arma 3 and DayZ SA.

May 10 2016, 2:35 PM · DayZ
entspeak added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

This hasn't been fixed and won't be fixed without a dramatic change to the game rendering engine. The current manner of rendering doesn't allow buildings to prevent light going through. This is why sun glare, street lights and other light sources shine through walls. This is a major issue if they want to get night time play to be an enjoyable experience, but it will also be a long time before it gets fixed.

If they make a change to using OpenGL, then the issue can be resolved.

May 10 2016, 2:35 PM · DayZ
entspeak added a comment to T86719: Flashlights goes through wall [PRIMARY REPORT].

Yeah, this is one of the major problems with night time that I hope gets fixed. having a light flash through a window is one thing, but it feels like you're a lighthouse for bandits when looting with a flashlight at the moment. Fixing this will make looting at night a little bit safer.

May 10 2016, 2:35 PM · DayZ
entspeak added a comment to T86496: Character save loss [PRIMARY REPORT].

Most often, this is an issue with the server being unable to connect to the central server to retrieve your character information. I had this issue and it required fixing something on the server. It may not be a problem with the game itself.

Don't be surprised if you login one day and your old character is back... happened to me.

May 10 2016, 1:35 PM · DayZ