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Zombie respawn is too fast and aggressive
Closed, ResolvedPublic

Description

Most of the time zeds spawn almost near my character, so I have constant unending melee fights with them.Cant even loot some buildings, I just have to fight them all the time.

Details

Legacy ID
3252776078
Severity
None
Resolution
Suspended
Reproducibility
Always
Category
Balancing
Steps To Reproduce

1.Find some small village or even a fuel station.
2.Aggro 1 zombie.
3.Kill it.
4.Watch em spawn and aggro on you infinitely.
5.Run for your life without any loot, or tear your last t-shirt for rags to stop bleeding.

Additional Information

This is something that ruins all fun playing DayZ on this build.Nice rain system and melee rework by the way guys.

Event Timeline

etadex edited Steps To Reproduce. (Show Details)Mar 9 2014, 12:43 AM
etadex edited Additional Information. (Show Details)
etadex set Category to Balancing.
etadex set Reproducibility to Always.
etadex set Severity to None.
etadex set Resolution to Suspended.
etadex set Legacy ID to 3252776078.May 8 2016, 5:29 PM

The Zombie respawn mechanic is very basic at the moment and if they are killed they just respawn regardless of whether a player is nearby or not.

I'm certain the devs are aware and that they will improve how Zombies respawn in the near future.

etadex added a subscriber: etadex.May 8 2016, 5:29 PM
etadex added a comment.Mar 9 2014, 8:40 PM

Ofcourse) Im aware of that its very basic too, just made a note about it.And there is also nice feeling of "28 days later" when zombies just keep on coming, so maybe its not a bad thing) + players on experimental branch are somewhat more friendly and less "shoot-on-sight"y.

I'm enjoying the respawn mechanic... and I can't wait for when it's more developed and zeds respawn outside of town and wander back in. As it stands, I was leaving Zelengorsk and shot a zed that was below the treeline only to hear screeches above me among the trees and have a couple zeds swoop in on me... it was terrifying! And awesome!

Hey there,

like Jonno said, this is a very early implementation and will be reworked fairly soon.

Closing this as it is not related to a final implementation of the mechanic.