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May 10 2016

sproyd added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

Its due to crappy server hardware

May 10 2016, 11:07 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

fixed in stable today

May 10 2016, 7:40 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

Confirm issue appears to be fixed in dev branch. I suspect it will roll onto Stable when Zeus comes out.

May 10 2016, 7:40 AM · Arma 3
sproyd added a comment to T75602: Player can't move when placed into water with a non-water gun.

Its not resolved until its in stable branch though because dev branch updates don't always make it to stable (see fatigue and any myriad of other changes)

May 10 2016, 7:40 AM · Arma 3
sproyd edited Steps To Reproduce on T75602: Player can't move when placed into water with a non-water gun.
May 10 2016, 7:40 AM · Arma 3
sproyd edited Steps To Reproduce on T74449: Pistols aren't modelled in holsters.
May 10 2016, 7:12 AM · Arma 3
sproyd edited Steps To Reproduce on T73256: Create Task Module doesn't work as stated.
May 10 2016, 6:33 AM · Arma 3
sproyd added a comment to T72863: Not enough light sources in the editor.

Agree it should be much easier to place lights in the editor. Here is teh solution:

Create a Game logic called lampspot_1 (and so on)and then insert this in the init

lamp = createVehicle ["Land_LampHalogen_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; lamp setdir 120;

You can also use "Land_LampStreet_F" for street lights.

May 10 2016, 6:23 AM · Arma 3
sproyd added a comment to T68219: Warning Message: No entry 'bin\config.bin/CfgWeapons.acc_pointer_GreenLaser'..

Like .kju I'm getting this two with the following class weapon

"SMG_02_ARCO_pointg_F"
Warning Message: No entry 'bin\config.bin/CfgWeapons.acc_pointer_GreenLaser'.

May 10 2016, 3:46 AM · Arma 3
sproyd edited Steps To Reproduce on T67913: Issues with overviewText parameter in description.ext file for editing missions.
May 10 2016, 3:36 AM · Arma 3
sproyd edited Steps To Reproduce on T67699: taskCompleted script doesn't work with Task Modules.
May 10 2016, 3:29 AM · Arma 3
sproyd edited Steps To Reproduce on T65766: SP Missions don't Tick as complete in the Scenario viewer.
May 10 2016, 2:12 AM · Arma 3
sproyd added a comment to T65761: Change default map to Topographical Map instead of Satellite View.

@lucasmnunesk - yeah sure but still make topo the default if nothing is changed. I think its obvious by the % of upvotes that this is the preferred map.

May 10 2016, 2:12 AM · Arma 3
sproyd edited Steps To Reproduce on T65761: Change default map to Topographical Map instead of Satellite View.
May 10 2016, 2:12 AM · Arma 3
sproyd edited Steps To Reproduce on T65421: Diving Buoyancy Control - change default swim up/ascent to Q (rather than X).
May 10 2016, 1:58 AM · Arma 3
sproyd edited Steps To Reproduce on T65293: Lose Trigger displays MISSION COMPLETE - should be closed its now fixed.
May 10 2016, 1:55 AM · Arma 3
sproyd edited Steps To Reproduce on T65291: AssignItem and unAssignItem not working for weapon attachments.
May 10 2016, 1:54 AM · Arma 3

May 9 2016

sproyd added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

In regards to having a minor animation I think that is unnecessary, as you toggle it with your thumb IRL. Further, selector switches often don't make a very audible sound.

May 9 2016, 7:08 PM · Arma 3
sproyd added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

I think this would be a great (yet minor) enhancement. BIS are one of the best in the world when it comes to attention to detail so I would not be surprised if this is addressed before launch. I mean if you got from safe mode to weapon-up the trigger finger even alternates between on and off-trigger. However, I purposefully came here to create the ticket before I found this one so... upvote.

May 9 2016, 7:08 PM · Arma 3
sproyd added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

For those saying that it is "highly unlikely" the FHQ M4 pack mod does it so it can't be that difficult. We don't have to see the thumb triggering the selector switch but just having the switch at the right setting would be nice as well as on Safe when the weapon is down and unit is in "Safe" mode.

May 9 2016, 7:08 PM · Arma 3
sproyd added a comment to T59631: Incredibly low FPS when in multiplayer servers.

Its due to crappy server hardware

May 9 2016, 7:04 PM · Arma 3
sproyd added a comment to T58829: Larger compass.

FIXED

May 9 2016, 4:03 PM · Arma 3