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Lose Trigger displays MISSION COMPLETE - should be closed its now fixed
Closed, ResolvedPublic

Description

Quite simply,

A Trigger with Type LOSE, works correctly but shows a MISSION COMPLETE screen rather than MISSION FAILED {F18738}

Details

Legacy ID
3630438929
Severity
Minor
Resolution
Fixed
Reproducibility
Always
Category
Editor
Steps To Reproduce

Create Trigger
Type: Lose
Activation: None
Condition: !(alive boat) or !(alive boatdriver)
create an empty boat named boat with a unit called boatdriver driving the boat.
create a player unit to either blow up the boat or kill the driver.

Additional Information

I've attached a screenshot

Event Timeline

sproyd edited Steps To Reproduce. (Show Details)Apr 7 2013, 11:51 PM
sproyd edited Additional Information. (Show Details)
sproyd set Category to Editor.
sproyd set Reproducibility to Always.
sproyd set Severity to Minor.
sproyd set Resolution to Fixed.
sproyd set Legacy ID to 3630438929.May 7 2016, 1:30 PM

Mass close.