Quite simply,
A Trigger with Type LOSE, works correctly but shows a MISSION COMPLETE screen rather than MISSION FAILED {F18738}
Quite simply,
A Trigger with Type LOSE, works correctly but shows a MISSION COMPLETE screen rather than MISSION FAILED {F18738}
Create Trigger
Type: Lose
Activation: None
Condition: !(alive boat) or !(alive boatdriver)
create an empty boat named boat with a unit called boatdriver driving the boat.
create a player unit to either blow up the boat or kill the driver.
I've attached a screenshot