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May 9 2016

W4RH4WK added a comment to T62295: Grenade arc to enhance grenade throwing.

upvoting in hope dslyexci's concept is implemented

May 9 2016, 11:55 PM · Arma 3
W4RH4WK edited Steps To Reproduce on T62020: Editor Inventory options.
May 9 2016, 11:40 PM · Arma 3
W4RH4WK added a comment to T62020: Editor Inventory options.

looks like this has already been requested.

sorry for duplicating
(http://feedback.arma3.com/view.php?id=1981)

May 9 2016, 11:40 PM · Arma 3
W4RH4WK added a comment to T61959: AI reflexes are extremely bad even at max skills.

https://www.youtube.com/watch?v=tKYCkFKAuDE

It looks weird, still...

May 9 2016, 11:37 PM · Arma 3
W4RH4WK added a comment to T61802: Add ability to climb onto/over objects.

the features provided by the show mod look very reasonable. It preserves realism and enables players to use the environment in a more dynamic way.

I'd really like BI to include this into the game. It would put the gameplay up to a new level like the new stance system did.

May 9 2016, 11:23 PM · Arma 3
W4RH4WK added a comment to T61696: STANAG Mag. disappears after action menu usage.

Looks like it's not possible to change the magazine via the action menu. Doing it by opening the inventory and swapping the magazine by hand, works fine.

May 9 2016, 11:17 PM · Arma 3
W4RH4WK edited Steps To Reproduce on T61696: STANAG Mag. disappears after action menu usage.
May 9 2016, 11:17 PM · Arma 3
W4RH4WK edited Steps To Reproduce on T61313: Offroad Car left mirror image not mirrored.
May 9 2016, 10:58 PM · Arma 3
W4RH4WK added a comment to T61081: Some sort of melee?.

of course CoD stuff shouldn't invade arma

but as far as i know, a knife is still part of a soldiers standard gear.. and not only for utility reasons. as long as it's realistic and you don't force it down peoples throats - it won't hurt the game

May 9 2016, 10:42 PM · Arma 3
W4RH4WK added a comment to T61081: Some sort of melee?.

i don't like the single knife kill CoD nonsense ether... i'd consider something like this:
a basic knife (placed in your inventory like other weapons) - to use it you have to draw it (no quick knife) - about 3 hits needed to kill an enemy with full health... but instant kill from behind (to encourage some kind of stealth kills)

in addition you could also add a special attachment for weapons so you can mount the knife as a bayonet... (just an idea.. having a bayonet would make a huge difference in urban fights .. even though very risky

May 9 2016, 10:41 PM · Arma 3
W4RH4WK added a comment to T61081: Some sort of melee?.

simply hand each solder a knife ^^

they can still run and look for ammo if they want.. but i'd really love the option of backstabbing an enemy from behind in order to keep things silent.

May 9 2016, 10:41 PM · Arma 3
W4RH4WK added a comment to T60915: Left handed weapons.

i like the idea of switching hands for CQB ... but it would also be a lot of work to revisit most animations for this.

though this feature would be great to have for urban fire fights

May 9 2016, 10:34 PM · Arma 3
W4RH4WK added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

i'd consider removing the "Reload .." from the action menu, if you have different types of ammo and want to load another type, you should have to do this using the inventory system.

For normal reloading R is fine

There is also an issue about a new way accessing the GL

May 9 2016, 9:52 PM · Arma 3
W4RH4WK added a comment to T60414: [Feature request] Select underslung grenade launcher via menu / key (not via fire mode selection).

idea: 0006204

May 9 2016, 9:43 PM · Arma 3
W4RH4WK added a comment to T60135: Cant defuse explosive charge.

just give players the ability to pickup their own bombs without any need of kits.. since they might accidentally put a bomb on the ground.

May 9 2016, 9:28 PM · Arma 3
W4RH4WK added a comment to T60078: Cannot access gear underwater.

i think accessing the inventory under water shouldn't be an issue. Most of the gear is water prove anyway.

May 9 2016, 9:25 PM · Arma 3
W4RH4WK added a comment to T59562: Weapons unequipable.

i got the same problem... what helped was moving the weapon from the create to the ground.. than you can pick it up

May 9 2016, 7:01 PM · Arma 3
W4RH4WK added a comment to T58683: AI walk through everything.

they also walk through vehicles

May 9 2016, 3:25 PM · Arma 3