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Apr 1 2018

HydroBIGBANG created T128036: (Dev Branch 1.83.144597) Rhino MGS sensor unable to detect laser designator target from other units..
Apr 1 2018, 11:52 PM · Arma 3

Mar 31 2018

HydroBIGBANG created T128028: (Dev Branch 1.83.144597) House (Large, Yellow) / Land_i_House_Big_01_V2_F Uneffected by Edit Terrain Object Module Damage States.
Mar 31 2018, 6:20 AM · Arma 3

Jun 10 2016

HydroBIGBANG created T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.
Jun 10 2016, 3:27 AM · Arma 3

Jun 2 2016

HydroBIGBANG added a comment to T83130: Feature Request: AI units not in combat should heal minor injuries (especially injured legs to increase mobility).

I often times see AI walking due to injured legs and not seek treatment. I even saw 2 AI limping in the Girna mission in the "Survive" campaign mission about 10 minutes ago. They probably got bombed as I was retreating because they could not run :D. AI in general need to be more aggressive when it comes to healing themselves or calling for a medic even for minor injuries. The only time I should see AI with blood on them outside of combat is if they are waiting for a medic or have no means of treatment.

Jun 2 2016, 11:08 PM · Arma 3

May 10 2016

HydroBIGBANG edited Additional Information on T81679: Add new AI commands and editor waypoints for AI to garrison and clear buildings.
May 10 2016, 10:38 AM · Arma 3
HydroBIGBANG added a comment to T79931: AI infantry needs to have a lower damage tolerance before seeking treatment.

This still hasn't been worked on yet? *facepalm AI still need to be more aggressive about treating wounds.

May 10 2016, 9:37 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T79931: AI infantry needs to have a lower damage tolerance before seeking treatment.
May 10 2016, 9:37 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T79929: AI incapable of dropping cargo with sling loading system.
May 10 2016, 9:37 AM · Arma 3
HydroBIGBANG added a comment to T76186: Physics A-164 aircraft is unrealistic.

It does seem too sensitive to elevator input and makes it hard to get rounds on target with the gun.

May 10 2016, 7:54 AM · Arma 3
HydroBIGBANG added a comment to T75874: Redesign the vehicles radar system.

The radar could definitely use some work to make vehicle combat feel a bit less point and click.

May 10 2016, 7:46 AM · Arma 3
HydroBIGBANG added a comment to T72465: Give joystick a way to assign an axis for throttle.

Its still a problem for helicopters too,if I make only a slight adjustment to my throttle it will cause me to up and down up and down non stop as I try to find the deadzone which isn't at 50% its at about 75% so my throttle axis area is basically cut in half which makes it much more sensitive to input.

May 10 2016, 6:13 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T72421: The way analogue throttle works with an actual throttle is terrible.
May 10 2016, 6:12 AM · Arma 3
HydroBIGBANG added a comment to T71820: All non HOTAS switches don't work with Thrustmaster HOTAS warthog throttle.

ARMA,HOTAS works fine in DCS

May 10 2016, 5:56 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T71820: All non HOTAS switches don't work with Thrustmaster HOTAS warthog throttle.
May 10 2016, 5:56 AM · Arma 3
HydroBIGBANG added a comment to T71607: Add command for medics to heal all friendlies in close proximity.

I don't mean i want a magic healing field,I meant a command that orders a medic to walk over and heal all friendlies in a vicinity one by one.But yea,a "Triage" command is pretty much what I want

May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T71608: Aiming deadzone still causes head movement and weapon moves too fast within deadzone..
May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG added a comment to T71607: Add command for medics to heal all friendlies in close proximity.

^That doesn't even make any sense,I shouldn't have to spent that long finding who is injured,selecting the medic and running around to get the command reticule past some other AI and keep it on the injured one and then select "treat x" and then need to select "treat X" again because someone crossed in front of me and reset the command menu just to tell a medic to heal someone and then get flanked by the enemy because of how long it takes babysitting the medic through the process of treating everyone.

May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T71607: Add command for medics to heal all friendlies in close proximity.
May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T71606: AI panther/kamysh drivers drive to fast and erratically.
May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG added a comment to T71605: Game crash on mission launch in multiplayer.

I looked in C:\Users\<Name>\ but I don't have an AppData folder
Also these crashes can be avoided if I launch the mission then tell my friends to join.

May 10 2016, 5:50 AM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T71605: Game crash on mission launch in multiplayer.
May 10 2016, 5:50 AM · Arma 3

May 9 2016

HydroBIGBANG edited Steps To Reproduce on T62421: ATOC causes affected trees and grass to look grainy and bugged out.
May 9 2016, 11:59 PM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T62420: ATOC causes affected trees and grass to look grainy and bugged out.
May 9 2016, 11:59 PM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T62419: ATOC causes affected trees and grass to look grainy and bugged out.
May 9 2016, 11:59 PM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T62418: ATOC causes affected trees and grass to look grainy and bugged out.
May 9 2016, 11:59 PM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T62416: ATOC causes affected trees and grass to look grainy and bugged out.
May 9 2016, 11:59 PM · Arma 3
HydroBIGBANG added a comment to T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).

turning deadzone off fixed the problem thanks

May 9 2016, 3:17 PM · Arma 3
HydroBIGBANG edited Steps To Reproduce on T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).
May 9 2016, 3:17 PM · Arma 3