When using an edit terrain object module on house "Land_i_House_Big_01_V2_F" "Hide" and "Destroyed" work but "Damage1", "Damage2" and "Damage 1&2" have no affect. I was working on a mission on the main branch where it worked fine then switched over to dev branch and noticed this bug.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Eden Editor
Steps To Reproduce
(1) Open up Malden in the editor and find the building I mentioned,there is one at grid 060088. You can also find this house in the objects list to know what to look for.
(2)Place an "Edit Terrain Object" module on that building and try setting it to "Damage1", "Damage2" or "Damage 1&2" and notice it has no effect
Event Timeline
Comment Actions
Hello.
I tested the module and it seems it is working in the latest Dev branch version. Could you please confirm that the modelu is fixed/broken?
Thank you.