When using an edit terrain object module on house "Land_i_House_Big_01_V2_F" "Hide" and "Destroyed" work but "Damage1", "Damage2" and "Damage 1&2" have no affect. I was working on a mission on the main branch where it worked fine then switched over to dev branch and noticed this bug.
- Operating System
- Windows 10 x64
- Eden Editor
(1) Open up Malden in the editor and find the building I mentioned,there is one at grid 060088. You can also find this house in the objects list to know what to look for.
(2)Place an "Edit Terrain Object" module on that building and try setting it to "Damage1", "Damage2" or "Damage 1&2" and notice it has no effect