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Jun 18 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Just FYI - similar way I am doing scripted commands on player and it works. All is based on swim sample at github: https://github.com/BohemiaInteractive/DayZ-Samples/tree/master/Test_ScriptCmdSwim

Jun 18 2022, 3:38 PM · DayZ Modding, DayZ
Hunterz created T166044: [Feature Request] - new buildings type.
Jun 18 2022, 7:52 AM · DayZ

Jun 17 2022

Hunterz created T166026: 1.18 breaks keybind descriptions from mods.
Jun 17 2022, 4:04 PM · DayZ Modding, DayZ

Jun 16 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Jun 16 2022, 9:34 AM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

When tried debugging, I saw it crashes somewhere between PrePhysUpdate which I see is called and PostPhysUpdate, so assuming it crashes when animal is simulated.

Jun 16 2022, 9:21 AM · DayZ Modding, DayZ

Jun 15 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

How you calling scripted command in command handler? I have issue with animals in this ticket: https://feedback.bistudio.com/T165943 maybe you can help me figure it out.

Jun 15 2022, 8:46 PM · DayZ Modding, DayZ
Hunterz created T165943: animal scripted commands cause server crash after 1.18 update.
Jun 15 2022, 5:14 PM · DayZ Modding, DayZ

Jun 11 2022

Hunterz created T165839: [Feature Request] - database connectors.
Jun 11 2022, 12:37 PM · DayZ Modding, DayZ

May 17 2022

Hunterz added a comment to T156513: [Feature Request] better message when verifiyng pbo failed.

this can be closed, those messages was improved more than year ago

May 17 2022, 5:37 PM · DayZ Modding, DayZ
Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Another useful thing will be implement similar method for setting waypoints like class BehaviourGroupInfectedPack : AIGroupBehaviour, I am trying use that, but its useless for Predators. It will break his behaviour.

May 17 2022, 5:20 PM · DayZ Modding, DayZ

Apr 7 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

It not probably best way, but its at least quick workaround which returns needed functionality.

Apr 7 2022, 11:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Its needed mod PlayerBase.

Apr 7 2022, 10:35 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I already found howto fix. Can be closed.

Apr 7 2022, 9:15 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Will that works also for AI config when edit AI groups ?

Apr 7 2022, 8:48 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

this way?

Apr 7 2022, 8:47 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Can you put here at least example howto use that operator in config.cpp ? I think lot of modders are tired by reverse engineering and missing documentation.

Apr 7 2022, 7:16 AM · DayZ Modding, DayZ

Mar 11 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

unfortunately not helps :/

Mar 11 2022, 1:30 PM · DayZ Modding, DayZ

Mar 4 2022

Hunterz added a comment to T163485: Adding Selections/Components to CamoNet for retexturing purposes.

I think its related or duplicate of https://feedback.bistudio.com/T160243

Mar 4 2022, 1:45 PM · DayZ Modding, DayZ

Feb 20 2022

Hunterz added a comment to T122912: can not interact with dead chickens [RESOLVED].

This bug appear again when you added posibility to take dead hen body to hands. Sometimes no action visible. Vanilla server.

Feb 20 2022, 2:24 PM · DayZ

Feb 18 2022

Hunterz renamed T163372: Cannot put item to hands while linked to local space of vehicle (transport) from Cannot put item to hands while linked to local space of another entity to Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 3:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

In attached video you can see that attaching to vehicle break hand inventory and attaching to train(housenodestruct) is fine

Feb 18 2022, 2:57 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Looks like you found it. Problem not occur when player linked to localspace for example house, but only when linked to vehicle.

Feb 18 2022, 2:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I will try make minimum setup and let you know. But its very strange that it worked for months and now stopped working. Something with inventory was touched by devs probably. I saw also some 1.16 inventory fix mod from Spurgle in workshop.

Feb 18 2022, 10:21 AM · DayZ Modding, DayZ
Hunterz created T163372: Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 9:05 AM · DayZ Modding, DayZ

Feb 16 2022

Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Oh, many thanks for yours hint, now I am able detect MCK, I did that change in my config.cpp

Feb 16 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Thanks for hint, I will try modify my config according yours example

Feb 16 2022, 8:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Ahaa you looking in your mod for specific folders from others mods too

Feb 16 2022, 8:04 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

and that detection using #ifdef just stopped working again in 1.16

Feb 16 2022, 7:59 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

sorry but you probably not understand how it works - that #define is defined in Much Car Key mod and I am only detecting using this preprocesor variable if mod is present or not in my mod

Feb 16 2022, 7:58 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

no #define MuChCarKey is in Much Car Key mod, this way my mod detecting if much car key mod is present or not

Feb 16 2022, 7:49 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.
class CfgPatches
{
	class CarCover
	{
		units[]={};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
#ifdef GAMELABS
			"GameLabs_Scripts",
#endif
#ifdef BASICTERRITORIES
			"BasicTerritories",
#endif
			"DZ_Data",
			"DZ_Scripts"
		};
	};
};
class CfgMods
{
	class CarCover
	{
		dir="CarCover";
		picture="";
		action="";
		hideName=0;
		hidePicture=0;
		name="CarCover";
		credits="Hunterz, Lusk-Lynge, Spurgle, Funkdoc";
		author="Hunterz, Lusk-Lynge, Spurgle, Funkdoc";
		overview="$STR_carcover_overview";
		authorID="0";
		version="1.0";
		extra=0;
		type="mod";
		class defs
		{
			class gameScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/scripts/3_Game"
				};
			};
			class worldScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/Scripts/4_World"
				};
			};
			class missionScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/Scripts/5_Mission"
				};
			};
		};
	};
};
class CfgVehicles
{
Feb 16 2022, 7:44 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

hmm #ifdef TRADER also not found it now in 1.16

Feb 16 2022, 7:35 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

maybe only capital letters in name of variable?

Feb 16 2022, 7:08 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

1.16 again break something which worked before

Feb 16 2022, 7:04 AM · DayZ Modding, DayZ

Feb 4 2022

Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

Please add hidden selections to camonet packed, and also for all proxy camonets on wall, on tents and will be great also on static objects

Feb 4 2022, 12:19 PM · DayZ Modding, DayZ

Jan 31 2022

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

this will be very useful for animals too

Jan 31 2022, 5:37 PM · DayZ Modding, DayZ

Jan 27 2022

Hunterz created T162949: [Feature Request] - Better protection of intelectual property of modders.
Jan 27 2022, 11:29 AM · DayZ Modding, DayZ

Dec 17 2021

Hunterz created T162387: Disable Steam overlay in Addon Builder .
Dec 17 2021, 8:34 AM · DayZ Modding, DayZ

Nov 28 2021

Hunterz added a comment to T162116: [Feature Request] - allow set no collision for animals or entities.

Example use case

Nov 28 2021, 3:22 PM · DayZ Modding, DayZ

Nov 27 2021

Hunterz created T162116: [Feature Request] - allow set no collision for animals or entities.
Nov 27 2021, 7:03 PM · DayZ Modding, DayZ

Nov 8 2021

Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

+1000

Nov 8 2021, 11:50 AM · DayZ Modding, DayZ

Nov 6 2021

Hunterz created T161800: Publisher app - please remove some annoying dialogs.
Nov 6 2021, 8:46 PM · DayZ Modding, DayZ

Nov 1 2021

Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..

I am suspecting that ogg files shorter than some limit (for example 1 second) are handled not properly. Or there is some other unknown reason for me.

Nov 1 2021, 2:54 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..

I can listen sound, only that event is problem.

Nov 1 2021, 2:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..


This file fire event everytime as expected.

Nov 1 2021, 2:46 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..


This file fire event only once

Nov 1 2021, 2:45 PM · DayZ Modding, DayZ
Hunterz created T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..
Nov 1 2021, 2:43 PM · DayZ Modding, DayZ

Oct 26 2021

Hunterz added a comment to T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

plc close looks like some mess in my code.

Oct 26 2021, 2:25 PM · DayZ Modding, DayZ
Hunterz updated the task description for T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 1:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

really need that event works correct because want know when sound was ended

Oct 26 2021, 1:05 PM · DayZ Modding, DayZ
Hunterz renamed T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded from EventSound Event_OnSoundWaveEnded works only one time when sound is loaded to EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 1:00 PM · DayZ Modding, DayZ
Hunterz created T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 12:58 PM · DayZ Modding, DayZ

Oct 6 2021

Hunterz added a comment to T161221: Please increase limit for netsynced variables.

not counted, just saw that message multiple times and think will be nice increase that limit little bit if possible

Oct 6 2021, 9:27 PM · DayZ Modding, DayZ
Hunterz created T161221: Please increase limit for netsynced variables.
Oct 6 2021, 8:30 PM · DayZ Modding, DayZ

Sep 28 2021

Hunterz created T160979: [Feature Request] allow animals link to local space of vehicle.
Sep 28 2021, 9:53 AM · DayZ Modding, DayZ

Sep 27 2021

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Also StartCommandAttack in DayZAnimal will be good with parameters of target entity like have DayZInfected.

Sep 27 2021, 11:31 AM · DayZ Modding, DayZ

Sep 26 2021

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Will be very useful also set target position, or entity, allow change behavior like calm, aggro and do at least some documentation for ai methods in vanilla code. Extending animals methods with bone transformations like have player and infected, also related methods from dayzinfectedinputcontroller. Modding animals allow modders add rideable horses, pet animals and so on. Please try on some next update reveal some methods for modders. Thanks

Sep 26 2021, 12:22 PM · DayZ Modding, DayZ

Aug 14 2021

Hunterz created T160243: [Feature Request] get texture from attached object (wall camonet).
Aug 14 2021, 9:58 AM · DayZ Modding, DayZ

Jul 15 2021

Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Hmm looks like it works this way only on my local server :/

Jul 15 2021, 8:00 PM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Experimenting today and looks like required addons acts as soft depedency, when requied addon is not present server start without complains. When wants see defines from other mod, must add it to required addons and the are these defines recognized in my mod.

Jul 15 2021, 7:06 PM · DayZ Modding, DayZ

Jul 14 2021

Hunterz added a comment to T159481: Howto easy cooperate between mods?.

For example from yesterday updated of MuchCarKey I cannot detect this mod in my Carcover. But Helkiana using in his mod same method, just create common folder, which is every time loaded. Before yesterday update of his mod all working smooth.

Jul 14 2021, 8:07 PM · DayZ Modding, DayZ

Jun 30 2021

Hunterz created T159481: Howto easy cooperate between mods?.
Jun 30 2021, 4:05 PM · DayZ Modding, DayZ

Jun 27 2021

Hunterz added a comment to T159417: Random number generator need improve.

Problem is also GetRandomElement() from array...

Jun 27 2021, 4:26 PM · DayZ Modding, DayZ
Hunterz created T159417: Random number generator need improve.
Jun 27 2021, 9:56 AM · DayZ Modding, DayZ

Jun 8 2021

Hunterz created T158984: [Feature Request] animal input controller methods.
Jun 8 2021, 11:34 AM · DayZ Modding, DayZ

Apr 13 2021

Hunterz added a comment to T157764: [Feature Request] please stay on realistic features do not add pokeballs.

ok understand, thanks

Apr 13 2021, 12:12 PM · DayZ
Hunterz created T157764: [Feature Request] please stay on realistic features do not add pokeballs.
Apr 13 2021, 6:58 AM · DayZ

Jan 30 2021

Hunterz renamed T156513: [Feature Request] better message when verifiyng pbo failed from [Feature Request] better mesage when verifiyng pbo failed to [Feature Request] better message when verifiyng pbo failed.
Jan 30 2021, 5:47 PM · DayZ Modding, DayZ
Hunterz created T156513: [Feature Request] better message when verifiyng pbo failed.
Jan 30 2021, 5:47 PM · DayZ Modding, DayZ

Dec 31 2020

Hunterz added a comment to T144802: feature request: car camouflage.

Hehe, already created mod for this :P

Dec 31 2020, 11:07 PM · DayZ

Dec 15 2020

Hunterz added a comment to T155724: [Feature Request] entity parenting.

There was mod perishable food, and now is similar mechanic in vanilla game.

Dec 15 2020, 3:15 PM · DayZ Modding, DayZ
Hunterz added a comment to T155724: [Feature Request] entity parenting.

Hmm, but game is still developed. Getting new features and mechanics. Why not parenting to vehicles?

Dec 15 2020, 3:13 PM · DayZ Modding, DayZ
Hunterz updated the task description for T155724: [Feature Request] entity parenting.
Dec 15 2020, 1:00 PM · DayZ Modding, DayZ
Hunterz updated the task description for T155724: [Feature Request] entity parenting.
Dec 15 2020, 1:00 PM · DayZ Modding, DayZ
Hunterz updated the task description for T155724: [Feature Request] entity parenting.
Dec 15 2020, 12:58 PM · DayZ Modding, DayZ
Hunterz created T155724: [Feature Request] entity parenting.
Dec 15 2020, 12:58 PM · DayZ Modding, DayZ

Dec 14 2020

Hunterz added a comment to T152071: If drop item while player stay on car, it falls to the ground under the car or in to textures of car under player in 1.08 Experemental.

I think raycasting is very expensive and propably consume too much server power.

Dec 14 2020, 2:34 PM · DayZ

Nov 30 2020

Hunterz edited Additional Information on T150034: Mods descriptions in main menu missing.
Nov 30 2020, 4:35 PM · DayZ Modding, DayZ

Nov 15 2020

Hunterz created T155052: Livonia DLC map have wrong center in config.
Nov 15 2020, 1:08 PM · DayZ Modding, DayZ

Nov 5 2020

Hunterz added a comment to T150034: Mods descriptions in main menu missing.

Please update wiki, there is also need add overview entry into config.cpp of mod, then will start this feature. Also regarding localization there are need update of wiki. Use strings like $STR_yourmodname_overview and add it to stringtable.csv. Then everything started working.

Nov 5 2020, 6:55 PM · DayZ Modding, DayZ

Oct 21 2020

Hunterz added a comment to T154417: Define ALL config objects in scripted class.

I think not good idea change some already defined behavior. When I talked with Sumrak, they told me that BI want maintain backward compatibility.

Oct 21 2020, 7:18 AM · DayZ Modding, DayZ

Aug 30 2020

Hunterz created T153480: [Feature Request] Ladders on vehicles.
Aug 30 2020, 8:37 AM · DayZ Modding, DayZ

Jun 5 2020

Hunterz added a comment to T150034: Mods descriptions in main menu missing.

any progress on this "trivial to fix" bug?

Jun 5 2020, 2:01 PM · DayZ Modding, DayZ

Jun 3 2020

Hunterz created T151406: [feature request] forest wells.
Jun 3 2020, 3:06 PM · DayZ

May 24 2020

Hunterz added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Its fine someone use and read source code of my RoadTrip mod :P

May 24 2020, 9:36 PM · DayZ Modding, DayZ

May 10 2020

Hunterz added a comment to T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.

When I tried attach magazine to CZ527, got bugged weapon. I did with CZ527 and Mag_CZ527_5rnd. Others rifles like AK works very well.

May 10 2020, 10:27 AM · DayZ

Apr 29 2020

Hunterz added a comment to T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

Ok thx.

Apr 29 2020, 5:02 PM · DayZ Modding, DayZ
Hunterz added a comment to T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

maybe AddChild/RemoveChild will work same way, idk not yet tested...

Apr 29 2020, 4:20 PM · DayZ Modding, DayZ
Hunterz created T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.
Apr 29 2020, 4:01 PM · DayZ Modding, DayZ

Mar 29 2020

Hunterz edited Additional Information on T150034: Mods descriptions in main menu missing.
Mar 29 2020, 4:33 PM · DayZ Modding, DayZ
Hunterz added a member for DayZ Modding: Hunterz.
Mar 29 2020, 2:21 PM
Hunterz created T150034: Mods descriptions in main menu missing.
Mar 29 2020, 2:11 PM · DayZ Modding, DayZ

Mar 16 2020

Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Look to other links which I added to this issue. I think problem is not syntax. Problem was reported on MuchStuffPack, MassManyItemOverhaul, Treasure. Interesting is reply of Helkhiana: there are propably too many mods referencing that UaMaxDistances.DEFAULT..... comments from 3.march on his mod MuchStuffPack.

Mar 16 2020, 5:33 PM · DayZ Modding, DayZ
Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I think there are maybe some limit to modded actions. My modded class:

Mar 16 2020, 9:02 AM · DayZ Modding, DayZ

Mar 15 2020

Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I testing only together with CF, Zomberry and Treasure mod and this error not appear. Also my mod is on several server running without problems.

Mar 15 2020, 9:48 AM · DayZ Modding, DayZ
Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Excactly same error are reported on others mods. I think it is some problem of modding interface.

Mar 15 2020, 8:27 AM · DayZ Modding, DayZ

Mar 14 2020

Hunterz created T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.
Mar 14 2020, 7:45 PM · DayZ Modding, DayZ

Mar 2 2020

Hunterz added a comment to T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.

Thank a lot Jacob_Mango!

Mar 2 2020, 6:22 PM · DayZ

Feb 19 2020

Hunterz renamed T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting from [Featrure Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting to [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.
Feb 19 2020, 9:25 PM · DayZ
Hunterz added a comment to T139284: EXP 1.03.151457: No sound plays when filling a water bottle.

Still present in 1.0.7

Feb 19 2020, 9:23 PM · DayZ