The base game Marshall variant does not support those textures. We can't edit that model, so there is nothing we can do about this.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Tue, Dec 17
Jul 8 2024
Jun 4 2024
May 30 2024
May 29 2024
It's for sure a Steam issue, since I just booted up the game with only the compatibility data active and everything worked fine.
Verify integrity of game files. Compatibility data mod files are exactly the same as the dlc build.
May 15 2024
Works, can't see any issues with it so far.
Apr 24 2024
The helicopter seems to be still a bit "jumpy" when in water, but other than that it seems to be working. 👍
Apr 23 2024
The Mac port has been released today.
Apr 10 2024
Apr 9 2024
This is probably an issue with desync on the server and not with the mission itself. Not sure if there is anything we can do without having a definitive repro.
This should be fixed now with v1.0.1.
This should be fixed now with v1.0.1.
Fixed with patch 1.0.1
Currently it's not available on the Mac, but it is being worked on. Sadly I have no ETA on the release date as of now.
Apr 7 2024
Fixed with next patch.
Shouldn't be medical tents. Fixed with next patch.
Fixed with next patch.
The image creation is automated. It will spawn a car with random livery and make a screenshot of it. Thus, the image is random. Look at vanilla vehicles, they also show random textures, same as e.g. FIA soldiers showing random headgear. If any vehicle lineup has the same texture visible, it was by accident and not on purpose.
Apr 6 2024
Pure accident. There's also just 2 or so Tura skins, while FIA has 8.
Please write in detail what exactly this is. I can't read russian language and for me this could be anything.
Already fixed in next patch.
This is just how the randomizer works. There is no deeper logic behind it.
It refers to just being a "lite" variant -- no pockets, etc. Intended to be like that.
Apr 4 2024
Should be the same as on the Nyx, as it is pretty much the same weapon system.
Apr 2 2024
Apr 1 2024
As designed. Like loltorres9 wrote, if the sides are closed, you can't reach the lever for the front hatch anymore.
Mar 30 2024
Fixed in next build.
Tweaked in next patch.
Mar 29 2024
Fixed in next patch.
Fixed for next patch.
Fixed with next patch.
Mar 27 2024
Fixed in next update.
Thanks, fixed in next update.
Mar 26 2024
Jun 28 2023
Nov 24 2022
Oct 5 2022
Can't fix. Strings are there, just not loading yet at this point. Not much we can do.
Oct 2 2022
Fixed in next update.
Sep 18 2022
Did you already try to verify game file integrity via Steam? If yes and the issue still happens, try downloading the compatibility data from the workshop as a temporary workaround: https://steamcommunity.com/sharedfiles/filedetails/?id=2636962953
Jun 18 2022
Well, I have adapted our screen to that on the vanilla Marshall now to keep consistency. Guess if this is a controversial change, it should be discussed in the ticket for the A3 base game first (or the forum thread). That said, after playing with the new FOV for a while, I find it to be much more intuitive to use than with the mirrored image.
Jun 17 2022
I have to reverse on this one. See this thread here and my sample images. It appears the Marshall reverse camera image is actually correct, it's just a bit weird / confusing because it's not in center screen but to the left of the drivers view.
Apr 25 2022
Fixed in the next update. Sadly we can't fix this in the vanilla variants. It's better if you make a new ticket about it in the main game tracker.
Jan 12 2022
It's only this location or does that also happen in other locations where the building is?
Dec 17 2021
Found the issue, will be fixed in the patch.
Dec 11 2021
We need more information. For example, what steam button?
Nov 22 2021
The soldier class requires the Marksman DLC, which is why we didn't add it. Players might be confused to see the WS icon next to it but then seeing Marksman DLC advertisement (if they don't own it).
Aug 18 2021
I just checked the latest dev-branch and it seems to be working now. Thanks.
Aug 10 2021
I have recorded a video of the issue: https://www.youtube.com/watch?v=zbKbTPfjQAw
I feel like there is a language barrier at work here. Sorry, I have no idea how to explain it in a different way.
If the issue would be with my custom font file, then the error wouldn't have happened with my repro config that I posted above. Just to clarify again: I made a new mod with exactly that config from further above, and only booted up the game with that single mod file.
Yes... I just used my own/custom font as an example for the screenshots, because I already deleted my repro pbo file and didn't want to make a new one... I assumed the arabic letters would be a dead giveaway that this is not the vanilla font.
???? You need to recheck the default font again.
Yes. Here are the vanilla Fuel Truck, Zamak (Transport), and Offroad - I have not touched their configs. Top is my terrain, bottom is Altis. I have loaded up my terrain in 3den, placed the 3 vehicles, took a screenshot. Then I switched to Altis, placed the same vehicles again (no copy&paste), and that was the result. The number plate format is correct, but it won't change the font back to default.