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Vehicle weapon particle effects velocity
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Description

Looks like cartridge ejection particle effects on certain vehicles (or all of them? Only checked a few) are not taking the vehicles velocity into consideration. Example the casings on the Pawnee:

The reason for that is in class MachineGunCartridge :

moveVelocity[] = {"directionX/2","directionY/2","directionZ/2"};

It would be better like this:

moveVelocity[] = {"directionX/2 + vehicleSpeedLocalX","directionY/2 + vehicleSpeedLocalY","directionZ/2 + vehicleSpeedLocalZ"};

Example:

Now as you can see, the minigun ejections don't woosh away like the flash if you are moving a little bit and looks more like this.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config
Steps To Reproduce
  1. Get into the Pawnee
  2. Move a bit
  3. Fire the miniguns
  4. Observe cartridges standing in the air.

Event Timeline

Lexx2k created this task.Jun 28 2023, 4:10 PM
TRAGER added a subscriber: TRAGER.Jul 3 2023, 11:58 AM