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May 10 2016

SkyeFyre added a comment to T63441: ShackTac Fireteam HUD should be implemented..

No. I don't want more HUD, I want less HUD. Keep it as a mod and let people use it if they want. Don't force it on us.

May 10 2016, 12:40 AM · Arma 3
SkyeFyre edited Steps To Reproduce on T63317: When assigning friendly AI targets, animals often fill the top of the list..
May 10 2016, 12:36 AM · Arma 3
SkyeFyre added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

I experience the same thing. The trees just kill my fps. I go from a solid 60fps with everything on high, to needing to drop everything to low and sliding my rendering resolution to 75% (of 1280x720), to just make 30 when I've got trees in front of me.

Dozens of explosions with vehicles all over, rockets flying, bullets firing all over, 30 soldiers per side in a gunfight... no drop. Look at trees, BAM! Slideshow.

May 10 2016, 12:33 AM · Arma 3
SkyeFyre added a comment to T63097: Change actions menu for a radial one..

A radial menu is limited by only so many directions. There are times where you need to be able to scroll through a lot of options and I don't see how having text options all over the screen would make things easier.

As it stands I like having visibility. While I'm moving I can access my menu and get ready to execute my action. A radial menu would clog up my screen.

Why is it any better than the current setup? As it is I run up to vehicles and just middle click to get in. Hit 'v' to get out or double middle click to get out as "Get out" is typically at the top of the list when you're the driver and you have a gunner. If you don't have a gunner, eject is at the bottom if you're moving...etc.

Just as you'd learn what direction to point in, you can learn where menu options will be. You're not shaving off any time with this idea, it's a limiting feature that would take up more development time for minimal (if any) payoff.

May 10 2016, 12:29 AM · Arma 3
SkyeFyre edited Steps To Reproduce on T63080: Boats completely submerge in rough waves as if they were submarines.
May 10 2016, 12:29 AM · Arma 3
SkyeFyre added a comment to T62942: Cant shoot targets when they are submerged/diving. The bullets wont go through water..

Mythbusters actually tested this. Water is effective at stopping bullets. Depending on how far in the water the target is, this is actually completely normal.

May 10 2016, 12:21 AM · Arma 3
SkyeFyre added a comment to T62752: Request: Allow AI to Rearm automatically..

Arma 2 had this same problem. I remember having to use a mod to actually fix this behaviour. I can confirm this is still an issue here.

May 10 2016, 12:14 AM · Arma 3
SkyeFyre added a comment to T62589: When i join the game it doesnt let me choose a fraction.

I think Arma 3 is more of a fan of whole numbers.

May 10 2016, 12:07 AM · Arma 3
SkyeFyre added a comment to T62575: "Revert" not the best or most expected word for reload a save.

I see no problem with it. Revert means to change back to a previous state. It does exactly that, and as such I feel the word is just fine. No mistranslation here.

May 10 2016, 12:07 AM · Arma 3
SkyeFyre added a comment to T62555: No 3rd Person View.

It can be set to something custom. I'm on a laptop without a NUMPAD and I rebound my keys just fine.

May 10 2016, 12:06 AM · Arma 3
SkyeFyre added a comment to T62543: Built-in Radio (Like in ACRE mod).

@Kid18120: Why not an alpha stage-like request? Once the game enters Beta it is deemed "feature complete" and no new features will be added. Alpha is when you want to be adding things.

May 10 2016, 12:05 AM · Arma 3
SkyeFyre added a comment to T62435: Only one airfield on the map.

Stratis is the smaller of the two islands that will be in the complete game, and Utes (Arma 2) only had one airfield.

I see no problem here. You want air battles? Use the big island when it becomes available.

May 10 2016, 12:00 AM · Arma 3

May 9 2016

SkyeFyre added a comment to T61254: Bridge object does not count as road for AI.

This has been an issue since Arma 1. I'd love to see this finally fixed.

May 9 2016, 10:56 PM · Arma 3
SkyeFyre edited Steps To Reproduce on T61206: It rains indoors.
May 9 2016, 10:54 PM · Arma 3
SkyeFyre added a comment to T61162: ifrit and HMG internal screens too slow and no zoom.

All that (numpad 0) does is zoom in on the screen, however when you zoom in it cuts off part of the screen, the updating is slow and choppy. Basically while it is cool, it really detracts from the experience. I'm all for the fully modeled interiors, but I'd like you to be able to use the screen much like you look down the sights of a gun.

EDIT: I'm on a laptop and didn't have a NUMPAD so I went by the keybinding I had. I just had a chance to try it with NUMPAD 0 and it worked, however for those without NUMPADs it appears there's a problem with the binding to the second mouse button. You'll need to rebind the key.

May 9 2016, 10:53 PM · Arma 3