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May 10 2016

REMINIZER edited Steps To Reproduce on T63136: Speedboat drive alone when hit by a car.
May 10 2016, 12:30 AM · Arma 3

May 9 2016

REMINIZER edited Steps To Reproduce on T61969: Prone front flip.
May 9 2016, 11:37 PM · Arma 3
REMINIZER added a comment to T61961: Stuck running -- can't shoot or anything.

I'll vote up because it's a real issue but it's always come the way you described it, Your issue is not unique but you seems to be one of the few who know the steps to reproduce. Here's the post with the most vote up on the same issue. http://feedback.arma3.com/view.php?id=540 let's concentrate all votes on one so when can be heard.

May 9 2016, 11:37 PM · Arma 3
REMINIZER added a comment to T60959: Chemlights too weak.

I've found the lighting of the chemlight realy awsome but i've used them only once and i think it was nearly 10pm. So you made me want to try them on different hours. I'll vote up when i'm finish testing this one out.

May 9 2016, 10:36 PM · Arma 3
REMINIZER edited Steps To Reproduce on T60609: Add a feature to open weapon on ground inventory (more accesible attachments).
May 9 2016, 9:51 PM · Arma 3
REMINIZER added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

AS a player who did almost 100 hours of flight in take on. I use the same joystick (Saitek X52), I've remove all the joystick dead spot and top the sensitivity in the Arma3 settings and even there I'm no where near to make my nice and quick landing as I'm used to do in take on. But for the rest I give them credit for the overall handling, Rudder in arma2 was really awful.

May 9 2016, 9:40 PM · Arma 3
REMINIZER added a comment to T60167: Many complaints about recoil... Solution: Weapon bi-pods/ weapon resting.

I totally approve that one, i was playing an hour ago, my teammate was pined down by AI and my only way to suppress fire on them was to shot trough a window I wasn't able to manage burst firing. (even though AI doesn't seems to be influence by fire suppression)

May 9 2016, 9:29 PM · Arma 3
REMINIZER added a comment to T60014: Helicopters are too tough.

I approve this one I was on multiplay when a player did a run over me so when he turned back to do an other run I shot him and his AH-9 fell next to me so I hopped in, there where no damage at all so I took it back (battlefield style).

May 9 2016, 7:23 PM · Arma 3
REMINIZER added a comment to T59995: Flashlights of other players and AI are incredibly weak.

Yeah I totaly aprove that point. If you think about a situation where you face an enemy player, you should be able to blind im with or without NVG's and even more with NVG's.

May 9 2016, 7:22 PM · Arma 3
REMINIZER added a comment to T59675: Helicopters autorotate, without rotorblades..

I was testing the A-A missiles with my friend, I took one hit all indication went red a had no more rotors but I was still able to do the auto rotation. The descent was so slow that my friend had the time to lunch another missile, that one didn't do anything on my disabled AH-9. I did a successful landing on a hangar's roof and died when I jumped off...

May 9 2016, 7:08 PM · Arma 3
REMINIZER added a comment to T58940: Get stuck in running forward animation/movement.

I might have found the step to reproduce this bug. I'll copy paste what i wrote in another issue. -- http://feedback.arma3.com/view.php?id=540 --

I might have found a reason. It always bugging when your put your weapon down (using x2 Ctrl) and then you get stuck if you right click for aiming your weapon while walking or running. Best way i've found to solve it it's by pressing v key.

May 9 2016, 4:06 PM · Arma 3
REMINIZER added a comment to T58907: Unable to stop walking forwards.

I might have found a reason. It always bugging when your put your weapon down (using x2 Ctrl) and then you get stuck if you right click for aiming your weapon while walking or running. Best way i've found to solve it it's by pressing v key.

May 9 2016, 4:05 PM · Arma 3