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Today

BIS_fnc_KK claimed T121570: Models without "insignia" selection get insignia randomly applied on some other selection.
Fri, Nov 8, 8:17 AM · Arma 3

Yesterday

BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

Basically a can of worms but I think it can be improved

Thu, Nov 7, 12:13 AM · Arma 3

Wed, Nov 6

BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

I will take another look

Wed, Nov 6, 12:33 AM · Arma 3

Mon, Nov 4

BIS_fnc_KK added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

Does this happen in 2.18 vanilla?

Mon, Nov 4, 10:34 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

Retested with current profiling branch version: 2.18.152307

Mon, Nov 4, 2:06 PM · Arma 3

Sat, Nov 2

BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Need More Info to Feedback.
Sat, Nov 2, 11:37 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

setUnitLoadout will now fail if unit is switching weapon
isSwitchingWeapon command added

Sat, Nov 2, 11:36 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

I cannot reproduce this bug

Sat, Nov 2, 9:17 PM · Arma 3
BIS_fnc_KK closed T186081: mrpcgame as Resolved.
Sat, Nov 2, 6:35 PM
BIS_fnc_KK claimed T186076: Add support for custom marker color format to Eden Editor.
Sat, Nov 2, 6:26 PM · Arma 3

Fri, Nov 1

BIS_fnc_KK claimed T182822: Script errors related to format command optimizations.
Fri, Nov 1, 8:26 PM · Arma 3
BIS_fnc_KK added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).

Is the grid position not matching map grid square?

Fri, Nov 1, 8:24 PM · Arma 3

Mon, Oct 28

BIS_fnc_KK changed the status of T185042: RGBA for setMarkerColor and setMarkerColorLocal from New to Feedback.
Mon, Oct 28, 8:37 PM · Arma 3
BIS_fnc_KK added a comment to T185042: RGBA for setMarkerColor and setMarkerColorLocal.

Revision: 152328

Mon, Oct 28, 8:37 PM · Arma 3
BIS_fnc_KK claimed T185042: RGBA for setMarkerColor and setMarkerColorLocal.
Mon, Oct 28, 6:57 PM · Arma 3
BIS_fnc_KK changed the status of T171318: Commands to return default hidden selection textures and materials from New to Feedback.
Mon, Oct 28, 12:12 AM · Arma 3
BIS_fnc_KK added a comment to T171318: Commands to return default hidden selection textures and materials.

Revision: 152324
player setObjectTexture [0, "#reset"]; - sets default texture
player setObjectMaterial [0, "#reset"]; - sets default material

Mon, Oct 28, 12:12 AM · Arma 3

Sun, Oct 27

BIS_fnc_KK added a comment to T171318: Commands to return default hidden selection textures and materials.

Revision: 152324
player getObjectTextures []; - default textures

Sun, Oct 27, 8:38 PM · Arma 3
BIS_fnc_KK changed the status of T185884: getObjectTextures and getObjectsMaterials dont work on simple objects from New to Feedback.
Sun, Oct 27, 12:52 PM · Arma 3
BIS_fnc_KK added a comment to T185884: getObjectTextures and getObjectsMaterials dont work on simple objects.

Revision: 152322

Sun, Oct 27, 12:52 PM · Arma 3
BIS_fnc_KK claimed T171318: Commands to return default hidden selection textures and materials.
Sun, Oct 27, 12:39 PM · Arma 3
BIS_fnc_KK claimed T185884: getObjectTextures and getObjectsMaterials dont work on simple objects.
Sun, Oct 27, 9:53 AM · Arma 3

Fri, Oct 25

BIS_fnc_KK placed T185296: customChat command does not work up for grabs.
Fri, Oct 25, 6:41 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

Revision: 152319

Fri, Oct 25, 6:41 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

Ok the problem is that after player is removed from the channel, this channel is muted so customchat doesnt work, when player is added back the channel is made audible again but not immediately, this is why adding sleep before customchat works. I will force it to update quicker

Fri, Oct 25, 6:11 PM · Arma 3
BIS_fnc_KK claimed T185296: customChat command does not work.
Fri, Oct 25, 3:34 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

If you wait after adding or removing player before sending chat it works. I am going too see if this can be improved

Fri, Oct 25, 3:33 PM · Arma 3

Tue, Oct 22

BIS_fnc_KK claimed T179189: Remote Control breaks AI aiming after release..
Tue, Oct 22, 9:43 PM · Arma 3
BIS_fnc_KK changed the status of T185618: Local vehicles and getting object "velocity" from New to Feedback.
Tue, Oct 22, 4:00 PM · Arma 3
BIS_fnc_KK added a comment to T185618: Local vehicles and getting object "velocity" .

Revision: 152303

Tue, Oct 22, 4:00 PM · Arma 3
BIS_fnc_KK added a comment to T185618: Local vehicles and getting object "velocity" .

14:25:57 "Client applied velocity [0,0,100]"
14:25:57 "Server applied velocity [0,0,100]"
14:25:57 "Client velocity [0,0,94.8551]"
14:25:57 "Client velocityModelSpace [-54.7455,-54.7723,54.776]"
14:25:57 "Server velocity [0,0,94.8551]"
14:25:57 "Server velocityModelSpace [-54.63,-54.6486,55.0144]"
14:26:06 "Client applied velocity [0,0,100]"
14:26:07 "Server applied velocity [0,0,99.9183]"
14:26:07 "Client velocity [0,0,95.0184]"
14:26:07 "Client velocityModelSpace [-54.8397,-54.8667,54.8703]"
14:26:07 "Server velocity [0,0,94.9368]"
14:26:07 "Server velocityModelSpace [-54.583,-54.6015,54.967]"

Tue, Oct 22, 3:26 PM · Arma 3
BIS_fnc_KK claimed T185618: Local vehicles and getting object "velocity" .
Tue, Oct 22, 1:25 AM · Arma 3

Sat, Oct 19

BIS_fnc_KK changed the status of T185567: UnitKilled EH breaking regular Killed EH from New to Feedback.
Sat, Oct 19, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T185567: UnitKilled EH breaking regular Killed EH.

Revision: 152295

Sat, Oct 19, 1:42 PM · Arma 3
BIS_fnc_KK claimed T185567: UnitKilled EH breaking regular Killed EH.
Sat, Oct 19, 1:31 PM · Arma 3

Fri, Oct 18

BIS_fnc_KK changed the status of T185475: Alternative syntax of createUnit accepting local variables in init from New to Feedback.
Fri, Oct 18, 10:34 PM · Arma 3
BIS_fnc_KK added a comment to T185475: Alternative syntax of createUnit accepting local variables in init.

Revision: 152294

Fri, Oct 18, 10:34 PM · Arma 3

Thu, Oct 17

BIS_fnc_KK changed the status of T185327: SOGPF Hut susceptible to small arms fire since 2.18 update from New to Feedback.
Thu, Oct 17, 5:59 PM · Arma 3
BIS_fnc_KK added a comment to T185327: SOGPF Hut susceptible to small arms fire since 2.18 update.

rev 152283

Thu, Oct 17, 5:59 PM · Arma 3
BIS_fnc_KK added a comment to T185327: SOGPF Hut susceptible to small arms fire since 2.18 update.

I found the revision when something changed that caused this, but this was back in May, you guys dont use dev at all?

Thu, Oct 17, 1:08 AM · Arma 3

Wed, Oct 16

BIS_fnc_KK closed T128064: Side error while unconscious as Resolved.
Wed, Oct 16, 8:02 PM · Arma 3
BIS_fnc_KK added a comment to T128064: Side error while unconscious.

This is not a bug, side of dead or unconcious player is CIV, use

Wed, Oct 16, 8:02 PM · Arma 3

Tue, Oct 15

BIS_fnc_KK added a comment to T185327: SOGPF Hut susceptible to small arms fire since 2.18 update.

I will let you know after I try with the actual hut, I have the CDLC now

Tue, Oct 15, 10:01 PM · Arma 3

Mon, Oct 14

BIS_fnc_KK added a comment to T185327: SOGPF Hut susceptible to small arms fire since 2.18 update.

the damage starts happening with 12.7mm, but that is expected

Mon, Oct 14, 11:49 PM · Arma 3
BIS_fnc_KK added a comment to T185327: SOGPF Hut susceptible to small arms fire since 2.18 update.

I can dismantle a building with 0.6 armor hit point with MG but not rifle and it is the same for me on 2.16 and 2.18

Mon, Oct 14, 11:31 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

works in internal, try profiling should be fixed there too

Mon, Oct 14, 10:50 PM · Arma 3

Thu, Oct 10

BIS_fnc_KK added a comment to T185238: Version 2.18 Incorrect custom radio! RPT spam.

fixed in internal

Thu, Oct 10, 4:28 PM · Arma 3
BIS_fnc_KK added a comment to T185251: config error since your new update techrep#00056.

If this is related to uniform then there is a fix in works

Thu, Oct 10, 12:54 AM · Arma 3

Wed, Oct 9

BIS_fnc_KK changed the status of T185228: 2.18 Autonomous toggle on UAV not working from Assigned to Feedback.
Wed, Oct 9, 9:27 PM · Arma 3
BIS_fnc_KK added a comment to T185228: 2.18 Autonomous toggle on UAV not working.

Revision: 152256

Wed, Oct 9, 9:27 PM · Arma 3
BIS_fnc_KK changed the status of T185228: 2.18 Autonomous toggle on UAV not working from New to Assigned.
Wed, Oct 9, 7:34 PM · Arma 3
BIS_fnc_KK added a comment to T185228: 2.18 Autonomous toggle on UAV not working.
Wed, Oct 9, 7:34 PM · Arma 3

Aug 22 2024

BIS_fnc_KK claimed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Aug 22 2024, 3:20 PM · Arma 3

Aug 16 2024

BIS_fnc_KK reassigned T183544: "_thisScript" variable not available in Waypoint scripts from BIS_fnc_KK to dedmen.
Aug 16 2024, 12:50 PM · Arma 3

Aug 12 2024

BIS_fnc_KK changed the status of T183544: "_thisScript" variable not available in Waypoint scripts from New to Need More Info.
Aug 12 2024, 2:24 AM · Arma 3
BIS_fnc_KK added a comment to T183544: "_thisScript" variable not available in Waypoint scripts.

Why do you need the _thisscript in here?

Aug 12 2024, 2:23 AM · Arma 3

Aug 11 2024

BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

Vehicle chat changes reverted due to alternative use cases for the channel Revision: 152113

Aug 11 2024, 3:29 PM · Arma 3

Aug 10 2024

BIS_fnc_KK closed T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK closed T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK closed T182892: HandleHeal ignores return value as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK claimed T183544: "_thisScript" variable not available in Waypoint scripts.
Aug 10 2024, 8:44 PM · Arma 3

Aug 5 2024

BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

With standard marker tools available on the map

Aug 5 2024, 11:54 PM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:21 PM · Arma 3
BIS_fnc_KK changed the status of T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels from New to Feedback.
Aug 5 2024, 1:18 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

Revision: 152084

Aug 5 2024, 1:18 PM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

is the marker created with dir 0?

Aug 5 2024, 12:00 AM · Arma 3

Aug 4 2024

BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

1, 2 yes
3 no

Aug 4 2024, 1:16 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56551 on T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Aug 4 2024, 1:15 AM · Arma 3

Aug 3 2024

BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect

Aug 3 2024, 9:16 PM · Arma 3

Aug 1 2024

BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

rev 152072

Aug 1 2024, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Ok, a compromise, both drawRectangle and drawElipse will be defaulted to follow map but will have optional bool not to follow, since the most common usage is to mark area so it doesnt make sense it will not rotate with map. drawIcon will not be changed, because most common use to mark something with icon you want to stay vertical like tactical ping for example. This could be changed with adding ctrlMapDir to angle

Aug 1 2024, 8:31 PM · Arma 3

Jul 31 2024

BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from Need More Info to Feedback.
Jul 31 2024, 9:08 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think its better to bite the bullet and fix this, make drawRectangle/drawEllipse/drawIcon treat angle as world angle rather than UI angle, same as markers currently do.

Jul 31 2024, 9:07 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

The ping should be fixed in Revision: 152064

Jul 31 2024, 9:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56546 on T165080: Side panel gps map icons rotating incorrectly.
Jul 31 2024, 8:49 PM · Arma 3
BIS_fnc_KK added a comment to T182822: Script errors related to format command optimizations.

this has been fixed already, please double check before making new tickets

Jul 31 2024, 5:39 PM · Arma 3
BIS_fnc_KK closed T183242: Zeus Error Codes as Resolved.
Jul 31 2024, 5:35 PM · Arma 3
BIS_fnc_KK added a comment to T183242: Zeus Error Codes.

apparently this was fixed on 12th of July so it should have been in the dev after that, this ticket is dated 30th of July. The debriefing was also fixed awhile ago.

Jul 31 2024, 5:31 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

yes I can hardly hear it, but the controller value is 0 so it is some sound engine problem which Im not sure I can fix

Jul 31 2024, 4:32 PM · Arma 3
BIS_fnc_KK changed the status of T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that from Assigned to Feedback.
Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

boolean is now true when medic

Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK changed the status of T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle from Need More Info to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK changed the status of T182892: HandleHeal ignores return value from New to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T182892: HandleHeal ignores return value.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3

Jul 30 2024

BIS_fnc_KK claimed T183242: Zeus Error Codes.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK claimed T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK claimed T182892: HandleHeal ignores return value.
Jul 30 2024, 11:06 PM · Arma 3
BIS_fnc_KK reopened T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that as "Assigned".
Jul 30 2024, 11:03 PM · Arma 3
BIS_fnc_KK claimed T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.
Jul 30 2024, 11:03 PM · Arma 3
BIS_fnc_KK closed T76889: HadleHeal EH Doesnt work in multiplayer as Resolved.
Jul 30 2024, 10:49 PM · Arma 3
BIS_fnc_KK added a comment to T76889: HadleHeal EH Doesnt work in multiplayer.

HangleHeal should be attached to the injured and will only be triggered where healer is LOCAL. So adding it in init field of the unit is ok

Jul 30 2024, 10:49 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

not sure what the video shows, I tested it just now on onternal no issues

Jul 30 2024, 10:38 PM · Arma 3