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Feb 6 2024

Geez changed the status of T178868: The SKS new sound from New to Feedback.
Feb 6 2024, 10:42 AM · DayZ Xbox
Geez changed the status of T178867: Vega shotgun from New to Feedback.
Feb 6 2024, 10:42 AM · DayZ Xbox
Geez changed the status of T178866: Chest armor from New to Feedback.
Feb 6 2024, 10:42 AM · DayZ Xbox
Geez changed the status of T178865: Military helmets from New to Feedback.
Feb 6 2024, 10:41 AM · DayZ Xbox
Geez changed the status of T178864: Trip wire from New to Awaiting internal Testing.
Feb 6 2024, 10:41 AM · DayZ Xbox
Geez changed the status of T178862: Experimental servers from New to Reviewed.
Feb 6 2024, 10:41 AM · DayZ Xbox
Geez changed the status of T178861: Vega shotgun and other shotguns from New to Reviewed.
Feb 6 2024, 10:41 AM · DayZ Xbox
Geez changed the status of T178845: Server Selection from New to Feedback.
Feb 6 2024, 10:40 AM · DayZ Xbox
Geez changed the status of T178844: Stone Circle for Fireplaces from New to Feedback.
Feb 6 2024, 10:40 AM · DayZ Xbox
Geez closed T178847: Pear Are Spawning where there's no pear trees at NWAF as Resolved.

Resolved for 1.24 stable.

Feb 6 2024, 10:40 AM · DayZ Xbox
Geez changed the status of T178898: Issue with Xbox UK servers from New to Reviewed.

Hello Mezcil.
This seems like an issue on your network as it is unable to communicate with the server properly.

Feb 6 2024, 10:39 AM · DayZ Xbox
Geez changed the status of T178206: Materials not spawning correctly from Awaiting internal Testing to Acknowledged.
Feb 6 2024, 10:07 AM · DayZ Xbox
Mezcil added a comment to T178898: Issue with Xbox UK servers .
Feb 6 2024, 4:11 AM · DayZ Xbox
Mezcil added a comment to T178898: Issue with Xbox UK servers .

Feb 6 2024, 4:06 AM · DayZ Xbox
Mezcil created T178898: Issue with Xbox UK servers .
Feb 6 2024, 3:51 AM · DayZ Xbox

Feb 5 2024

XMC_Cross created T178894: Object Spawner.
Feb 5 2024, 8:01 PM · DayZ Xbox
XMC_Cross added a comment to T177988: Performance Feature Request .

I love this idea; I had a player base big box, and it was causing lag in that area. It would help a lot of servers if this was implemented.

Feb 5 2024, 7:34 PM · DayZ Xbox
XMC_Cross created T178889: Crossbow Optics.
Feb 5 2024, 3:54 PM · DayZ Xbox
AaaB added a comment to T178872: SeriesX Login/Loading trouble.

The same problem

Feb 5 2024, 3:22 PM · DayZ Xbox
Wastelander6 added a comment to T178206: Materials not spawning correctly.

@Geez Any idea if this got tested?

Feb 5 2024, 1:39 PM · DayZ Xbox
XMC_Cross added a comment to T178868: The SKS new sound.

It actually sounds closely like an SK 59/66

Feb 5 2024, 9:44 AM · DayZ Xbox
SurvivorVIctor created T178876: Crashing/not loading .
Feb 5 2024, 5:23 AM · DayZ Xbox
ScoffOfDisgust added a comment to T176852: Unplayable lag at peak hours on official.

From about 3pm to 12pm every server I play on is very laggy with huge delays with everything from bullet hits to opening doors. This has been very consistent for a long time now. This makes the game unplayable because I don't want to get into any fights with players or zombies.. I love the added content with every update but if I could give it all up for the best performance, I would. Being the competitive nature of the game, DayZ has a huge demand for smooth gameplay and fairness. It's devastating to have spent hours building up a character, getting into a shoot-out and not having shots register, doors not responding when you need cover, zombies glitching all over the place, guns having a delay on reloads etc.
I love this game. But it's a huge hassle having to situate my play time in the early mornings or the graveyard hours.
There must be something the devs can do to balance the servers more during times of high traffic? I feel like the game is only getting more popular so I suspect this is only going to get worse.

Feb 5 2024, 4:08 AM · DayZ Xbox

Feb 4 2024

Luisz4891 set Operating System Version to XBOX Series X on T178872: SeriesX Login/Loading trouble.
Feb 4 2024, 11:38 PM · DayZ Xbox
Luisz4891 created T178872: SeriesX Login/Loading trouble.
Feb 4 2024, 11:36 PM · DayZ Xbox
cflynn93 created T178871: Road assets missing/not loading on EU DE3858.
Feb 4 2024, 10:57 PM · DayZ Xbox
Phenix410 created T178868: The SKS new sound.
Feb 4 2024, 6:38 PM · DayZ Xbox
Phenix410 created T178867: Vega shotgun.
Feb 4 2024, 6:35 PM · DayZ Xbox
Phenix410 created T178866: Chest armor.
Feb 4 2024, 6:31 PM · DayZ Xbox
Phenix410 created T178865: Military helmets.
Feb 4 2024, 6:25 PM · DayZ Xbox
Phenix410 created T178864: Trip wire.
Feb 4 2024, 6:20 PM · DayZ Xbox
Phenix410 created T178862: Experimental servers.
Feb 4 2024, 6:15 PM · DayZ Xbox
Phenix410 created T178861: Vega shotgun and other shotguns.
Feb 4 2024, 6:09 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

definitely need to sort your hardware situation lol{F3792919}

Feb 4 2024, 2:51 AM · DayZ Xbox
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

definitely need to sort your hardware situation lol{F3792919}

Feb 4 2024, 1:08 AM · DayZ Xbox

Feb 3 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Image posted in the previous message shows how Nitrado displays CPU usage.

Feb 3 2024, 11:41 PM · DayZ Xbox
TheDevilsKnock added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 11:30 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 7:00 PM · DayZ Xbox
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 6:45 PM · DayZ Xbox
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Those dips are the likely result of higher memory usage from prolonged server uptime, it happens regardless of an fps limiter.

Feb 3 2024, 6:39 PM · DayZ Xbox
XMC_Cross created T178847: Pear Are Spawning where there's no pear trees at NWAF.
Feb 3 2024, 9:53 AM · DayZ Xbox
XMC_Cross created T178845: Server Selection.
Feb 3 2024, 7:24 AM · DayZ Xbox
XMC_Cross created T178844: Stone Circle for Fireplaces.
Feb 3 2024, 7:16 AM · DayZ Xbox

Feb 2 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Yes, if you are experiencing red server performance symbol, that means the fps is lower than 15, which is very obvious for players. That can be attributed to unoptimized economy files, as well as the machine it's running on.

Feb 2 2024, 3:01 PM · DayZ Xbox
Geez changed the status of T178829: NWAF Missing on the in-game Map from New to Awaiting internal Testing.
Feb 2 2024, 12:48 PM · DayZ Xbox
Geez changed the status of T178828: Old tree bug / glitch from New to Awaiting internal Testing.
Feb 2 2024, 12:48 PM · DayZ Xbox
Geez changed the status of T178827: Bug in log file with Flag_ from New to Awaiting internal Testing.
Feb 2 2024, 12:47 PM · DayZ Xbox
Geez changed the status of T178820: Corrupted data, continuous from New to Awaiting internal Testing.
Feb 2 2024, 12:47 PM · DayZ Xbox
Geez changed the status of T178480: 1PP resets upon death from Feedback to Need More Info.

Hello MyrthGraal.
Just to check that we understand correctly. Is the issue that you are in first person view and upon dying and respawning you are in third person view? If so, can you still reproduce the issue? And could it be server specific?

Feb 2 2024, 12:39 PM · DayZ Xbox
Geez closed T178666: No server ping as Resolved.

Hello JoeGrizzly234.
Currently we lack infrastructure to implement this.
Regards,
Geez

Feb 2 2024, 12:38 PM · DayZ Xbox
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Wow, there is SO much misinformation in the title post. I run 10 modded 127 pop servers with fps limited at 60 for months now, there is no difference other than exactly what Geez said (less CPU usage).

Feb 2 2024, 10:00 AM · DayZ Xbox
Wastelander6 added a comment to T173683: Humvee Hood wil not attach.

@XMC_Cross doesn't help official servers or servers that only use handheld controller. These servers need an actual hood slot on the inventory screen.

Feb 2 2024, 9:05 AM · DayZ Xbox
Scronkyy added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Thanks for the clarification, Geez. It appears I might have misdiagnosed the issue, attributing it to the launch parameter when, in fact, it could actually be related to inadequate hardware on the host machine.

Feb 2 2024, 8:31 AM · DayZ Xbox
XMC_Cross created T178829: NWAF Missing on the in-game Map.
Feb 2 2024, 5:00 AM · DayZ Xbox
Hoshbraun added a comment to T175786: Incorrect info about type (flag name) in log file.

No, same issue

Feb 2 2024, 4:51 AM · DayZ Xbox
Hoshbraun added a comment to T173683: Humvee Hood wil not attach.

+1 please add option to attach hood

Feb 2 2024, 4:50 AM · DayZ Xbox
Hoshbraun created T178828: Old tree bug / glitch.
Feb 2 2024, 4:49 AM · DayZ Xbox
Hoshbraun created T178827: Bug in log file with Flag_.
Feb 2 2024, 4:43 AM · DayZ Xbox
XMC_Cross added a comment to T173683: Humvee Hood wil not attach.

IF it's a keyboard and mouse server, you can attach the hood my placing the hood in the inventory of the Humvee, then dragging the hood to the name of the inventory category and it will be attached to the Humvee.

Feb 2 2024, 2:12 AM · DayZ Xbox

Feb 1 2024

Victory79 added a comment to T178820: Corrupted data, continuous .

Submitted player id for deletion to dayz.com

Feb 1 2024, 10:29 PM · DayZ Xbox
Victory79 changed Severity from severity:none to severity:major on T178820: Corrupted data, continuous .
Feb 1 2024, 10:23 PM · DayZ Xbox
Victory79 created T178820: Corrupted data, continuous .
Feb 1 2024, 7:19 PM · DayZ Xbox
Dafftronic420 added a comment to T173683: Humvee Hood wil not attach.

Still a problem on PS5...

Feb 1 2024, 11:39 AM · DayZ Xbox
Geez merged Restricted Maniphest Task into T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
Feb 1 2024, 10:08 AM · DayZ Xbox

Jan 31 2024

Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Tickrate is not directly tied to server FPS as long as they are above 30 FPS.

Jan 31 2024, 5:13 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

As morgoth0 cited above from RPT output, average server FPS over 8,000. That is the "tick rate". What OP suggests is the limitFPS command is choking the tick rate not just the server FPS you refer to. It is called FPS in the RPT but its not the same thing.

Jan 31 2024, 4:43 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

The function OP referenced appears to limit FPS / tick rate server side.

Yes, we are aware, and the explanation I have provided still stands. The servers are designed to run at around 60 fps server side.

As morgoth0 cited above from RPT output, average server FPS over 8,000. That is the "tick rate". What OP suggests is the limitFPS command is choking the tick rate not just the server FPS you refer to. It is called FPS in the RPT but its not the same thing.

Jan 31 2024, 4:29 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

The function OP referenced appears to limit FPS / tick rate server side.

Yes, we are aware, and the explanation I have provided still stands. The servers are designed to run at around 60 fps server side.

Jan 31 2024, 4:12 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

The function OP referenced appears to limit FPS / tick rate server side.

Jan 31 2024, 4:01 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

No, we are talking about server FPS as well. Anything above 100 server FPS should have pure placebo effect and will unnecessarily exhaust CPU.

Also our wiki does not seem to mention anything about 1000fps? https://community.bistudio.com/wiki/DayZ:Server_Configuration

Jan 31 2024, 3:57 PM · DayZ Xbox
morgoth0 added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

No, we are talking about server FPS as well. Anything above 100 server FPS should have pure placebo effect and will unnecessarily exhaust CPU.

Also our wiki does not seem to mention anything about 1000fps? https://community.bistudio.com/wiki/DayZ:Server_Configuration

Jan 31 2024, 3:28 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Also as mentioned above

If you experience performance or synchronization issues please report specific situations, ideally with reproduction steps and detailed description, to separate Feedback tracker tickets and we will investigate them.

Jan 31 2024, 1:25 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

Jan 31 2024, 1:23 PM · DayZ Xbox
Gobs added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I believe OP is refering to server side FPS / tick rate being limited by this function, not the client side FPS. Yes, client side may be capped to 60 FPS but server side requires much, much higher FPS / tick rate, in the thousands (minimum) or server operation is severely throttled and as OP suggests highly unstable. That performance of Nitrado hosted DayZ servers is highly unstable is beyond dispute. Please look into this further.

Jan 31 2024, 1:20 PM · DayZ Xbox
Geez changed the status of T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. from New to Reviewed.
Jan 31 2024, 12:22 PM · DayZ Xbox
Geez added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Hello Scronkyy.
DayZ servers are designed to run around 60 FPS. Raising the value higher won't have any effect on how the server app itself runs and will only exhaust CPU resources unnecessarily.

Jan 31 2024, 12:22 PM · DayZ Xbox
Scronkyy created T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .
Jan 31 2024, 11:02 AM · DayZ Xbox
VasiliPrtogN created T178798: Bullet glitch spots in Police Departments.
Jan 31 2024, 10:02 AM · DayZ Xbox
XMC_Cross added a comment to T177841: Dechance ignores Loot Max on Event Items.

@Geez Is this resolved for 1.24 experimental?

Jan 31 2024, 6:19 AM · DayZ Xbox
TheDevilsKnock added a comment to T178253: Nitrado API Timeout .

@TheDevilsKnock

Any new developments on your end?

Jan 31 2024, 12:38 AM · DayZ Xbox

Jan 30 2024

Geez changed the status of T178774: Log file bug - not creating new log on restart from New to Awaiting internal Testing.
Jan 30 2024, 1:27 PM · DayZ Xbox
Geez changed the status of T178773: Log inconsistency - disconnects from New to Awaiting internal Testing.
Jan 30 2024, 1:27 PM · DayZ Xbox
Geez changed the status of T178772: Log inconsistency - connection logs from New to Awaiting internal Testing.
Jan 30 2024, 1:26 PM · DayZ Xbox
Geez changed the status of T178771: Log inconsistency - quotes around player names from New to Awaiting internal Testing.
Jan 30 2024, 1:26 PM · DayZ Xbox
Geez added a comment to T178253: Nitrado API Timeout .

Any new developments on your end?

Jan 30 2024, 1:03 PM · DayZ Xbox
nxck69_ added a comment to T177158: Log inconsistency - quotes around player names.
		if ( identity ) 	// return partial message even if it fails to fetch identity 
		{
			//return "Player \"" + "Unknown/Dead Entity" + "\" (id=" + "Unknown" + " pos=<" +  m_PosArray[0] + ", " + m_PosArray[1] + ", " + m_PosArray[2] + ">)";
			m_PlayerName = "\"" + identity.GetName() + "\"";
			m_Pid = identity.GetId();
		}
		else
		{
			m_PlayerName = player.GetCachedName(); // should be "\"" + player.GetCachedName() + "\""
			m_Pid = player.GetCachedID();
		}

in pluginadminlog.c the quotes are missing in the else statement when getting the cachedname

Jan 30 2024, 10:16 AM · DayZ Xbox
nxck69_ added a comment to T176940: Suicide Log Inconsistency.

are there any news regarding this?

Jan 30 2024, 10:14 AM · DayZ Xbox
nxck69_ added a comment to T178774: Log file bug - not creating new log on restart.

Also shows the other issue that some flag names are displayed as Flag_Base

Jan 30 2024, 7:25 AM · DayZ Xbox

Jan 29 2024

Kamikaze added a comment to T178253: Nitrado API Timeout .

It would be great if we could upload files(bans/whitelist) using FTP because the API still gives errors (like 500/502/504) from time to time, although not as often as before. Having the option to upload files this way would be a good backup plan for when other things go wrong. I know it's a big request, but I've been running servers for over 7 years, and dealing with troublemakers has always been a challenge. The recent issues with the Nitrado API have only made it harder. I hope you can consider this feedback.

Jan 29 2024, 10:41 PM · DayZ Xbox
Kamikaze added a comment to T178774: Log file bug - not creating new log on restart.

I have this issue at times as well, with servers with little or no activity see the log example below

Jan 29 2024, 10:25 PM · DayZ Xbox
nxck69_ created T178774: Log file bug - not creating new log on restart.
Jan 29 2024, 9:31 PM · DayZ Xbox
nxck69_ added a comment to T175786: Incorrect info about type (flag name) in log file.

any update?

Jan 29 2024, 9:29 PM · DayZ Xbox
nxck69_ created T178773: Log inconsistency - disconnects .
Jan 29 2024, 9:28 PM · DayZ Xbox
nxck69_ created T178772: Log inconsistency - connection logs.
Jan 29 2024, 9:26 PM · DayZ Xbox
nxck69_ created T178771: Log inconsistency - quotes around player names.
Jan 29 2024, 9:25 PM · DayZ Xbox
Geez closed T178732: Official Server MI-8650 not showing as Resolved.
Jan 29 2024, 10:35 AM · DayZ Xbox
Geez changed the status of T178720: Issue with HUD from New to Awaiting internal Testing.
Jan 29 2024, 10:11 AM · DayZ Xbox
takeexamsforme added a comment to T178454: 2 xbox characters.
Jan 29 2024, 10:02 AM · DayZ Xbox

Jan 28 2024

H3OSS created T178732: Official Server MI-8650 not showing.
Jan 28 2024, 6:18 AM · DayZ Xbox
Kenny_Cash added a comment to T178454: 2 xbox characters.

Oh OK i get it thanks mate. I'm sure it never was like that.. only problem is that nobody plays 1pp offical

Jan 28 2024, 5:10 AM · DayZ Xbox