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May 11 2016

wyzeguy69 edited Steps To Reproduce on T106922: Character failed to load, needs to be reset..
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106922: Character failed to load, needs to be reset.: DayZ.
May 11 2016, 3:19 AM · DayZ
Zyryanoff added a comment to T106921: Cheter kills players.

Maybe he is not cheater - maybe he just duped items like thousands of people do?

May 11 2016, 3:19 AM · DayZ
Paper26 added a comment to T106921: Cheter kills players.

Possible fix against duped items:

EACH item needs to have an ID (per hive).
So, if there is a ID 2 times > server needs to delete it!

May 11 2016, 3:19 AM · DayZ
WarhammerUA added a comment to T106921: Cheter kills players.

I played with my friend, 2nd and 3rd his scr-ts.

May 11 2016, 3:19 AM · DayZ
Paper26 added a comment to T106921: Cheter kills players.

This are his steam-profiles:

http://steamcommunity.com/profiles/76561198133771878

http://steamcommunity.com/profiles/76561198069938512

May 11 2016, 3:19 AM · DayZ
WarhammerUA edited Steps To Reproduce on T106921: Cheter kills players.
May 11 2016, 3:19 AM · DayZ
Bohemia updated subscribers of T106921: Cheter kills players.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106921: Cheter kills players: DayZ.
May 11 2016, 3:19 AM · DayZ
SgtPotatoes added a comment to T106920: Loading Animation - Mosin.

This has been bothering me, too. It's excessively noisy as well.

May 11 2016, 3:19 AM · DayZ
KahLeeb edited Steps To Reproduce on T106920: Loading Animation - Mosin.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106920: Loading Animation - Mosin: DayZ.
May 11 2016, 3:19 AM · DayZ
KahLeeb edited Additional Information on T106919: Weapon Reload - Functional Inacuracy.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106919: Weapon Reload - Functional Inacuracy: DayZ.
May 11 2016, 3:19 AM · DayZ
JStewart added a comment to T106918: stuck in big building in dubky.

Thanks, that one was better :) Your problem should now be solved, but in case you encounter any further problems, please feel free to open up a new ticket in the Feedback Tracker.

Regards,
JStewart

May 11 2016, 3:19 AM · DayZ
JStewart added a comment to T106918: stuck in big building in dubky.

Thanks for sending in the screenshot. The id that you submitted does not seem to be recognized anywhere. Can you confirm if you submitted the correct one?

May 11 2016, 3:19 AM · DayZ
stuckschmi added a comment to T106918: stuck in big building in dubky.

hmm oh yeah please try this one:
http://steamcommunity.com/profiles/76561198067843552

May 11 2016, 3:19 AM · DayZ
JStewart added a comment to T106918: stuck in big building in dubky.

Would it be possible for you to attach a screenshot of the location of the debris as well please?

May 11 2016, 3:19 AM · DayZ
stuckschmi added a comment to T106918: stuck in big building in dubky.

Thanks for your answer,

here my id: 765611980678435528 .
Screenshot added, the debris is in every entrance hall of the huge buildings in Dubky.

May 11 2016, 3:19 AM · DayZ
JStewart added a comment to T106918: stuck in big building in dubky.

Hello,

Sorry to hear about your trouble. If you send me a link to your Steam profile, I'll have a look at it. Example: "http://steamcommunity.com/id/xxxxxxxxxx/"

Also, please let me know if your character is on a "1st/3rd Person" or a "1st Person" server.

If you prefer to send your Steam ID url in a private message, you can click the "Make Private" button to the left of your message after you click the button labeled "Add Note".

Thanks,
JStewart

May 11 2016, 3:19 AM · DayZ
stuckschmi edited Steps To Reproduce on T106918: stuck in big building in dubky.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106918: stuck in big building in dubky: DayZ.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106917: bad truck spawn in Zelenogorsk (.52): DayZ.
May 11 2016, 3:19 AM · DayZ
andy added a comment to T106917: bad truck spawn in Zelenogorsk (.52).

Hey johndoe5828 and thanks for the report.
This is actually a problem with the gate you are trying to go through rather than the spawn location, however we are currently looking into it - please be patient.
Thank you,
Andy

May 11 2016, 3:19 AM · DayZ
johndoe5828 set Category to category:items on T106917: bad truck spawn in Zelenogorsk (.52).
May 11 2016, 3:19 AM · DayZ
JStewart added a comment to T106916: lost my char aftre dc at drtiving a car.

Hello,

Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the problem related to character save loss and they'll be working on fixing it.

Closing as duplicate of #78.

Regards,
JStewart

May 11 2016, 3:19 AM · DayZ
sesomaru edited Steps To Reproduce on T106916: lost my char aftre dc at drtiving a car.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106916: lost my char aftre dc at drtiving a car: DayZ.
May 11 2016, 3:19 AM · DayZ
andy added a comment to T106915: Incorrectly holding arrow.

Hi MaxComrade and thank you for your report.
The designers have decided, that holding arrows and bolts in hand will not be possible for now, which should take care of this issue.
Regards,
Andy

May 11 2016, 3:19 AM · DayZ
MaxComrade added a comment to T106915: Incorrectly holding arrow.

Same for "Bolt".

May 11 2016, 3:19 AM · DayZ
MaxComrade edited Steps To Reproduce on T106915: Incorrectly holding arrow.
May 11 2016, 3:19 AM · DayZ
Bohemia added a project to T106915: Incorrectly holding arrow: DayZ.
May 11 2016, 3:19 AM · DayZ
tyronetyrese added a comment to T106914: website that supplies hacks for your game.

God damn the game is unplayable because of this shit, but the devs are always worrying about duping instead of hackers.

May 11 2016, 3:19 AM · DayZ
infamousrising edited Additional Information on T106914: website that supplies hacks for your game.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106914: website that supplies hacks for your game: DayZ.
May 11 2016, 3:18 AM · DayZ
SgtPotatoes added a comment to T106914: website that supplies hacks for your game.

+1 for visibility.

May 11 2016, 3:18 AM · DayZ
andy added a comment to T106913: Hands shaking.

Hi JustCaused and thanks for your report.
We are aware that this can be fixed by warming the character up, but it definitely should not take this much time and heat. We are investigating the problem (#0020179).
Regards,
Andy

May 11 2016, 3:18 AM · DayZ
JustCaused added a comment to T106913: Hands shaking.

This bug was fixed when I made 4 fires in garage, stood there for 1 minute and then I got a few burns. I am still alive, and shaking is gone!

May 11 2016, 3:18 AM · DayZ
JustCaused added a comment to T106913: Hands shaking.

Thanks, will try that! :D

May 11 2016, 3:18 AM · DayZ
aktymel added a comment to T106913: Hands shaking.

well just make 3-6 fires and wait for some time and the hand shaking will go away ;) i believe its cause is being tired

May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106913: Hands shaking.

before posting, look into all the other same issues ;)

May 11 2016, 3:18 AM · DayZ
JustCaused added a comment to T106913: Hands shaking.

I know that they exsist, I just want to remind devs that this is so annoying.

May 11 2016, 3:18 AM · DayZ
ViciousRush set Category to category:characters on T106912: Shaking when scoped in.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106913: Hands shaking: DayZ.
May 11 2016, 3:18 AM · DayZ
JustCaused set Category to category:animations on T106913: Hands shaking.
May 11 2016, 3:18 AM · DayZ
TheAmazingAussie added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

Yes, that did help Darcion! :)

My point was is that the ammo for the guns I listed is only military, even though there is civilian guns which take that ammo.

May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

there will be a completely overhaul, so you dont have to search the right buildings/vehicles.

more and dangerous weapons and ammo will be central or at the edge northwest of chernarus.

now you can find all kinds off ammunition on vehicle but the magazines are a bit more rare.

some changes are possible in:

Q1
Central economy (advanced loot distribution)

hope it will help some guys here :)

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106912: Shaking when scoped in: DayZ.
May 11 2016, 3:18 AM · DayZ
cs_wolf added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

Agreed!

May 11 2016, 3:18 AM · DayZ
lagrange added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

gun distribution is good. ammo, not so much. magazines for civ weapons are ridiculously rare too.

May 11 2016, 3:18 AM · DayZ
MaxComrade added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

Agreed too.

May 11 2016, 3:18 AM · DayZ
TheAmazingAussie added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

I agree with what you said.

It just makes sense because there is civilian rifles which take 7.62x39 everywhere.

May 11 2016, 3:18 AM · DayZ
Bohemia added a comment to T106911: There needs to be a serious rebalancing of where and which ammunition spawns.

Agreed completely, I think 9mm should be relatively common in houses but 7.62x39 still pretty rare, but at least have a chance of spawning in houses. Cr275 mags should be a bit more common imo

May 11 2016, 3:18 AM · DayZ
SweetPea added a comment to T106910: Throwing items locks character.

Yes me too! I'm going to try and see how often you can replicate the results tonight, as like I said I stopped throwing things after encountering the bug 2 or 3 times.

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106911: There needs to be a serious rebalancing of where and which ammunition spawns: DayZ.
May 11 2016, 3:18 AM · DayZ
TheAmazingAussie set Category to category:balancing on T106911: There needs to be a serious rebalancing of where and which ammunition spawns.
May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106910: Throwing items locks character.

i thought it is only the sword, i hope my vid can help the devs to solve this issue.

May 11 2016, 3:18 AM · DayZ
SweetPea added a comment to T106910: Throwing items locks character.

Yeah exactly like that Darcion. I've had both the "dive" animation occur repeatedly before being locked in place, as well as being stuck in the "army man grenade" pose. As far as I can tell the standing throw results in the dive, while a throw from a knelt position results in the army man lock.

It's got me scared to throw things!

May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106910: Throwing items locks character.

something like this? https://www.youtube.com/watch?v=3bFgKWeE21A&list=PL_6l2ke0iWCer02amtd3vWPiOUrdkW-G0

May 11 2016, 3:18 AM · DayZ
SweetPea edited Steps To Reproduce on T106910: Throwing items locks character.
May 11 2016, 3:18 AM · DayZ
andy added a comment to T106909: Game crashes whenever I press "Play".

Hi Aethirius and sorry to hear about your trouble.
This does not seem to be an issue of DayZ itself but rather a problem with your drivers.
Please try some troubleshooting as described e.g. here http://www.windowswally.com/how-to-fix-windows-8-1-driver_irql_not_less_or_equal-error/ and let me know if it helped.
Thank you,
Andy

May 11 2016, 3:18 AM · DayZ
HereisJohnny added a comment to T106909: Game crashes whenever I press "Play".

Hi Aethirius,

please send us a dxdiag report and files from this folder:
"C:\Users\<Name>\AppData\Local\DayZ\"

Pack the files into an archive (7z, zip, rar ...). If the archive is smaller than 5.000KB, you can attach it here.
In case it's larger than that, please try uploading it to a file sharing website and link it here.

For future reports please refer to the "How to guide" http://feedback.dayzgame.com/how-to-user.html

Thank you.
Johnny

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106910: Throwing items locks character: DayZ.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106909: Game crashes whenever I press "Play": DayZ.
May 11 2016, 3:18 AM · DayZ
Aethirius set Category to category:gamecrash on T106909: Game crashes whenever I press "Play".
May 11 2016, 3:18 AM · DayZ
JStewart added a comment to T106907: You guys lost my char, go find it....

Hello,

Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the problem related to character save loss and they'll be working on fixing it.

Closing as duplicate of #78.

Regards,
JStewart

May 11 2016, 3:18 AM · DayZ
JStewart added a comment to T106908: Disconnected from every server after exactly 15 minutes.

Hello BonexHead,

Sorry to hear about your trouble. In case the problem persists, would it be possible for you to post a link to your Steam profile as well as server info (ip + port number) and the exact time (along with your time zone) the next time this happens?

Thanks,
JStewart

May 11 2016, 3:18 AM · DayZ
BonexHead edited Steps To Reproduce on T106908: Disconnected from every server after exactly 15 minutes.
May 11 2016, 3:18 AM · DayZ
nexdemise added a comment to T106907: You guys lost my char, go find it....

Clicking "I understand" is not a carte blanche for fuck ups.

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106908: Disconnected from every server after exactly 15 minutes: DayZ.
May 11 2016, 3:18 AM · DayZ
nexdemise added a comment to T106907: You guys lost my char, go find it....

I dodged the problem too multiple times. Just once I hit exactly when it regained connection.

Thing being, this shouldn't be happening in the first place. It's shoddy concurrency control for a database. It's not even a bug, it's a fundamental fuck up that any programmer should be ashamed of. Imagine if the bank were to eat your money because you decided to withdraw when they were processing a deposit into your account? I'm sure you'd scream bloody murder. But these two are the same exact concurrency control fuck ups.

A more responsible dev would put shit like this as their prime priority or at least have an option to somehow recover lost characters. Not Bohemia, they hide behind their (ever growing fewer) fanboys and "it's just alpha". So I guess no concurrency control for another 3 years.

May 11 2016, 3:18 AM · DayZ
heirfuhrer added a comment to T106907: You guys lost my char, go find it....

Waaaaaa I clicked agree but still want to complain all the time. Be nice and maybe things will get fixed. this is why this is an ALPHA game. This is the kind of stuff they try to fix in alpha games so when it is ready for mainstream sales it doesn't happen. You know the game has problems yet you just wine like a baby and don't want to help. Go back to sucking your moms tits and get of you puter man. Or better yet learn to code and get a job and fix the problem yourself since you seem to think it is so easy to do.

May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106907: You guys lost my char, go find it....

you accepted the alpha agreement at every start of the game. now be quite nexdemise

May 11 2016, 3:18 AM · DayZ
lucusmichael38 added a comment to T106907: You guys lost my char, go find it....

Welcome to Alpha games.

May 11 2016, 3:18 AM · DayZ
SgtPotatoes added a comment to T106907: You guys lost my char, go find it....

Brush off some of that salt, it isn't helping you.
If you disconnect as soon as you realize the server hasn't connected to the hive properly, it won't overwrite your character. I've dodged this problem multiple times, still have all my gear.

May 11 2016, 3:18 AM · DayZ
nexdemise added a comment to T106907: You guys lost my char, go find it....

Vilayer NJ 2-19. Don't know if it was restarting, not my responsibility. I don't administrate their servers, nor do I handle how the DayZ public hive operates. If I would write code that's so broken I'd probably just delete everything and start from scratch, which is what Bohemia should've done from the very beginning, but nope, they took the Arma 2 engine, added a few bells and whistles, incremented the number, then they took the same engine and tried to make an FPSMMO out of. Kinda like strapping a jet engine onto a unicycle.

Shit like that happening is god damn unacceptable. Fix your fucking character handling or add an extra check, nothing stops the hive from saying "Nope, the other char is still alive, I'm not saving the freshspawn over the geared guy". I'm sure you added some kind of an interrupt to fix the .50-.51 dupe method, so you can't weasel out saying "That could open a possibility of duping". Every case where there's ambiguity should be resolved in favor of the player, but that's not the case in Bohemia. I really wish I could get a refund because frankly, the 30 bucks weren't worth it (though I should be an asshole and ask for 35 because after all the game is now apparently worth more). I just feel there'd be a total recall somewhere in the future once the devs shoddy codding comes across an obstacle they can't go around and would have to redo everything from scratch.

Hell if this was a report for a dupe method I'm sure they'd bend over backwards to fix it.

May 11 2016, 3:18 AM · DayZ
Darcion added a comment to T106907: You guys lost my char, go find it....

what a bad description... tell us a server name and more info. was the server still restarting as you tried to connect?

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106907: You guys lost my char, go find it...: DayZ.
May 11 2016, 3:18 AM · DayZ
nexdemise edited Steps To Reproduce on T106907: You guys lost my char, go find it....
May 11 2016, 3:18 AM · DayZ
JStewart added a comment to T106906: player stuck.

Hi,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to open up a new ticket in the Feedback Tracker.

Regards,
JStewart

May 11 2016, 3:18 AM · DayZ
Qwkz51 edited Steps To Reproduce on T106906: player stuck.
May 11 2016, 3:18 AM · DayZ
JStewart added a comment to T106905: Stuck under a building.

Hi,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to open up a new ticket in the Feedback Tracker.

Regards,
JStewart

May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106906: player stuck: DayZ.
May 11 2016, 3:18 AM · DayZ
SnakeFighter added a comment to T106904: Few things observed with V3S.

Thanks for your reply Andy. Good to hear, that you're working on it.

May 11 2016, 3:18 AM · DayZ
Qwkz51 edited Steps To Reproduce on T106905: Stuck under a building.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106905: Stuck under a building: DayZ.
May 11 2016, 3:18 AM · DayZ
Bohemia added a comment to T106904: Few things observed with V3S.

Ive also noticed that when in the passenger seat and someone else is driving, if you minimise the game for a few seconds then go back to fullscreen it shows your char as standing in the middle of a field, and you can run around and stuff. But the driver of the truck also can still see u in the passenger seat.
So the driver needs to stop some place safe and then you the passenger needs to logout of the server and come back in, in order to spawn outside the truck where that may be at.
Also im sure you are aware that the driver and passenger never see the same things when the truck is moving, from the passenger side all you see is game lag and looks like the truck is hitting walls and trees, but the driver he dont see that his ride is mostly smooth with no crashing.

May 11 2016, 3:18 AM · DayZ
andy added a comment to T106904: Few things observed with V3S.

We have!
The tree collisions and issues with falling through the ground are being worked on. The temperature one - we are investigating it at the moment.
Thanks,
Andy

May 11 2016, 3:18 AM · DayZ
SnakeFighter added a comment to T106904: Few things observed with V3S.

Just wondering if the Devs have recognized these issues.

May 11 2016, 3:18 AM · DayZ
heirfuhrer added a comment to T106904: Few things observed with V3S.

also if you hit a guard rail going really slow it still flips you over and gets stuck

May 11 2016, 3:18 AM · DayZ
SnakeFighter edited Steps To Reproduce on T106904: Few things observed with V3S.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106904: Few things observed with V3S: DayZ.
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106903: zombies pass through the walls of buildings: DayZ.
May 11 2016, 3:18 AM · DayZ
Mattnyna added a comment to T106903: zombies pass through the walls of buildings.

been like that for a year. wont be fixed any time soon.

May 11 2016, 3:18 AM · DayZ
mistercapiPL edited Steps To Reproduce on T106903: zombies pass through the walls of buildings.
May 11 2016, 3:18 AM · DayZ
Suurpeikko edited Steps To Reproduce on T106902: Died on starvation while driving a V3S, UI didn't show that, but was stuck inside car..
May 11 2016, 3:18 AM · DayZ
Bohemia added a project to T106902: Died on starvation while driving a V3S, UI didn't show that, but was stuck inside car.: DayZ.
May 11 2016, 3:18 AM · DayZ
mist3r added a comment to T106901: Can't pour waterbottles and cantines anymore.

yep its bugged, I guess they are working on it

May 11 2016, 3:18 AM · DayZ
andy added a comment to T106901: Can't pour waterbottles and cantines anymore.

Hi Korrosiv and others.
Thank you for your feedback! This is known already (#19965) and has been scheduled for a fix.
Regards,
Andy

May 11 2016, 3:18 AM · DayZ
Phoenix1234567 added a comment to T106901: Can't pour waterbottles and cantines anymore.

I agree, I thought that was a good feature, very useful if you have limited inventory.

May 11 2016, 3:18 AM · DayZ