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Arma 3 Activity
May 10 2016
Hello?
Hello,
thank you, the OneDrive link worked.
Could you please try to go the folder 'C:\Users\Helen\AppData\Local\Arma 3 Launcher' and move files 'Steam.json' and 'UGC.json' from there? Data in those files are corrupted and that's the most like the cause of you problems. After you start Launcher those files should be recreated when Launcher receives update data from Steam.
Well that worked for a few seconds, then it went back to not installed.
Hello,
the fix for this issue should be part of the dev-branch / RC-branch update on Monday.
Hello,
could you please send us Launcher logs? You can export them from Launcher if you open a menu in the top right corner and click on 'Export Launcher logs to desktop'
Hello,
if you could upload the file onto OneDrive, Dropbox, Google Drive or any other file-sharing service that would be great.
"File upload failed. This is likely because the filesize was larger than is currently allowed by this PHP installation." Well that's bad, I can find somewhere else to upload it if you want.
Thank's! It works :D
Hello,
the issue is caused by the name of you Steam library folder. It contains a space at the folder name ("Steam "). The Microsoft technology we use can't process a folder with such name and that is the cause of this error. Unfortunately we can't fix it or workaround it (normally Windows won't allow you to create a folder with such a name).
So the solution for you is to rename the Steam library folder so it doesn't contain a space at the end (or start).
accidentally posted the issue again
Feature added as AKA 3D Interaction and as AKA Layers & Entity List. Can be closed now.
I was running the game in windowed mode with no standard aspect ratio (the window was resize-able).
After changing to a default aspect ratio/resolution the listitems could be clicked again.
The problem indeed seems to be caused by the aspect ratio.
Still need to check if I can group objects
The auto place object on terrain/other object has been nicely implemented just like I asked.
Hello, this issue is caused by incorrect aspect ratio / resolution.
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
I have just build a new PC and I downloaded Arma 3. I get this error when I play in any game single or multiplayer (in Arma 3, not any other game so far,I haven't downloaded much), but not in the menus. I believe it has something to do with my graphics card (NIVIDIA GeForce 750 ti) or maybe DirectX 12.
Hello,
we're sorry for the inconvenience. This issue is caused by the Windows update KB3078601 and there is nothing we can do to prevent the issue at this time. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.
This is probably ACE3 interfering.
Sure thing. Everytime I spawn a car of any kind, a wheel flyes above the car in the sky. It isnt marked or anything and if you delete the car, the wheel stays in the air. I can reproduce this bug everytime I spawn a vehicle reseted arma already didnt solve the problem. I could possibly record this bug and link the video to this site ?
I'm unable to reproduce the issue. Could you please provide more info? Thanks.
well the thing is, the mods are fine, when we run it on windows it start and players can join. but on linux it wont fully start / the server show up on the port 2442 and external api can access it but no client can join, we also have servers on it that run the normal pack so without @optionals and they run fine, it really when you add just like 9 files more then that are at the list it wont work so it must be a max files included limit somewhere in the server code.
well i do allot more then just shell_exec
i make a real linux daemon file like i included then just use the default linux service "name of service" start command with start the server in the background.
also in the log files it look like it start up normally
i will add all log files
nope i made a init file in the /etc/init.d/ folder, and made a custom control panel. but it does not matter if i do sudo service 2442 start from the terminal or in php shell_exec('sudo service 2442 start'); it has the same result. all file i use are in the description
Although I see using PHP shell as an impressive approach, we are unable to debug all of your mods, although we would like to.
I would personally try to run all my mods following Mod Installation guide on this site in order to find out if it is even possible.
If this will not help, I would like to invite you to state your issue on our server administration forum.
https://forums.bistudio.com/forum/159-arma-3-servers-administration/
Are you by any chance using some 3rd party program to launch the server?
Will be fixed on devbranch soon™
Will be fixed on devbranch soon™
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
There is a get-command for the zeroing.
https://community.bistudio.com/wiki/currentZeroing
There is no set-command though.
It should correspond with these config entries:
discreteDistance[] = {100,200,300,400,500,600};
discreteDistanceInitIndex = 1;
zeroingIndex player;
-> 1
player setZeroingIndex 5;
The commands for the scope mode could be following the configs too. Example ARCO:
class OpticsModes {
class ARCO2collimator {...};
class ARCO2scope: ARCO2collimator {...};
};
getOpticsMode player;
-> "ARCO2collimator"
player setOpticsMode "ARCO2scope";
Also it will be good to do that for different muzzles (for weapons with GLs).
UPD: Have justed checked currentZeroing and found that it returns value not index. Probably, we will need currentZeroingIndex command or setZeroing (value not index).
bump still an issue. vac works on all other games and vons but not for arma 3
In the interval from the epicenter to half the radius of the damage below the indirectHit.
Damage from the explosion, the aim of the same damage from the explosion 1.5-2 meters - this is a problem.
Linear recession damage begins the second half of the radius indirectHitRange - order here.
Sorry for google translate.
Damage at distance:
At now: 0.1m = 1.0m = 2.0m > 4m; Damage at distance more 4m == 0
Needed: 0.1m > 1.0m > 2.0m > 4m; Damage at distance more 4m == 0
Seriously i read the ticket and i watched the video. So how am i supposed to understand what your ticket is about. Pls write some text so people understand what you mean.
Reduced description.
Wait this : HitChest = Damage × explosionShielding seems wrong to me, because it should be HitChest = Damage / explosionShielding
explosionShielding
float≥0
Modifies how global vehicle health is affected by 'splash' damage (indirectHit).
A factor applied to indirectHit damage. Values < 1 make a location resistant to indirectHit damage. Values > 1 make the location more sensitive.
From https://community.bistudio.com/wiki/Config_Properties_Megalist#explosionShielding
The game is tested, everything converges.
Try reproducing the issue without mods. Thanks.
Fixed in dev build! Thank you.
It is a pity. Will wait for next release then.
It wasn't fixed. The issue still in with 1.54 stable.
It is possible it didnt make into stable.
^ Then why is "primaryWeapon player" still the same rifle then? That doesn't change whether you are in a vehicle or not. Neither should the ammo.
Should be fixed in tomo DEV
Have been having this issue as well,think it started after 1.50 or 1.52. Also have the stereo variation that's in previous note.
Isn't that because the weapon has in effect been stored and no longer primary?
Same issue here, also jets suffer from same problem, version 1.54 .
In addition "stereo variation" is delayed sometimes also for some seconds.
E.g. if i turn the head when engine is going off i can hear in the left ear what i should hear with the right one, so you can't understand from where the sound is coming.