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May 10 2016

Bohemia added a project to T84847: Unable to create DX11 Device from Launcher, Crashes: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84847: Unable to create DX11 Device from Launcher, Crashes.

Have you tried updating / reinstalling your directx?

May 10 2016, 12:18 PM · Arma 3
Somesoldier added a comment to T84846: Waiting for steam to download mod updates.

Hello?

May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84846: Waiting for steam to download mod updates.

Hello,
thank you, the OneDrive link worked.

Could you please try to go the folder 'C:\Users\Helen\AppData\Local\Arma 3 Launcher' and move files 'Steam.json' and 'UGC.json' from there? Data in those files are corrupted and that's the most like the cause of you problems. After you start Launcher those files should be recreated when Launcher receives update data from Steam.

May 10 2016, 12:18 PM · Arma 3
Somesoldier added a comment to T84846: Waiting for steam to download mod updates.

Well that worked for a few seconds, then it went back to not installed.

May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84846: Waiting for steam to download mod updates.

Hello,
the fix for this issue should be part of the dev-branch / RC-branch update on Monday.

May 10 2016, 12:18 PM · Arma 3
Somesoldier added a comment to T84846: Waiting for steam to download mod updates.

This should work https://onedrive.live.com/redir?resid=962BA971EC94E4B8!1347&authkey=!AHCeeXXYeqYWPJ4&ithint=file%2czip

May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84846: Waiting for steam to download mod updates.

Hello,
could you please send us Launcher logs? You can export them from Launcher if you open a menu in the top right corner and click on 'Export Launcher logs to desktop'

May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84846: Waiting for steam to download mod updates.

Hello,
if you could upload the file onto OneDrive, Dropbox, Google Drive or any other file-sharing service that would be great.

May 10 2016, 12:18 PM · Arma 3
Somesoldier added a comment to T84846: Waiting for steam to download mod updates.

"File upload failed. This is likely because the filesize was larger than is currently allowed by this PHP installation." Well that's bad, I can find somewhere else to upload it if you want.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84846: Waiting for steam to download mod updates: Arma 3.
May 10 2016, 12:18 PM · Arma 3
NoTjoW added a comment to T84845: Game doesn't start and create exception on screen.

Thank's! It works :D

May 10 2016, 12:18 PM · Arma 3
Somesoldier set Category to category:launcher on T84846: Waiting for steam to download mod updates.
May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84845: Game doesn't start and create exception on screen.

Hello,
the issue is caused by the name of you Steam library folder. It contains a space at the folder name ("Steam "). The Microsoft technology we use can't process a folder with such name and that is the cause of this error. Unfortunately we can't fix it or workaround it (normally Windows won't allow you to create a folder with such a name).

So the solution for you is to rename the Steam library folder so it doesn't contain a space at the end (or start).

May 10 2016, 12:18 PM · Arma 3
NoTjoW set Category to category:launcher on T84845: Game doesn't start and create exception on screen.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84845: Game doesn't start and create exception on screen: Arma 3.
May 10 2016, 12:18 PM · Arma 3
rubixpieguy added a comment to T84844: ArmA 3 creates a new profile instead of using my old one.

accidentally posted the issue again

May 10 2016, 12:18 PM · Arma 3
rubixpieguy set Category to category:gameprofiles on T84844: ArmA 3 creates a new profile instead of using my old one.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84844: ArmA 3 creates a new profile instead of using my old one: Arma 3.
May 10 2016, 12:18 PM · Arma 3
rubixpieguy set Category to category:gameprofiles on T84843: ArmA 3 creates a new profile instead of using my old one.
May 10 2016, 12:18 PM · Arma 3
Asteliks added a comment to T84842: Easy auto fit for connected object placement in the Eden editor..

Feature added as AKA 3D Interaction and as AKA Layers & Entity List. Can be closed now.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84843: ArmA 3 creates a new profile instead of using my old one: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84842: Easy auto fit for connected object placement in the Eden editor.: Arma 3.
May 10 2016, 12:18 PM · Arma 3
0warfighter0 added a comment to T84841: Cannot click on Dropdownlist item.

I was running the game in windowed mode with no standard aspect ratio (the window was resize-able).
After changing to a default aspect ratio/resolution the listitems could be clicked again.

The problem indeed seems to be caused by the aspect ratio.

May 10 2016, 12:18 PM · Arma 3
Asteliks set Category to category:featurerequest on T84842: Easy auto fit for connected object placement in the Eden editor..
May 10 2016, 12:18 PM · Arma 3
Asteliks added a comment to T84842: Easy auto fit for connected object placement in the Eden editor..

Still need to check if I can group objects

May 10 2016, 12:18 PM · Arma 3
Asteliks added a comment to T84842: Easy auto fit for connected object placement in the Eden editor..

The auto place object on terrain/other object has been nicely implemented just like I asked.

May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84841: Cannot click on Dropdownlist item.

Hello, this issue is caused by incorrect aspect ratio / resolution.

May 10 2016, 12:18 PM · Arma 3
Bohemia updated subscribers of T84841: Cannot click on Dropdownlist item.
May 10 2016, 12:18 PM · Arma 3
0warfighter0 edited Steps To Reproduce on T84841: Cannot click on Dropdownlist item.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84841: Cannot click on Dropdownlist item: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84840: The instruction at 0x######## referenced memory at 0x########. The memory could not be written..

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:18 PM · Arma 3
bluewolf1212 added a comment to T84840: The instruction at 0x######## referenced memory at 0x########. The memory could not be written..

I have just build a new PC and I downloaded Arma 3. I get this error when I play in any game single or multiplayer (in Arma 3, not any other game so far,I haven't downloaded much), but not in the menus. I believe it has something to do with my graphics card (NIVIDIA GeForce 750 ti) or maybe DirectX 12.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84840: The instruction at 0x######## referenced memory at 0x########. The memory could not be written.: Arma 3.
May 10 2016, 12:18 PM · Arma 3
bluewolf1212 set Category to category:general on T84840: The instruction at 0x######## referenced memory at 0x########. The memory could not be written..
May 10 2016, 12:18 PM · Arma 3
BISWizard added a comment to T84839: Launcher crashes every time.

Hello,
we're sorry for the inconvenience. This issue is caused by the Windows update KB3078601 and there is nothing we can do to prevent the issue at this time. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84839: Launcher crashes every time: Arma 3.
May 10 2016, 12:18 PM · Arma 3
McCashDollar edited Steps To Reproduce on T84839: Launcher crashes every time.
May 10 2016, 12:18 PM · Arma 3
bikstok set Category to category:featurerequest on T84838: Adaptive crosshair keybind.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84838: Adaptive crosshair keybind: Arma 3.
May 10 2016, 12:18 PM · Arma 3
rizon02 added a comment to T84837: Spawning Fenneks, spawnes random wheels of god above them like fuckn strange ufos.

This is probably ACE3 interfering.

May 10 2016, 12:18 PM · Arma 3
kaesi111 added a comment to T84837: Spawning Fenneks, spawnes random wheels of god above them like fuckn strange ufos.

Sure thing. Everytime I spawn a car of any kind, a wheel flyes above the car in the sky. It isnt marked or anything and if you delete the car, the wheel stays in the air. I can reproduce this bug everytime I spawn a vehicle reseted arma already didnt solve the problem. I could possibly record this bug and link the video to this site ?

May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84837: Spawning Fenneks, spawnes random wheels of god above them like fuckn strange ufos.

I'm unable to reproduce the issue. Could you please provide more info? Thanks.

May 10 2016, 12:18 PM · Arma 3
jaapjolman added a comment to T84836: The Dedicated Server wont load all mods on linux.

well the thing is, the mods are fine, when we run it on windows it start and players can join. but on linux it wont fully start / the server show up on the port 2442 and external api can access it but no client can join, we also have servers on it that run the normal pack so without @optionals and they run fine, it really when you add just like 9 files more then that are at the list it wont work so it must be a max files included limit somewhere in the server code.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84837: Spawning Fenneks, spawnes random wheels of god above them like fuckn strange ufos: Arma 3.
May 10 2016, 12:18 PM · Arma 3
kaesi111 edited Steps To Reproduce on T84837: Spawning Fenneks, spawnes random wheels of god above them like fuckn strange ufos.
May 10 2016, 12:18 PM · Arma 3
jaapjolman added a comment to T84836: The Dedicated Server wont load all mods on linux.

well i do allot more then just shell_exec

i make a real linux daemon file like i included then just use the default linux service "name of service" start command with start the server in the background.

also in the log files it look like it start up normally

i will add all log files

May 10 2016, 12:18 PM · Arma 3
jaapjolman added a comment to T84836: The Dedicated Server wont load all mods on linux.

nope i made a init file in the /etc/init.d/ folder, and made a custom control panel. but it does not matter if i do sudo service 2442 start from the terminal or in php shell_exec('sudo service 2442 start'); it has the same result. all file i use are in the description

May 10 2016, 12:18 PM · Arma 3
QA_Sec added a comment to T84836: The Dedicated Server wont load all mods on linux.

Although I see using PHP shell as an impressive approach, we are unable to debug all of your mods, although we would like to.

I would personally try to run all my mods following Mod Installation guide on this site in order to find out if it is even possible.

https://medium.com/arma-3-server-administration/installation-and-configuration-of-an-arma-3-linux-dedicated-server-7875c9030b7

If this will not help, I would like to invite you to state your issue on our server administration forum.

https://forums.bistudio.com/forum/159-arma-3-servers-administration/

May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84836: The Dedicated Server wont load all mods on linux.

Are you by any chance using some 3rd party program to launch the server?

May 10 2016, 12:18 PM · Arma 3
jaapjolman edited Steps To Reproduce on T84836: The Dedicated Server wont load all mods on linux.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84836: The Dedicated Server wont load all mods on linux: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84835: remove3DENEventHandler is not working. VERSION: 1.55.133167.

Will be fixed on devbranch soon™

May 10 2016, 12:18 PM · Arma 3
mind edited Steps To Reproduce on T84835: remove3DENEventHandler is not working. VERSION: 1.55.133167.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84835: remove3DENEventHandler is not working. VERSION: 1.55.133167: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84834: removeAll3DENEventHandlers have wrong info on wiki. Maybe does not work aswell..

Will be fixed on devbranch soon™

May 10 2016, 12:18 PM · Arma 3
mind edited Steps To Reproduce on T84834: removeAll3DENEventHandlers have wrong info on wiki. Maybe does not work aswell..
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84834: removeAll3DENEventHandlers have wrong info on wiki. Maybe does not work aswell.: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Sceptre edited Steps To Reproduce on T84833: [Feature Request] Move group into house position.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84832: My game crashes after a restart..

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84833: [Feature Request] Move group into house position: Arma 3.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84832: My game crashes after a restart.: Arma 3.
May 10 2016, 12:18 PM · Arma 3
DATBOIHOBBS set Category to category:gamecrash on T84832: My game crashes after a restart..
May 10 2016, 12:18 PM · Arma 3
commy2 added a comment to T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode.

There is a get-command for the zeroing.

https://community.bistudio.com/wiki/currentZeroing

There is no set-command though.

It should correspond with these config entries:

discreteDistance[] = {100,200,300,400,500,600};
discreteDistanceInitIndex = 1;

zeroingIndex player;
-> 1

player setZeroingIndex 5;

The commands for the scope mode could be following the configs too. Example ARCO:

class OpticsModes {
class ARCO2collimator {...};
class ARCO2scope: ARCO2collimator {...};
};

getOpticsMode player;
-> "ARCO2collimator"

player setOpticsMode "ARCO2scope";

May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode.

Also it will be good to do that for different muzzles (for weapons with GLs).

UPD: Have justed checked currentZeroing and found that it returns value not index. Probably, we will need currentZeroingIndex command or setZeroing (value not index).

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode: Arma 3.
May 10 2016, 12:18 PM · Arma 3
ruPaladin set Category to category:featurerequest on T84831: Add script commands to get/set weapon zeroing and get/set current weapon scope mode.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84830: Game does not launch after selecting play in launcher: Arma 3.
May 10 2016, 12:18 PM · Arma 3
fiddle_stixx edited Steps To Reproduce on T84830: Game does not launch after selecting play in launcher.
May 10 2016, 12:18 PM · Arma 3
darkfire3814 added a comment to T84829: In game will not pick upp audio virtual cable line 1 as mic..

bump still an issue. vac works on all other games and vons but not for arma 3

May 10 2016, 12:18 PM · Arma 3
darkfire3814 set Category to category:von on T84829: In game will not pick upp audio virtual cable line 1 as mic..
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84829: In game will not pick upp audio virtual cable line 1 as mic.: Arma 3.
May 10 2016, 12:18 PM · Arma 3
prefer added a comment to T84828: IndirectHitRange — damage in epicenter/50% IndirectHit.

In the interval from the epicenter to half the radius of the damage below the indirectHit.
Damage from the explosion, the aim of the same damage from the explosion 1.5-2 meters - this is a problem.
Linear recession damage begins the second half of the radius indirectHitRange - order here.

Sorry for google translate.

Damage at distance:
At now: 0.1m = 1.0m = 2.0m > 4m; Damage at distance more 4m == 0
Needed: 0.1m > 1.0m > 2.0m > 4m; Damage at distance more 4m == 0

May 10 2016, 12:18 PM · Arma 3
TheMasterofBlubb added a comment to T84828: IndirectHitRange — damage in epicenter/50% IndirectHit.

Seriously i read the ticket and i watched the video. So how am i supposed to understand what your ticket is about. Pls write some text so people understand what you mean.

May 10 2016, 12:18 PM · Arma 3
prefer added a comment to T84827: explosionShielding.

Reduced description.

May 10 2016, 12:18 PM · Arma 3
prefer edited Steps To Reproduce on T84828: IndirectHitRange — damage in epicenter/50% IndirectHit.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84828: IndirectHitRange — damage in epicenter/50% IndirectHit: Arma 3.
May 10 2016, 12:18 PM · Arma 3
TheMasterofBlubb added a comment to T84827: explosionShielding.

Wait this : HitChest = Damage × explosionShielding seems wrong to me, because it should be HitChest = Damage / explosionShielding

May 10 2016, 12:18 PM · Arma 3
prefer added a comment to T84827: explosionShielding.

explosionShielding
float≥0
Modifies how global vehicle health is affected by 'splash' damage (indirectHit).
A factor applied to indirectHit damage. Values < 1 make a location resistant to indirectHit damage. Values > 1 make the location more sensitive.
From https://community.bistudio.com/wiki/Config_Properties_Megalist#explosionShielding
The game is tested, everything converges.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84827: explosionShielding: Arma 3.
May 10 2016, 12:18 PM · Arma 3
prefer edited Steps To Reproduce on T84827: explosionShielding.
May 10 2016, 12:18 PM · Arma 3
Adam added a comment to T84826: Launcher version: 1.3.133185 Game version: 1.55.133193 Branch: development.

Try reproducing the issue without mods. Thanks.

May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

Fixed in dev build! Thank you.

May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It is a pity. Will wait for next release then.

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84826: Launcher version: 1.3.133185 Game version: 1.55.133193 Branch: development: Arma 3.
May 10 2016, 12:18 PM · Arma 3
CaptColt45 set Category to category:edeneditor on T84826: Launcher version: 1.3.133185 Game version: 1.55.133193 Branch: development.
May 10 2016, 12:18 PM · Arma 3
ruPaladin added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It wasn't fixed. The issue still in with 1.54 stable.

May 10 2016, 12:18 PM · Arma 3
Killzone_Kid added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

It is possible it didnt make into stable.

May 10 2016, 12:18 PM · Arma 3
commy2 added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

^ Then why is "primaryWeapon player" still the same rifle then? That doesn't change whether you are in a vehicle or not. Neither should the ammo.

May 10 2016, 12:18 PM · Arma 3
Killzone_Kid added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

Should be fixed in tomo DEV

May 10 2016, 12:18 PM · Arma 3
crs24 added a comment to T84824: engine (helicopters,UAVs) off - UNEVENLY.

Have been having this issue as well,think it started after 1.50 or 1.52. Also have the stereo variation that's in previous note.

May 10 2016, 12:18 PM · Arma 3
ruPaladin edited Steps To Reproduce on T84825: Script command AMMO returns 0 when player in vehicle.
May 10 2016, 12:18 PM · Arma 3
F2kSel added a comment to T84825: Script command AMMO returns 0 when player in vehicle.

Isn't that because the weapon has in effect been stored and no longer primary?

May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84825: Script command AMMO returns 0 when player in vehicle: Arma 3.
May 10 2016, 12:18 PM · Arma 3
mik added a comment to T84824: engine (helicopters,UAVs) off - UNEVENLY.

Same issue here, also jets suffer from same problem, version 1.54 .

In addition "stereo variation" is delayed sometimes also for some seconds.
E.g. if i turn the head when engine is going off i can hear in the left ear what i should hear with the right one, so you can't understand from where the sound is coming.

May 10 2016, 12:18 PM · Arma 3
Bohemia updated subscribers of T84824: engine (helicopters,UAVs) off - UNEVENLY.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84824: engine (helicopters,UAVs) off - UNEVENLY: Arma 3.
May 10 2016, 12:18 PM · Arma 3
maxim_max edited Steps To Reproduce on T84824: engine (helicopters,UAVs) off - UNEVENLY.
May 10 2016, 12:18 PM · Arma 3
Nutlink edited Steps To Reproduce on T84823: "BIS_fnc_isCurator" doesn't work.
May 10 2016, 12:18 PM · Arma 3
Bohemia added a project to T84823: "BIS_fnc_isCurator" doesn't work: Arma 3.
May 10 2016, 12:18 PM · Arma 3