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May 10 2016

Renz added a comment to T78085: Fatique is unrealistic.

Current fatigue and sway is ok

I hated it at first, but I got used to it.
For some strange reason it makes killing people more intense. It's exciting this way.
Now when I switch back to mods which reverts the original fatigue, it feels uncomfortable :(

Settings for fatigue seems unnecessary though.
Admins can use scripts in their missions to reduce fatigue if desired.
I currently have a script for one of my missions which caps fatigue to 50%. Works great

May 10 2016, 8:42 AM · Arma 3
gibonez added a comment to T78085: Fatique is unrealistic.

The fatigue is perfectly fine.

It puts an importance on what you decide to carry and on vehicles for transportation.

Only thing that might need tweaking is the Recovery rate it is far too fast when prone.

Not sure why some people expect an arcade game out of arma.

May 10 2016, 8:42 AM · Arma 3
RickOShay added a comment to T78085: Fatique is unrealistic.

@gibonez - because Arma has evolved and is much broader in appeal than purely a milsim. And it's a stupid argument to say by allowing server admins or the single player control over these settings will turn Arma into an arcade game!

By giving the user or admin the ability to adjust these settings allows for all tastes.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

"The fatigue is perfectly fine."
"Not sure why some people expect an arcade game out of arma."

Many people no wants to make A3 arcade game!
For example, I don't like arcade games.
Yes, fatigue within gameplay is great thing!
I can't imagine A3 without fatigue and without weapons, sway!
But the player can do nothing to change these values and people only talk about it.
DO NOT DELETE, BUT TO GIVE THE ANY ABILITY TO CUSTOMIZE!
And most people resent the fact that they can't modify this values, but not off within the game.
Before I even suggested such a setting in the game: http://feedback.arma3.com/view.php?id=20061
BIS, Just let the settings and it is not necessary to turn off completely.

When the soldier gasps after every 50 meters and can no longer move, then it is puzzling for me! In real life, I can run for much longer, why can't I configure it for themselves. I am forced to play for the heart-sick soldier, which stop every 50 meters.
Now imagine, if A3 will play a good sportsman!
What he will experience feelings? What to do to him, if in the game there are no settings endurance. This athlete will simply feel hostility towards to this game.

Or sway of weapons, also works as if the soldiers drunk.
This is too exaggerated and and realistic only for drunken soldier.
And again the player can not cope with this.
Even the skill level does not affect these parts.
BIS could eventually make noticeable effect of skill level on fatigue and sway. But there is no way to change these two values.

May 10 2016, 8:42 AM · Arma 3
RickOShay added a comment to T78085: Fatique is unrealistic.

@Dr Death - suggest you read people's message carefully before responding. I said the diehards seem to be the only ones that support the current system. I did not say most people like the current system.

As you are well aware - the Arma3 player base is now significantly larger than it was - casual players now make up the bulk of the player base. And as you rightly said regarding Arma's roots; A3 wouldn't be in this position had it not been for it's original 'niche' or targeted positioning.

However irrespective of how hard the A3 diehards try to protect the sacred Arma milsim positioning - the game has already moved on, in it's overall appeal and scope. It is a sandbox after all - and as you know some of the modding community seized the opportunity to expand it's appeal and capture some RPG territory.

I am sure BIS has them to thank for broadening A3's scope of appeal and a related increase in sales. The fact is you can make of the Arma3 platform what you will - a milsim, an RPG, a flight sim etc Arma3 is now attempting to cater to all these gaming segments. It must be a very tricky balancing act keeping all these different player segments happy. Perhaps the A3 platform will one day split into different offerings - who knows.

Getting back to this ticket - one has to question why, given the broader gaming style and appeal of A3, does BIS continue to lock down critical default settings like fatigue and sway which are literally game breakers for most?!

Heyvern69 and Mickeymen hit the nail on the head by suggesting that game breaking settings like these should be set server side and/or client side if playing single player. And I would add given the wider appeal of Arma3 they need to add native support for revive and respawn - they need to be simple settings like checkboxes or sliders on the client or server. And obviously keep the revive/respawn scripting functions for mission makers.

It's only by placing control in the players hands that BIS will be able to satisfy more of the people more of the time.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

@RickOShay
Good message

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

Rick, you got the wrong idea, most people HATE the new sway system because its not fun, its not realistic, and its nothing short of annoying, even people who handle real guns can tell you the sway its fucked up.

But lets face it, the reason why ArmA is ArmA is because its not your typical mainstream game people buy and have fun, its a game made for a certain genre just to appeal a certain audience. No, ArmA hardcore fans DO NOT want the game to appeal to most gamers outside of the genre because that means ArmA will lose what made the game so special in the first place. That is also the reason why Arma 3 made part of the players angry, because its way more mainstream and watered down than the previous games.

May 10 2016, 8:42 AM · Arma 3
RickOShay added a comment to T78085: Fatique is unrealistic.

This ticket shows that Arma3 diehards would rather have a game that is highly irritating and frustrating for most people than a game that attracts a wider audience and generates more income for BIS.

Sure there are lots of workarounds to switch fatigue off if you are not playing online. But the fact is now that Arma3 is attracting a wider audience, playing vanilla Arma3 is a highly frustrating and at times annoying process for the majority of people. Couple the over the top fatigue and weapon sway effects to the poor network code and you have the three biggest stumbling blocks for Arma3's growth.

So the big question to the diehards who voted in favour of the current fatigue & sway system - do you want Arma3 to grow in popularity and evolve into a much better game or get bogged down. Because in my mind these 'features' as they are currently executed (Feb 2015) are extremely counterproductive and put the casual player off Arma3.

And before this ignites a whole lot of flames - I've played nearly 4000 hours of A3, a few thousand hours of each of OF, Arma, A2 etc. and fired many real weapons etc. Sure I'm no expert but to me Arma3 needs to find the balance between realism and playability and broad market appeal.

Based on a lot of feedback I've had on the Steam Workshop - there are a lot of people who, shortly after buying Arma3 just give up on the game and or regret their purchase - the primary reasons given - they don't like the fatigue & weapon sway system and the lack of a native respawn/revive option - these 'features' or lack of them are literally a game killer for most.

Everyone I've spoken to wants some sway and a little fatigue but nowhere near where the levels are currently set. The bottom line - BIS will never satisfy all of the people all of the time.

I second the suggestion made above - why not set the defaults much lower in the vanilla game and then add a server side feature that will allow server admins to set these settings the way their users prefer?

This would satisfy everyone and help Arma3 grow at the same time. Hardcore Arma3 players can therefore play on servers where the fatigue and sway are really high for example. Whilst the rest of us mortals can play on servers where these settings are less harsh /realistic?.

I really hope BIS implements this server feature / option it will solve all these issues. Then BIS might be able to get closer to satisfying more of the people more of the time.

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

SHOTS FIRED!

May 10 2016, 8:42 AM · Arma 3
Koolio added a comment to T78085: Fatique is unrealistic.

the fatigue system was designed by Bohemia fat asses, that is why it is realistic.

May 10 2016, 8:42 AM · Arma 3
Bohemia added a comment to T78085: Fatique is unrealistic.

Yep, fatigue is way far behind realism, my soldier cant run even as me in rea with handling (full backpack), he is runing as a pregent woman), while phorne i cant aim beacuse of weapon shakin, like soldier have parkinson. Please fix fatigue, reduce at least by 100%

May 10 2016, 8:42 AM · Arma 3
joostSidy added a comment to T78085: Fatique is unrealistic.

Good tips Feral, I use the jogging method (rifle lowered one hand free) a lot. I think it covers ground quickly enough. Sprinting is really for emergency. This contrast adds depth to the game.

May 10 2016, 8:42 AM · Arma 3
FeralCircus added a comment to T78085: Fatique is unrealistic.

You can run indefinitely when you're using the right stance :-)

Here are some tips...
http://steamcommunity.com/groups/feral_circus/discussions/0/35221031592918846/

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

"he is runing as a pregent woman"

Soldiers in the game most likely is not like a woman, but the man with obesity. I think, such realism only for cardio sick peoples.
Soldiers in the game moves as invalids, but it suits the majority of players.
I think, this issue is buried.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78085: Fatique is unrealistic.

Now look what you guys have done.

We now have invincible super soldiers that hardly fatigue at all, even when carrying heavy gear. I hope you're all happy, because all you wasteland kids bullied BI into significantly reducing the fatigue.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

Today fatigue system is bad.
It brings no pleasure from the game. Such realism only for cardio sick people. Today the soldier with ammunition in the backpack ran 30-40 meters and immediately panting from running and is unable to run further.
Further he is not running he only crawling as a worm.

I think It nonsense! A trained soldier should be run more in the 3-4 times before he completely tired.

Dear Developers! The appearance of the soldier does not meet his fatigue!
In the game we see slim soldiers, these soldiers not should get tired quickly.
If you do not want to change the system of fatigue, then redo 3D models of soldiers! Add them a big bellies are!
The weight of a soldier who quickly tires should be more 90-100 kg.
Only in this case, rapid fatigue will be to look realistic!

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

In real life water and food are just for when you are out for long periods of times, they are not used during combat.

May 10 2016, 8:42 AM · Arma 3
wikingat added a comment to T78085: Fatique is unrealistic.

I know - it is not a 100% solution - but if you don't want to disable fatigue but don't want to slow down to crawling speed you could place the following code in a init script running on the client:

while {true} do {

if (0.5 < getFatigue player) then {
    player setFatigue 0.5;
};
sleep 1.5;

};

May 10 2016, 8:42 AM · Arma 3
Bananafluke added a comment to T78085: Fatique is unrealistic.

Endurance needs to regenerate while walking not just lying down

giving the ability to do more short bursts of speed while continuing movemnt.

there is NO WAY that soldiers at peak physical fitness are out of breath after 20 feet jogging ....

completely unrealistic.

Also, why not take a leaf from DayZ and implement WATER BOTTLES....
to hydrate and refresh endurance.

you could have a GATORADE - DLC
that you can sell to newbies that want to carry 3-tonne of gear,
for faster endurance regeneration... or addin Camel-Backs (in place of assault packs) for longer running.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

"Also, why not take a leaf from DayZ and implement WATER BOTTLES....
to hydrate and refresh endurance."

When you're under enemy fire is the most suitable time to drink water!?
In the game should be highly trained and healthful soldiers, otherwise must be special settings.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

"but if you don't want to disable fatigue"
No! I don't want it to turn off! I think Fatigue should be in the game, but the soldiers must have more power, at least Х 2 times!

May 10 2016, 8:42 AM · Arma 3
gibonez added a comment to T78085: Fatique is unrealistic.

Fatigue system is fine.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

Fatigue system is ugly! (v1.28)
The soldier in the Arma3 has a bad heart! Who sent the sick soldier at war? This soldiers are urgently need to be hospitalized!
In the game without transport, it is Impossible to move on the distance more 50-60 meters! Remove sick soldiers!

Developers! Please give settings of soldiers endurance!

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

Agree with the servers, its hard to find ANY GOOD PLAYER in ANY MP server, and i am excluiding wastelands and altis life, just actual war ones, nobody communicates, they just pick as much of a specops uniform and vest they can get and fill it up with grenades, AT launcher, sniper, pistol, and sometimes an LMG instead. With optics and lasers and suppressors, of course!

ArmA 3 communiti has been actually bad, and the REAL proof is on the MP servers, mostly domination.

I even remember when i got into a server and the pilots were AFK, so i ran back to the teleporter point, when i saw a player running towards the helipads, i stop and say "hi" and he just shoots me. On spawn. For no reason. And then he does the same to everyone, next to him complaining that he got killed by others and wanted the admin to ban people.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78085: Fatique is unrealistic.

"Ejecting" from a helicopter is simply bailing out. It's pretty obvious it's not intended to act like actual ejecting.
You must be playing on some pretty shitty servers, because I have never seen that kind of lag on the ones I play on. I always get 30-45 fps in multiplayer, and ~55 on single player medium-high settings.

If you think arma 3 sucks so much and say arma 2 is so much better, then go fucking play arma 2.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

Reviving isn't part of the vanilla game. As long the server is good, your game should perform well.

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

It is on the servers I play on (reviving), doesnt matter which server you pick the fps is slow for alot of people ever since they switched from gamespy to steam.

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

In the real world we dont carry so much items, but what Bohemia hasnt learned yet is you cannot simulate the real world. In ARMA3 players carry alot to deal with any situation in the real world you loadout for the mission specifics. You work as a team with your fellow soldiers in ARMA3 nobody works together at least in the public servers, if I run out of AT rounds would anyone give me another one doubtfull. Behemia needs to forget about micromanaging the play, and concentrate on the bugs. Like: Why does your pack lose some of its items when you die? This is totally unrealistic, why do some dead players get glitched and cannot be revived unless they are moved? Why does the helocopter glitch out and crash if you eject from the chopper? You cannot eject from a real chopper why is it allowed in ARMA3? Why do the comms barely work on a couple of channels, and not work at all on others? Why does the multiplayer servers lagg so badly even with I7 mega GPU computers, the single player doesnt lagg, I mean fps is way way down. I could go on and on with bugs some of which are hold overs from ARMA2 which agreed is a better game.

May 10 2016, 8:42 AM · Arma 3
celticalliance added a comment to T78085: Fatique is unrealistic.

I agree with the OP in terms of the fatigue system being way too quick. I don't mind learning to keep fatigue in mind but with the current system for me it is just unbearable to even play the game.

I really liked the way it worked in Arma 2, but now I feel BI are taking drastic measures to slow down player movement and such.

Can it at least be toned down to somewhat more realistic levels? The time it takes before you can't even properly move anymore is ridiculous really. For me it's a real game breaker.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

You tagged it that. Don't pretend you didn't.

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

XD

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

AD, if you mean my comment, i dont consider it trolling

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Yes please close. This ticket isn't very helpful. It's even tagged as pointless lol

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

BI
listen to users

HAHAHA.

This comment would have been taken as a troll post against BIS, but that's not the case, i dont blame BIS just because nowdays, i have come to the realization that even if its not willingly BIS have become a very greedy company, that while making fun of other companies like EA ends up making the same mistakes and dividing their fanbase.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

Your hypothesis seems to me fascinating)
I hope that all the same BI will listen to the users and later will think up the decision which can satisfy each player.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

People have just started trolling here. Can someone please close this ticket? It has twice as many downvotes as it has upvotes, so it's not going to happen anyway.

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

Hey I have come up with a solution. As Bohemia came up with a boot camp to slowly train newbies into the game which of course was needed given the very harsh learning curve. Why cant Bohemia have a PT (physical training) as we say in the military where after successful completion one can run with marathon agility. A sort of increased stamina while those who fail it those out of shape couch potatoes have to run around with their bellies hanging out. Isnt this what Bohemia wanted in the first place to point out how out of shape military personal are? I dont think Bohemia will accept my olive branch as they tend to not listen to any of their users and do whatever they think will suck the fun out of their games. If you want a lesson on how not to make money in computer games examine Bohemia because there is no real fun in Arma3 its more like a job than an adventure.
Small example if Bohemia didnt want us to walk around the battlefield for long distances sometimes up to 30 minutes to cover a sector why would they remove all the civilian vehicles which of course we used in Arma 2 to get around more quickly? Is Bohemia trying to send an anti military message?

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

No, fatigue cannot be turned off in the options!
If you turn off at all, then the game will lose its originality and become similar to all the rest of the games( Simular COD or BF/

I think that all gamers were satisfied, it is necessary in the settings of the player, next to "SKILL", create a new, separate setting - "HEALTH".
It will be a physical health and stamina at the same time.
Note. Today we have only one setting - "HEALTH\ARMOR".
It is necessary to divide these values!
HEALTH - be health, phisical endurance, speed of sprint.
ARMOR - will only external armor(body armour, helmet)

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

Vote here,
http://feedback.arma3.com/view.php?id=20061
I think it there will be the best decision for all simultaneously!

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

i think we should go back to having unlimited sprinting, you know there is something wrong when BF4 did something more realistic than arma.

May 10 2016, 8:42 AM · Arma 3
maskedkhan added a comment to T78085: Fatique is unrealistic.

Just give us the ability turn turn fatigue on or off in the game options. Its that simple. Everyone can enjoy the game no matter what side of the fence they sit on.

May 10 2016, 8:42 AM · Arma 3
gutsnav added a comment to T78085: Fatique is unrealistic.

The new system is pretty realistic. You do realize that the soldiers are carrying over 50 lb of gear, and running over hills while shooting at enemy soldiers. If you're having problems, try running with your weapon down, don't run in a crouched position unless you have to (usually in firefights, so it doesn't matter there), and drop your ruck before an engagement. You won't have to drop the ruck on patrol, because all you're doing is walking. This update actually causes you to think, instead of just running around in a ghillie suit and an anti-material rifle with 4 anti tank mines in your ruck and a Javelin on your back.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

After further games, agree with the author.
For exampe AT-Soldier after 20 seconds of movement is not able to move on.
Especially if the motion is on the hillside.
You need to give greater strength and endurance for each soldier/

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

I don't really get why everybody immediately jump to conclusions and thinks that if someone doesn't agree with them he is just some filthy casual coming from one of those public domination servers.
I want fatigue but i don't want it to be as extreme as it is now, it's just as simple as that.
As incredible as it may seem, there is a medium between the armchair commandos playing with just a bayonet and the casuals who go around with the bergen full of ATGMs, and given how this is a sandbox game WE should be the ones to decide how this works.
It's clear we'll never find an agreement, it would save everyone an endless amount of time to just provide us with the commands to manage this ourselves and call it a day.

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

If people hate fatigue that much, you can always disable it :/
Create a trigger

Condition: true
Init: player enablefatigue false

This will disable fatigue for all players. Simple!

May 10 2016, 8:42 AM · Arma 3
BraveSirRobin added a comment to T78085: Fatique is unrealistic.

i agree with heyvern69!!!!!!!
put us in charge to decide it what we want or need! so everyone would be happy!
let us decide fatigue & sway effect levels on our own like headshake and things like that!
btw i am one of that "more realistic guys" but this point should be make everyone who payed for this game happy!!!!!
also i think that fatigue and sway should dependent on the units skill settings.

May 10 2016, 8:42 AM · Arma 3
BraveSirRobin added a comment to T78085: Fatique is unrealistic.

no one hate a fatigue system !!!!!!!
we are all "paying" users and many of us got a problem with that obtruding hardcore fatigue system!!!
and only off or on didn't make sense!
it should be an ingame option!!

May 10 2016, 8:42 AM · Arma 3
Laxemann added a comment to T78085: Fatique is unrealistic.

The new fatigue system is great and makes you more depending on vehicles - as in real life.

May 10 2016, 8:42 AM · Arma 3
B00tsy added a comment to T78085: Fatique is unrealistic.

Fatigue is okay unless you have to control an AI team. If you have units in your team it needs to be visible on screen what their amount of fatique is. Now it is impossible to see and causes issues if you send an AI team from A to B over a longer distance... they keep running and then go into the slowmo animation instead of stopping to refill their stamina and keep going to the next waypoint.. becomming easy tasrgets.

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

Well im not so sure you want fully realistic fatique or overally realistic fatique. This is not a fun feature. How does making the game slower and much hardier to move around a better game? Especially with multiplayer, AI never has any restrictions except when they reload, they see through things humans cannot see through. The fatique system puts more distance between COD/B4 users and makes it hard to get friends into the ARMA3 game system as its so alien to them. I guarantee that if Bohemia allowed multiplayer to turn on or off this fatique system it would be off on all servers just like many of the other "features" like head shake. As for reporting many other bugs in one posting the boxes asked me for things I would change so I listed them. Although I have changed my 2nd item from fixing the broken comms to having a seperate volume control for vehicles namely helicopters which is way to loud and makes it impossible to talk to anyone in TS3 while in a chopper. Yes I know you can turn down the overall volume but I still need to talk to people not using TS3 and to hear enemy shots.

May 10 2016, 8:42 AM · Arma 3
perteel added a comment to T78085: Fatique is unrealistic.

totally agree on adding options for the servers so hosts can choose what level of fatigue and sway they want if it all, just like they have recruit servers with crosshairs to hardcore 1st person servers.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78085: Fatique is unrealistic.

To be honest, a hardcore flight simulator isn't supposed to be fun or even enjoyable. It's usually frustrating, sometimes boring, and always extremely difficult and taxing. But the feeling of accomplishment is unreal, the feeling of satisfaction afterword is great.

May 10 2016, 8:42 AM · Arma 3
heyvern69 added a comment to T78085: Fatique is unrealistic.

Fatigue & Weapon Sway both need Server OPTIONS & Client OPTIONS to make everyone happy.

Put US in charge of what WE think is fun and enjoyable ! ! ! ! ! ! ! ! ! ! !

The client should be able to set fatigue & weapon sway effect, from ZERO level to hardcore! Anyone who hosts a game server should be able to "over-ride" the client settings if they join the server. Thus, the person who HOSTS a game session can decide what the fatigue & sway effect levels are. If you join someone's server - you live by THEIR rules.

Flight Simulation is DEAD because developers listened to the people who kept saying "make it more realistic, make it more hardcore", to the point that most flight simulators weren't ENJOYABLE anymore. Don't make the same mistake!

ARMA 3 has to be ENJOYABLE for everyone, not just the "make it more real" guys who are trying to prove they have testicles.

NO, I'm NOT saying to make ARMA 3 an arcade game. OPTIONS is what we NEED. Can you hear the screaming yet? OPTIONS. WEEEEEEEE need options!!!

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

Well, heyvern, IMO, besides the horrible tutorials and the overprice of some DCS products, i love full realism.

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Bohamia is taking the right direction by revamping fatigue.
@armauser99 please check the video posted above, and see if you agree. I didn't believe fatigue was realistic until this video explained why.

Fatigue is punishing, but i believe fair. Once you take it into account it becomes easily manageable. Resting when you can, using transport as much as possible and other factors to manage fatigue makes Arma more immersive than it already is. This is why I find it very easy to keep my fatigue below 70% in 2 hour coops.

Also, it doesn't hurt to check your shoes for crap after walking countryside. I would ;)

Moreover this ticket is crashing to the ground with dislikes because your pointing out 10 different problems with one ticket. It would help everyone if you made one ticket per problem please

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

The point is not whether we should have fatigue, but how fast it gets deprecated.
You can't expect EVERYONE to enjoy spending 1h walking up in the mountains EVERYTIME staring at nothing just to approach an objective and prepare an assault.
I don't define fatigue as paramount in the realism level of Arma when a good 80% depends often on cooperation and combined arms.

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

modern US army soldiers are (AFAIK, although i think that i mix this shit up with the USMC training) forced to run in full combat gear for like 2 miles as the end of their training, but i dont mind the fatigue as much as i mind the weapon sway.

Fatigue means biologically more use of the hearth and the lungs, wich means that your hands will be shaking a little bit and that your torso will be going at 100 per hour. However, when i use the sights, or scope, in this case, i see the scope going everywhere.

I do know that the more tired you are the less you can keep it centered, but even if i was near-heart collapse i wouldn't be swinging my hand that much.

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

I think we can all agree Bohemia took the fatique too far. Im not sure all of the comments made by users actually play missions that take hours to complete and alot of traversing the map. Typically on servers I play a medic and have to constantly move from one side of the map of operations to another this was done on the run carrying a large medic kit and several first aid pouches plus my small amount of weapons to defend myself. Its not uncommon for me to traverse several KMs under fire, only now I cannot run more than about 100 yards and dogging fire is alot harder now when I can only walk slowly. So like every other medic I dont save people across the map more than 400 meters, its just too hard to get there with any chance of saving other players or saving myself. Ive never liked the head shake/fly swatting/dog poo checking, ive always felt this was not realistic when standing at attention and not neccessary for this game I would rather like to see coding be spent on something more useful. Like a working multichannel coms system for pilots and ground people. My point of stating other bugs was to point out that know about the major flaws in Arma 3 and felt that the fatique system flaws is now the number one flaw in the game.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78085: Fatique is unrealistic.

@maskedkhan it can still be fun.
The secret is just to pay more attention to your load. To be honest, I don't really play the missile-carrying classes so maybe they are really slow, but in general as long as you don't go picking up tons of shit you'll be fine.
My general rule of thumb is to never carry a backpack. Every class besides ammo bearers, medics, mechanics, explosive specialists and missile classes do not need a backpack, everything fits in their vest. This way it's not tempting to pick up tons of shit and get overburdened.

May 10 2016, 8:42 AM · Arma 3
Khaosmatic added a comment to T78085: Fatique is unrealistic.

MaskedMan, ARMA's Fatigue system is a feature, a feature used to create and uphold a level of realism that ARMA is known for. Yes I do like having to have concern over fatigue as it is an important gameplay feature. If you overencumber your character they are slower and and to take brakes where as the lighter you are the faster. This means that assault teams can do things like dropping backpacks, etc.

May 10 2016, 8:42 AM · Arma 3
maskedkhan added a comment to T78085: Fatique is unrealistic.

Look, I love the ARMA franchise, the main reason for this being the realism though I agree the fatigue levels are ridiculous. Opinions are divided on this one so give us the option to turn it off.

If I can turn off head shake, then I should have the option ignore my character sounding like a man having horizontal refreshment in a 70's porno, having only run 300 metres.

Yes this is a milsim but its still a GAME people, which we allegedly play for fun. Will you really care that much if you don't have to concentrate on fatigue?

Go put 40 pounds on your back and run flat out for 40 minutes and let me know if you thought it was 'fun' when you are breathing out your balloon knot...

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Review of new fatigue system

http://youtu.be/nYpruCFZNAo [^]

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

Explains why current fatigue system is realistic

May 10 2016, 8:42 AM · Arma 3
joostSidy added a comment to T78085: Fatique is unrealistic.

This is a horrible 'report'. 'Horrendous' size of the maps? Running around at 4x speed in missions? Don't want weapon sway? I'm not sure this game is really for you.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78085: Fatique is unrealistic.

It's apparent that arma 3 is not the game for you guys.

  1. The infantry in this game carry upwards of 45 kilos of gear. I would very much like to see any of you strap on that much and try to run a kilometre. The new fatigue system is great, much more realistic. Weapon sway could be tweaked a little bit, but besides that the new update is great.
  1. This is an awful ticket. You report multiple issues in one ticket, you bitch about how things should be just the way you want them (because obviously BI is making this game only for you, right?).

Remove half the keybinds? What the fuck? We don't even have enough to cover some controls we should have (for example, context-sensitive action keys).
It's very apparent that this game is not the right genre for you, I don't hear anybody else bitching about having 'too many keybinds,' or complaining that you can't sprint across Altis (and I know you guys are the ones who carry both a Zafir and a Titan).
Please don't spam the tracker with this bullshit. If you hate arma so much, don't play it. Otherwise, shut your mouth.

May 10 2016, 8:42 AM · Arma 3
Unknown Object (User) added a comment to T78085: Fatique is unrealistic.

I want to add something too! Altis is boring, its just a bunch of low tex plains, but even with better textures it doesn't stop from being mostly plains, the only fun parts are the cities or the west/northwest where you can hide/do something interesting

May 10 2016, 8:42 AM · Arma 3
Khaosmatic added a comment to T78085: Fatique is unrealistic.

This is one of the worst bug reports I have seen, not only do you not understand that being a semi-simulator it is bound to have a fatigue system. The Maps are meant to be big as ARMA is designed to be played as Combined Arms gameplay. The stamina system may need to be altered a slight bit I agree.

Don't make several tickets in one place because it does not help.

May 10 2016, 8:42 AM · Arma 3
wallside added a comment to T78085: Fatique is unrealistic.

Creating a ticket about 10+ different issues, most of them being highly subjective, is not going to accomplish anything.

May 10 2016, 8:42 AM · Arma 3
perteel added a comment to T78085: Fatique is unrealistic.

I agree the new fatigue system is making the game almost unplayable and is not realistic.

I'm not at all the fittest person but I can run with a heavy load for more than 1km without going below jogging speed. These are supposed to be soldiers who's training and operations requires them to run/jog/fast march fully loaded for several km at a time. This update making even a lightly loaded soldier go to a snail pace walk after only a 150m sprint is ridiculous and painful to play. Yes after such a sprint, speed should reduce but to a jog at least then a fast walk but not this slow walk like he's been wounded in the legs.

On a game with large distances to cover on foot this current situation has a detrimental effect on gameplay.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

Yes, you are right. Today maps is huge, and the fatigue arises quickly.
But we understand, arma 3 tries to recreate realistic actions!
Remember, the soldier has ammunition!
The fatigue will arise all the same. After 20 metres or after 80 metres!
And during this moment, you can be again dissatisfied.

If to add it is a more endurance for player, and little more maximal speed of run, then I think it it would be good! It is all that it is possible to make in this case!
Otherwise, if the person gets tired to pass huge distances then, I would advise to it to play usual games of type Battlefield or COD.

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

I don't even enable fatigue anymore when i play.
There are some poetic licenses that are necessary to make the game enjoyable.
THIS IS ONE OF THEM.
You can't disable the constant heavy breathing, you can't disable the blurry effects, aim sway skyrockets after just a few meters, you can't run at a decent pace for more than 30 seconds.
It was perfectly fine before BIS started changing stats all over again.
If it ain't broke don't fix it!
Not even ACE was so punitive.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

TL;DR: OP is too lazy to walk one virtual kilometer to get to a helicopter. Instead of throwing away some of the gear he doesn't need, he comes here to complain.

Also, see this: http://forums.bistudio.com/showthread.php?180350-Patch-1-24-(Bootcamp-Update)-Feedback&p=2730391#post2730391

May 10 2016, 8:42 AM · Arma 3
armauser99 added a comment to T78085: Fatique is unrealistic.

Well my whole point about fatique is that it cannot be realistic given the distances of the maps. If the maps where call of duty size then by all means make it hard to carry things around. But we have to move great distances and it takes 10-20 minutes to walk the map before you get into the AO. I know you cannot use 4x in multiplayer as it simply would not work. But there needs to be some way of getting to enemy spots without slow walking. Its very painfull to walk even 1k to get into a chopper, and many a chopper pilot has to fly to each soldier to pick them up just to save on time. Its embarrassing! I truely believe if anyone from Bohemia played the game on any server they would understand the pain right away and fix it. This has to be priority fix #1 even before the messed up communications in multiplayer.

May 10 2016, 8:42 AM · Arma 3
mickeymen added a comment to T78085: Fatique is unrealistic.

I think, that the name of your problem "Fatigue is unrealistic" is not correct.

Yes, after updating 1.24, I see that now, the fatigue has on the contrary turned out more realistic, because the player is slowed down now.
Earlier when the character got tired I observed only heavy breath, without delay at movement and saw foolish trembling of the weapon in quadruple acceleration.

I think this issue it is necessary to name "absence of endurance at the player"
Or "weak endurance". The player simply quickly loses strength!

I simply would add more endurance for the player-character and necessarily would add the maximum speed at run of player.
But fatigue effect, now created is excellently!
The player is slowed down, the aiming does not shiver any more in quadruple acceleration.

May 10 2016, 8:42 AM · Arma 3
ddk added a comment to T78085: Fatique is unrealistic.

Dont get me wrong:I LOVE ARMA SOOO MUCH...BUT.Why there is always something wrong with new updates? Last time it was black compas and tracers from choppers at night...at least it was playable.Now with this FATIGUE problem I CANT EVEN PLAY THIS GAME ANYMORE. Please FIX IT AS IT WAS BEFORE BOOTCAMP. ps,the only thing i learned from bootcamp is DONT UPDATE ARMA :(

May 10 2016, 8:42 AM · Arma 3
blackhawk74 added a comment to T78085: Fatique is unrealistic.

OP has a bit of a sense of humor that I kind of like, but let me get down straight to business. Fatigue in the latest update was amplified - WAY too much. I'm unable to run for any sort of measurable distance, and when I'm fatigued I seem to move practically the same speed as a slow walk at BEST. This should not be the case.

Weapon sway. I very much enjoy the new weapon sway system, except for a few points:

  1. Make vertical sway equal to horizontal sway, as that is more realistic, based upon my own experiences.
  2. When I have been standing still for LONG amounts of time, the sway I experience is still out of hand. Almost impossible to reliably hit someone even 100 meters away.

The new systems need to be fixed, and soon, before many of us play Arma 3 again.

May 10 2016, 8:42 AM · Arma 3
Bohemia added a project to T78085: Fatique is unrealistic: Arma 3.
May 10 2016, 8:42 AM · Arma 3
Bohemia updated subscribers of T78085: Fatique is unrealistic.
May 10 2016, 8:42 AM · Arma 3
armauser99 edited Steps To Reproduce on T78085: Fatique is unrealistic.
May 10 2016, 8:42 AM · Arma 3
dalentalas added a comment to T78084: Guerillas assigned head- and face-wear after init script; assigning specifics in the init is broken..

Similar thing happens during Episode 2. After the latest update, all FIA units, including Kerry, are spawned with random head- and eyegear instead of those assigned previously.

May 10 2016, 8:42 AM · Arma 3
MaxBrains edited Steps To Reproduce on T78084: Guerillas assigned head- and face-wear after init script; assigning specifics in the init is broken..
May 10 2016, 8:42 AM · Arma 3
Bohemia updated subscribers of T78084: Guerillas assigned head- and face-wear after init script; assigning specifics in the init is broken..
May 10 2016, 8:42 AM · Arma 3
SilentSpike added a comment to T78084: Guerillas assigned head- and face-wear after init script; assigning specifics in the init is broken..

this setVariable ["BIS_enableRandomization", false];

May 10 2016, 8:42 AM · Arma 3
Bohemia added a project to T78084: Guerillas assigned head- and face-wear after init script; assigning specifics in the init is broken.: Arma 3.
May 10 2016, 8:42 AM · Arma 3
StJimmy added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

The locking still works. What is your lock key? If you still have it on the right mouse button it can be sometimes a problem.

May 10 2016, 8:42 AM · Arma 3
FeralCircus added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

Aaah I'll change it to a different key and have a test cheers :-)

May 10 2016, 8:42 AM · Arma 3
FeralCircus added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

Yep you're right...
I looked in the config and 'T' is lock not right mouse lol
Thanks folks and sorry for the pointless ticket :-s

May 10 2016, 8:42 AM · Arma 3
Hadess edited Steps To Reproduce on T78083: Translation error.
May 10 2016, 8:42 AM · Arma 3
Bohemia added a project to T78083: Translation error: Arma 3.
May 10 2016, 8:42 AM · Arma 3
Bohemia updated subscribers of T78082: PCML Rocket launcher, to lock or not to lock?....
May 10 2016, 8:42 AM · Arma 3
FeralCircus added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

On the previous version it locked on fine...
On the current version I can't get it to lock on at all, and this has happened before in past versions.

May 10 2016, 8:42 AM · Arma 3
the_Demongod added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

The PCML has always been able to lock. It's just that the lock sound and icon didn't show up until an update a few months back. Since then it's always been able to lock.

May 10 2016, 8:42 AM · Arma 3
Bohemia added a project to T78082: PCML Rocket launcher, to lock or not to lock?...: Arma 3.
May 10 2016, 8:42 AM · Arma 3
FeralCircus edited Steps To Reproduce on T78082: PCML Rocket launcher, to lock or not to lock?....
May 10 2016, 8:42 AM · Arma 3
Koala added a comment to T78081: The same reflection in the left and right mirrors in O_Truck_03_transport_F.

duplicate of http://feedback.arma3.com/view.php?id=18031

May 10 2016, 8:42 AM · Arma 3
Bohemia updated subscribers of T78080: Recon Fatigues (Black) and Recon Fatigues (camo) have identical textures.
May 10 2016, 8:42 AM · Arma 3
StDIABLO edited Steps To Reproduce on T78081: The same reflection in the left and right mirrors in O_Truck_03_transport_F.
May 10 2016, 8:42 AM · Arma 3
Bohemia added a project to T78081: The same reflection in the left and right mirrors in O_Truck_03_transport_F: Arma 3.
May 10 2016, 8:42 AM · Arma 3
StDIABLO added a comment to T78081: The same reflection in the left and right mirrors in O_Truck_03_transport_F.

vote up plz

May 10 2016, 8:42 AM · Arma 3
Bohemia updated subscribers of T78079: FIA Clothing removed/missing.
May 10 2016, 8:42 AM · Arma 3