seems like many have the issue, hopefully this gets resolved soon and we get a proper response
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Thu, Mar 27
Any update to this?
void SaveCurrentFSMState(ParamsWriteContext ctx) { if (m_fsm && m_fsm.IsRunning()) { if (m_fsm.SaveCurrentFSMState(ctx)) { if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); } } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved."); } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType()); }
I was trying to spawn a new Player with Man man = g_Game.CreatePlayer(ident, old.GetType(), old.GetPosition(), 0, "NONE");, then kill the old player in the DB and select the new player and move all items and stats over to the new player. The problem is, that I now get an error when saving the new player, because the playerID and charID is not set when the player was created like this. When I respawn, it works fine, so there must be something, that is executed in the engine to set the playerID and the charID on respawn, which doesn't seem to happen anywhere in the scripts.
This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.
@Geez zero response here for days, weekend is coming. we want some action on this please or at least recognition of the issue so we can communicate with the players.
@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception
Happy to hear! Closing the ticket :)
That trick worked! I'm back in the game! Thanks so much!
@Geez when bohemia will learn to use dayz more that 3 core of processor?? how many time more need ? we tired from low server fps.
Disregard. I just re-read your original suggestion
Do I just copy the EXP document files or do I need to delete everything in the DAYZ Document folder first?
Ok. I'll try that. Fingers crossed!
I do mean dayz folders in your Documents folder
I downloaded Experimental and was able to get to the main screen so that's a plus but I do not see a "Documents" folder in either my Dayz or the Dayz Experimental files.
Hello Roofrat72.
Are you able to run experimental without any issues? If so, can you try to delete the contents of your DayZ documents folder and copy over the contents of your DayZ Exp folder into it? Also make sure Steam cloud sync is disabled for DayZ before doing so.
Regards,
Geez
Hello Ivesond.
Also, DZSA launcher interferes with my internet connection, it shuts my internet off on computer
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
In T189430#2779252, @Nate_LapT wrote:Will this fix be in a hotfix, or do we have to wait for 1.28?
hello bear487.
Please click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
Would it be possible to get the tools to read the mini dump?
I still have a couple of servers that get stuck in start up loops, but then some restarts, they restart first try.
Wed, Mar 26
@cwagn are you using Linux on your server?
Glad to hear @Corse!
In T190201#2778512, @bzed wrote:@Corse I only know the expansion atm mod, that's writing JSON files with a single write, that always worked. All mods that append data were broken, including basic things like log files. They were always empty before, so I think writes for simple files was broken since a longer time.
My servers are not crashing, however i am getting significant client crashes with variations of the illegal read
I raised this bug for plots eating the seeds
https://feedback.bistudio.com/T189644
Thanks for looking at it but still reported as an issue on underground server since update.
I've seen so many people die to starvation due to the long task of Fishing, making a fire, Cooking, STARING at edible food for 5 mins.... RIP
If only they had vitamins...
On the DUG server this is only part of the issue. Reports that seeds and fertilizer are being "eaten" by garden plots and static greenhouses. Appears to be an intermittent problem. I feel these are two separate issues (the watering by rain only and the seed/fertilizer swallowing), but it was requested I add a comment here anyway. I'm not a game dev, so what do I know?
Ticket can be closed @Geez . Issue was modding related. I was too quick in opening up this issue.
Will this fix be in a hotfix, or do we have to wait for 1.28?
Resolved for the upcoming patch.
Hello CaM.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Hello Fourcups.
We were unable to reproduce the issue on our end.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Thank you.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
This is a known issue and it is scheduled for a fix. Closing this ticket as it is a duplicate.
Regards,
Geez
Hello MrCupCakes101.
Please check the following
Hello ratboygenius.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Are you sure this is still being investigated @Geez ?
Hi Geez, it so happened that the problem solved itself, I don't understand what I did or didn't do, but I don't need help anymore, and regarding the files... the game itself gave me these files when I clicked save error report
Hello TehnoMag.
the .mdmp files you have provided are from the last year. Can you please check your appdata Dayz folder for any more recent .mdmp files?
Regards,
Geez
Finally have a definitive fix. ChatGPT helped. I couldn't find this anywhere online.
In T190324#2777678, @Geez wrote:Hello LawrenceC.
Please check the following:When starting my game with BattlEye enabled, I get the following error message: “Windows cannot access the specified device, path, or file. You may not have the appropriate permission to access the item.”
This is likely caused by you trying to use an unsupported Windows 10 Insider build. While we try to support the latest builds as fast as possible, there can sometimes be delays related to a number of factors. Until then you will have to downgrade to an official public build of Windows 10.
Tue, Mar 25
Hello. This issue is occurring for me as well, and for many others too. Several people experience crashes with this: Exception: Access violation. Illegal read by 0x7ff72dab7ea5 at 0xffffffffffffffff. Has this actually been fixed since then, or is it just a misconception?
A fix for this is being tested internally. Thank you, everyone, for your input.
hello bohemia, we also have the same issue here, same crash, we changed nothing on our end, seemed to start after your last hotfix. lets get this fixed ASAP please. downbadservers
I have the same issue.
All of the crashes have the same stack trace to the "SaveCurrentFSMState" function.
In T189923#2778749, @ArtemDozhd wrote:@Geez give information pls
@Geez give information pls
Could be tied to the Win 11 but I would contact BattlEye support to clarify.
Regards,
Geez
In T190369#2778543, @Geez wrote:Hello dayzee.
Can you please check the following?https://www.battleye.com/support/faq/
When starting my game with BattlEye enabled, I get the following error message: “Windows cannot access the specified device, path, or file. You may not have the appropriate permission to access the item.”
This is likely caused by you trying to use an unsupported Windows 10 Insider build. While we try to support the latest builds as fast as possible, there can sometimes be delays related to a number of factors. Until then you will have to downgrade to an official public build of Windows 10.
We keep getting this issue. Server crashes 1-2 times per day. Removing Magnum guns from the map doesn't help.
We're looking for the reason of the crashes, but everything seems to complex to investigate. Do you have any additional info given in .dump files?
Thank you.