Please provide your data in clear text not a zip file
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
May 19 2020
May 12 2020
Apr 26 2020
Apr 18 2020
Mar 3 2020
Feb 20 2020
Feb 19 2020
Jan 29 2020
Dec 19 2019
Dec 18 2019
Dec 17 2019
Dec 15 2019
Dec 13 2019
Same kind of issues with PT-76. It seems that if you stop vehicle when it just enters water and hatches are opened, it many times get stuck and won't move at all or moving very slowly. Same can happend when entering from water to land and stopping on point when hatches are closing. Maybe that is issue that vehicle cannot move on land with hatches open and cannot move on water with hatches closed and now vehicle is half in water and half on land and got stuck? Seems to work fine when entering water or land with speed and not stopping on water line.
Dec 11 2019
Well, I am mostly unable to control this vehicles in the water. (Just forward or backward, turning is almost impossible). Same with AI driver.
Its still there but I am not sure if is it worth of time to try to fix this issue.
Dec 10 2019
Dec 9 2019
Fixed in 1.1
Dec 7 2019
Dec 6 2019
Dec 1 2019
We have no reproduction of the crash on game load here. Can you try loading it without mods to see if it works, and then gradually enable mods to see when it stops functioning.
Nov 26 2019
I did some digging into this and found that the decal color is influenced by the tree's MCA texture. Unfortunately this means to change this it requires a rework of all trees, which at this point will not be done.
This needed to be addressed on BI's side, which it did for the Enoch terrain (Enoch -> "Livonia).
I looked into this and the control strips are already marked to be excluded from AI traffic. It would appear that this setting has no effect.
Unfortunately nothing can be done about this.
Nov 20 2019
Nov 16 2019
Nov 13 2019
Nov 11 2019
Nov 9 2019
Nov 3 2019
Nov 2 2019
Fixed.
Fixed.
Fixed.
Nov 1 2019
Oct 24 2019
Oct 9 2019
The launcher shows "Get DLCs" if Tanoa is active. So yes its already supported.
Oct 7 2019
Oct 4 2019
Excerpt from discord discussion
Oct 3 2019
Sep 19 2019
Sep 6 2019
Aug 28 2019
Resolved for version 1.1
Aug 20 2019
Aug 14 2019
Aug 9 2019
Resolved in 1.0.3192
Aug 4 2019
Aug 1 2019
Jul 30 2019
The issue has been found, and is caused by the enoch radio protocol overwriting every other configured language protocol, we have escalated the issue to BI to fix it on their side by properly patching the voicetypes instead of overwriting them. If for some reason whatsoever this fails on their side, we will push a GM patch that patches the enoch radio protocol.
Jul 27 2019
Jul 26 2019
With the 1.94 update this issue is now present in the main branch.
Jul 23 2019
Jul 22 2019
Jul 14 2019
Jul 13 2019
Jul 11 2019
I believe the top image is second LOD, bottom is third (I'm just judging this on how much the model changed zooming out, so I'm probably wrong). Circled the area where it's most visible - you can tell the pattern changes on the drum, but it's definitely effecting the the whole hull. (Using a texture where the unused space is black, it's extremely noticeable)
Can you provide a screenshot?