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May 10 2016

Bohemia added a project to T86377: Is it possible to add some building objects?: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86376: upon launching game, i am getting an error: Arma 3.
May 10 2016, 1:04 PM · Arma 3
cpl_kodi set Category to category:gamestartup on T86376: upon launching game, i am getting an error.
May 10 2016, 1:04 PM · Arma 3
omar2205 added a comment to T86375: Walking animation bug.

I was running Arma 3 with @ace3, It works fine on vanilla.
Sorry my bad

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86375: Walking animation bug.

Thanks for the response.

I really think that the developers of ACE3 will deal with that issue soon.

I will close the ticket.

May 10 2016, 1:04 PM · Arma 3
omar2205 edited Steps To Reproduce on T86375: Walking animation bug.
May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86375: Walking animation bug.

Hello there,

I was not able to reproduce your issue. My character immediately stops after releasing the W key.

Do you play with modifications or have you experienced that behaviour with the vanilla (unmodified) version of ARMA3?

Best regards

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86375: Walking animation bug: Arma 3.
May 10 2016, 1:04 PM · Arma 3
DragonbornSR set Category to category:featurerequest on T86374: Assignable Analog Control over Volume(s)..
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86374: Assignable Analog Control over Volume(s).: Arma 3.
May 10 2016, 1:04 PM · Arma 3
BISWizard added a comment to T86373: Game won't load..

Hello,
you're missing some files that are part of .NET Framework. Please try to re-install the latest .NET Framework: https://www.microsoft.com/en-us/download/details.aspx?id=49981 that should resolve your issue.

May 10 2016, 1:04 PM · Arma 3
Bohemia updated subscribers of T86373: Game won't load..
May 10 2016, 1:04 PM · Arma 3
BISWizard added a comment to T86373: Game won't load..

Solved by reinstalling .NET Framework: http://steamcommunity.com/app/107410/discussions/5/412447613560733498/?tscn=1455811440

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86373: Game won't load.: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Shooterhl edited Steps To Reproduce on T86373: Game won't load..
May 10 2016, 1:04 PM · Arma 3
Timmy set Category to category:localization on T86372: Typo in the russian localization.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86372: Typo in the russian localization: Arma 3.
May 10 2016, 1:04 PM · Arma 3
CHIMERACyborg added a comment to T86371: Head smoothing animation causes input lag with TrackIR.

check your key assignment for free view, in my config the printscreen key sneeked in??? dont know how...

May 10 2016, 1:04 PM · Arma 3
Ocelotti edited Steps To Reproduce on T86371: Head smoothing animation causes input lag with TrackIR.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86371: Head smoothing animation causes input lag with TrackIR: Arma 3.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86370: Eden stuck after returning from test Scenario.

Hello,

thank you for your feedback. Unfortunately I was not able to reproduce this problem.

Are you running the game with any mods? If so, are you experiencing same issue when running the game without any mods?

Also could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Thank you

May 10 2016, 1:04 PM · Arma 3
DocBaztard added a comment to T86370: Eden stuck after returning from test Scenario.

I'm getting this too.
I'm using ACE3, along with a bunch of other mods, though I am fairly certain that ACE3 is the problem.
Always happens right after I return to the 3D editor after a test.
Vanilla it wont freeze.

(just a side note, it seems like it is still registering that the camera is moving, as the coordinates will change, as well as the lines in the left corner).

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86370: Eden stuck after returning from test Scenario: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Brebera edited Steps To Reproduce on T86370: Eden stuck after returning from test Scenario.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86369: Missing linebreak in 2D-Editor warning message: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia edited Steps To Reproduce on T86369: Missing linebreak in 2D-Editor warning message.
May 10 2016, 1:04 PM · Arma 3
Grizzly edited Steps To Reproduce on T86368: Error when loading the scenario.
May 10 2016, 1:04 PM · Arma 3
Grizzly added a comment to T86368: Error when loading the scenario.

Thanks,

this workaround helps

May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86368: Error when loading the scenario.

Hello,

thank you for your feedback and sorry for the trouble you are having with the game. We will look into this issue.

I was able to find a workaround that should help you until this issue is fixed.

  1. Open mission you want to import in the 2D Editor
  2. Place in or select a unit that will be PLAYER
  3. Save mission and go to 3D Editor
  4. Import the mission
May 10 2016, 1:04 PM · Arma 3
RickOShay added a comment to T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher..

Agreed - looking at the positive side. Just potentially an issue for someone who isn't aware they fired up more than one copy and then blame A3 for poor performance.

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86368: Error when loading the scenario: Arma 3.
May 10 2016, 1:04 PM · Arma 3
BISWizard added a comment to T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher..

It's not a bug, it's a feature.

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher..

Hello,

for me this is great for fast testing changes and issues with different branches (development, release candidate, legacy and stable). But that possibility is at least only one positive point.

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher.: Arma 3.
May 10 2016, 1:04 PM · Arma 3
RickOShay edited Steps To Reproduce on T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher..
May 10 2016, 1:04 PM · Arma 3
boc edited Steps To Reproduce on T86366: EDEN editor tutorials completed without completing them.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86366: EDEN editor tutorials completed without completing them.

Hello,

this state is actually intentional as we do not want to limit players and drag them through the whole tutorial.

May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86365: Getting Random 0xC0000005 Crashes When Hosting MP.

Hello,

new Stable version of the game is currently available so please update the game, verify the integrity of the cache once update and try to check whether the crash still occurs.

Thank you

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86366: EDEN editor tutorials completed without completing them: Arma 3.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86364: Virtual Spectator.

Hello,

thank you for your feedback, could you please send us a video this issue? It will be much appreciated.

Thank you

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86365: Getting Random 0xC0000005 Crashes When Hosting MP: Arma 3.
May 10 2016, 1:04 PM · Arma 3
babel92 edited Steps To Reproduce on T86365: Getting Random 0xC0000005 Crashes When Hosting MP.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86363: Large Square Shadow On Altis.

Hello,

are you still experiencing this issue? I had no luck trying to reproduce it.

Thanks

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86363: Large Square Shadow On Altis.

I was not able to reproduce that issue with the latest development branch and release candidate.

But at one point I was able to notice these shadowed squares in the game long time ago (>1,5 years).

May 10 2016, 1:04 PM · Arma 3
CaptColt45 edited Steps To Reproduce on T86364: Virtual Spectator.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86364: Virtual Spectator: Arma 3.
May 10 2016, 1:04 PM · Arma 3
austin_medic added a comment to T86363: Large Square Shadow On Altis.

I had that happen once, long ago though. Seems like it just happens at random, though I haven't encountered it in years at this point. I might've been mucking around with settings too much and crashed the display driver which then caused that to happen (just once though). Are you on latest drivers? what video card is it?

May 10 2016, 1:04 PM · Arma 3
cater182 added a comment to T86363: Large Square Shadow On Altis.

I got AMD Radeon R9 200 series, drivers up to date.

May 10 2016, 1:04 PM · Arma 3
cater182 edited Additional Information on T86363: Large Square Shadow On Altis.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86363: Large Square Shadow On Altis: Arma 3.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86362: Divide-By-Zero Game Crash:- 0xC0000094 - STATUS_INTEGRER_DIVIDE_BY_ZERO.

Hello,

new Stable version of the game is currently available so please update the game, verify the integrity of the cache once update and try to check whether the crash still occurs.

Thank you

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86362: Divide-By-Zero Game Crash:- 0xC0000094 - STATUS_INTEGRER_DIVIDE_BY_ZERO: Arma 3.
May 10 2016, 1:04 PM · Arma 3
aditya19897 edited Steps To Reproduce on T86362: Divide-By-Zero Game Crash:- 0xC0000094 - STATUS_INTEGRER_DIVIDE_BY_ZERO.
May 10 2016, 1:04 PM · Arma 3
PiepMGI added a comment to T86361: unit special field: "none" shoud be different than "in formation".

So it's a weird design, imao.
A logical way is to have to order "regroup" after mission start, not "stop".

For example, place cars in your group, "none" as special, let the mission start.
Cars are moving as they can before you join.
If "none" units could stay where they are in editor, you could manage better orders.

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86361: unit special field: "none" shoud be different than "in formation": Arma 3.
May 10 2016, 1:04 PM · Arma 3
PiepMGI edited Steps To Reproduce on T86361: unit special field: "none" shoud be different than "in formation".
May 10 2016, 1:04 PM · Arma 3
MulleDK19 added a comment to T86361: unit special field: "none" shoud be different than "in formation".

That's by design.

Special none does not change group formation, it simply makes units not spawn in the formation on mission start. You'll have to command them to stop.

May 10 2016, 1:04 PM · Arma 3
BISWizard added a comment to T86360: laucher doesn't work.

Hello,
we're sorry for the inconvenience. This issue is caused by the Windows update KB3078601 and there is nothing we can do to prevent the issue at this time. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.

May 10 2016, 1:04 PM · Arma 3
ghostfrantic set Category to category:launcher on T86360: laucher doesn't work.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86360: laucher doesn't work: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86359: Offroad is missing a texture at the left door hinges area: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Koala edited Steps To Reproduce on T86359: Offroad is missing a texture at the left door hinges area.
May 10 2016, 1:04 PM · Arma 3
Coding added a comment to T86358: set3DENAttribute broken for setting group attributes.

for speedmode the integers 0, 1, 2 seems to work

May 10 2016, 1:04 PM · Arma 3
Coding added a comment to T86358: set3DENAttribute broken for setting group attributes.

seems resolved now for "combatMode" and "behaviour"

May 10 2016, 1:04 PM · Arma 3
Coding edited Steps To Reproduce on T86358: set3DENAttribute broken for setting group attributes.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86358: set3DENAttribute broken for setting group attributes: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Mikeeeyy set Category to category:featurerequest on T86357: New command: connectedContainers.
May 10 2016, 1:04 PM · Arma 3
CHIMERACyborg edited Additional Information on T86356: lost groups being deleted.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86357: New command: connectedContainers: Arma 3.
May 10 2016, 1:04 PM · Arma 3
RickOShay added a comment to T86355: Arma3.exe crash exception Integer (0xc0000094) occured in the application at location 0x013bb360.

Sorry this was a corrupt game file - reacquired and fixed. Delete ticket please.

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86356: lost groups being deleted: Arma 3.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86355: Arma3.exe crash exception Integer (0xc0000094) occured in the application at location 0x013bb360.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

The mdmp + rpt + bidmp files should be located in this directory:
C:\<username>\AppData\Local\Arma 3

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 1:04 PM · Arma 3
RickOShay edited Steps To Reproduce on T86355: Arma3.exe crash exception Integer (0xc0000094) occured in the application at location 0x013bb360.
May 10 2016, 1:04 PM · Arma 3
hiovandronikos added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

Yes, the ticket may close as we have ascertained the cause.

May 10 2016, 1:04 PM · Arma 3
JFisher added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

Only seems to happen when you port old mission files to the new eden editor.
Ported my old mission using RHS Escalation to the eden editor, had the same issue. Made a new mission, placed down the same unit (Squad Leader, US Army) and then it worked just fine.

  • J. Fisher
May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

If the game still shows a modification issue (even if you have disabled all modifications) it seems that the system is trying to load some modificated content that is saved in the preset but not available anymore (some modificated uniform, weapon sight, item, backpack, weapon etc).

May I close the ticket?

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86355: Arma3.exe crash exception Integer (0xc0000094) occured in the application at location 0x013bb360: Arma 3.
May 10 2016, 1:04 PM · Arma 3
hiovandronikos edited Steps To Reproduce on T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.
May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

Hello,

according to your attached picture you are using modifications (small symbol next to Asst.Autrifleman, Autorifleman, Engineer, Explosive Specialist, Pilot).

I was not able to repdroduce that issue in the RC branch with the vanilla content (I followed your reproduction steps).

Please disable all modifications and try to repdroduce that issue again.

Best regards

May 10 2016, 1:04 PM · Arma 3
hiovandronikos added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

Ah, indeed when running without mods I could not reproduce this either, so there is no further complaint on my part. Still, it shows a mod issue which would be of note.

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit: Arma 3.
May 10 2016, 1:04 PM · Arma 3
MulleDK19 edited Additional Information on T86353: Pressing/releasing shift should change between rotating and moving on the fly.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86353: Pressing/releasing shift should change between rotating and moving on the fly: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Imperator_Pete edited Steps To Reproduce on T86352: Taru/Huron co-pilot optics package inconsistencies.
May 10 2016, 1:04 PM · Arma 3
Imperator_Pete edited Steps To Reproduce on T86351: Player camera/head position is incorrect when in Taru (Transport) FFV slots..
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86351: Player camera/head position is incorrect when in Taru (Transport) FFV slots.: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86352: Taru/Huron co-pilot optics package inconsistencies: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86350: AI and Player hit animations are not realistic: Arma 3.
May 10 2016, 1:04 PM · Arma 3
MaJoR edited Steps To Reproduce on T86350: AI and Player hit animations are not realistic.
May 10 2016, 1:04 PM · Arma 3
Varanon edited Steps To Reproduce on T86349: Moving an object along the Z axis underwater via the drag handles (i.e. the blue arrow).
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86349: Moving an object along the Z axis underwater via the drag handles (i.e. the blue arrow): Arma 3.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86348: Drop Item in Listbox under controllGroup: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Nokman edited Steps To Reproduce on T86348: Drop Item in Listbox under controllGroup.
May 10 2016, 1:04 PM · Arma 3
blackadder edited Steps To Reproduce on T86346: All AI para troopers when placed in height dies before they touch ground with open parachutes.
May 10 2016, 1:04 PM · Arma 3
Bohemia edited Steps To Reproduce on T86347: Hellcat FFV Left Door Weapon Stuck.
May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86347: Hellcat FFV Left Door Weapon Stuck: Arma 3.
May 10 2016, 1:04 PM · Arma 3
poolpunk edited Steps To Reproduce on T86345: Update of single Workshop-Item fails.
May 10 2016, 1:04 PM · Arma 3
razazel added a comment to T86345: Update of single Workshop-Item fails.

Hello,

thank you for your feedback and sorry for the inconvenience.

The provided rpt files unfortunately point to a Steam-side issue. There is not much we can do about this, however if there indeed is an issue on the Steam side, it will surely be resolved quickly.

Please let us know should the problem still persist for more than a few days.

Thank you

May 10 2016, 1:04 PM · Arma 3
Bohemia added a project to T86346: All AI para troopers when placed in height dies before they touch ground with open parachutes: Arma 3.
May 10 2016, 1:04 PM · Arma 3
Tinter added a comment to T86344: Hand Glitching in Huron (Unarmed) FFV Window Passenger.

Hopefully this can be fixed in time for the update. It honestly pretty much ruins the huron.

May 10 2016, 1:04 PM · Arma 3