Redux, "ОФ" - not correct for fiction ammo named "ПП выстрел РПГ-42", or change all the ammo classification in game, or not try
По русски, не надо опять ломать всю систему классификации в игре, если уж она имеет простое разделение на два типа "ПП" и "ПТ" то пусть так и остаётся, "правильные названия" пусть делают в модах типа РХС
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May 10 2016
Ok, the last issue with ПП instead of ОФ should be solved by changing STR_A3_CfgMagazines_50Rnd_120mm_Mo_shells_dns.
Please test it after the next update.
1.54 - very good!
Just now we have two almost identical names, differing by the very similar letter "T". It will be very uncomfortable if you choose by scrolling the mouse wheel.
- Ok, I changed this, exactly as it is written:
1)<Key ID="str_a3_cfgmagazines_nlaw0">
2)Граната для NLAW
3)ПТ выстрел NLAW
1)<Key ID="str_a3_cfgmagazines_nlaw1">
2)Тип: выстрел для NLAW
Кол-во: 1
Применение: NLAW
3)Тип: Противотанковый
Кол-во: 1
Применение: NLAW
1)<Key ID="str_a3_cfgmagazines_rpg32_aa_f0">
2)ОФ выстрел РПГ-42
3)ПП выстрел РПГ-42
(and the abbreviation (top-right corner) for "ПП выстрел РПГ-42" must be "ПП" instead "ОФ")
1)<Key ID="str_a3_cfgmagazines_law2">
2)Тип: ОФ выстрел РПГ-42
Кол-во: 1
Применение: РПГ-42
3)Тип: Противопехотный
Кол-во: 1
Применение: РПГ-42
1)<Key ID="str_a3_cfgmagazines_law0">
2)выстрел РПГ-42
3)ПТ выстрел РПГ-42
1)<Key ID="str_a3_cfgmagazines_law1">
2)Тип: выстрел РПГ-42
Кол-во: 1
Применение: РПГ-42
3)Тип: Противотанковый
Кол-во: 1
Применение: РПГ-42
- I did not change this:
Inventory with NLAW missil.jpg - wrong!!!
not "многоцелевой"!! --> "противотанковый" (ПТ - is abbreviation from type: "Противотанковый" already!)
Аламут.jpg - wrong!!!
ПТ - is abbreviation from type: "Противотанковый" it's type, it's not the Redux ammo name "ПГ-42В" - THIS WILL STAY ПТ (Anti-Tank)
Аламут тбг-42.jpg - wrong!!!
ОФ - is abbreviation from type: "Осколочно-фугасный" it's type, it's not the Redux ammo name "ТБГ-42В" - THIS WILL STAY ОФ (High-Explosive)
These stay as they currently are.
This should be fixed after the next update. Please test it afterwards and let me know if it already is OK.
The "ПП" name exist only for mines. The shell named "ОФ" was correct.
!!! Now I am happy with
Inventory with NLAW missil.jpg - wrong!!!
not "многоцелевой"!! --> "противотанковый" (ПТ - is abbreviation from type: "Противотанковый" already!)
Аламут.jpg - wrong!!!
ПТ - is abbreviation from type: "Противотанковый" it's type, it's not the Redux ammo name "ПГ-42В"
Аламут тбг-42.jpg - wrong!!!
ОФ - is abbreviation from type: "Осколочно-фугасный" it's type, it's not the Redux ammo name "ТБГ-42В"
Thanks, that might help. I'll see what we can do here.
1)<Key ID="str_a3_cfgmagazines_nlaw0">
2)Граната для NLAW
3)ПТ выстрел NLAW
1)<Key ID="str_a3_cfgmagazines_nlaw1">
2)Тип: выстрел для NLAW<br />Кол-во: 1<br />Применение: NLAW
3)Тип: Противотанковый<br />Кол-во: 1<br />Применение: NLAW
1)<Key ID="str_a3_cfgmagazines_rpg32_aa_f0">
2)ОФ выстрел РПГ-42
3)ПП выстрел РПГ-42
(and the abbreviation (top-right corner) for "ПП выстрел РПГ-42" must be "ПП" instead "ОФ")
1)<Key ID="str_a3_cfgmagazines_law2">
2)Тип: ОФ выстрел РПГ-42<br />Кол-во: 1<br />Применение: РПГ-42
3)Тип: Противопехотный<br />Кол-во: 1<br />Применение: РПГ-42
1)<Key ID="str_a3_cfgmagazines_law0">
2)выстрел РПГ-42
3)ПТ выстрел РПГ-42
1)<Key ID="str_a3_cfgmagazines_law1">
2)Тип: выстрел РПГ-42<br />Кол-во: 1<br />Применение: РПГ-42
3)Тип: Противотанковый<br />Кол-во: 1<br />Применение: РПГ-42
Нам надо чтобы эти названия отображались у игроков в инвентаре и верхнем правом углу во время игры.
Ребята, мне кажется, вы какую-то отсебятину городите. Никаких "ПГ-42В" и "ТБГ-42В" в игре нету. Переведено все как и в оригинале. Читайте что написано в строке <Original>.
About how to call:
http://www.kaddb.com/KADDBs-PORTFOLIO/ARMS-AMMUNITION
Looking into this.
Take a look at Attached Files, i attached pictures there.
This variants of the name of the shels for the RPG-42:
1)"выстрел ПГ-42В" (cumulative)
2)"выстрел ОГ-42В" (antipersonnel or HE)
3)"выстрел ТБГ-42В" (thermobaric)
Sorry, I don't have enough information from this report, and as I don't speak Russian, I cannot change anything just like that. I cannot find a lot of this text you marked as wrong.
What I need from you:
- String/key ID (like <Key ID="str_a3_cfgmagazines_nlaw0">
- What text is in this string/key ID
- Correct text to change it to
Example:
- <Key ID="str_a3_cfgmagazines_nlaw0">
- выстрел РПГ-42
- ПТ выстрел РПГ-42
I cannot change anything without having all of this information - I need precisely the string/key ID to change and the correct text assigned to this string, otherwise I might change something wrong. Thank you very much for providing these.
I don't know IDs and keys.
"Those screenshots you have provided - is it one screenshot per once mistake you reported?" - yes, it is, just about.
выстрел РПГ-42 (unstandart name)/ выстрел РПГ-42 (wrong type)/ ПТ
to
ПТ выстрел РПГ-42 / Противотанковый / ПТ
ОФ выстрел РПГ-42 (unstandart name)/ ОФ выстрел РПГ-42 (wrong type)/ ОФ (wrong mark)
to
ПП выстрел РПГ-42 / Противопехотный / ПП
Граната для NLAW (unstandart name)/ выстрел для NLAW (wrong type)/ ПТ
to
ПТ выстрел NLAW / Противотанковый / ПТ
In screenshots 5 mistakes, in text 8 mistakes) One mistake in one (...)
IDs
<Key ID="str_a3_cfgmagazines_nlaw0">
<Key ID="str_a3_cfgmagazines_rpg32_aa_f0">
<Key ID="str_a3_cfgmagazines_law2">
<Key ID="str_a3_cfgmagazines_law0">
<Key ID="str_a3_cfgmagazines_law1">
I changed this:
Противопехотная ракета Титан / Противопехотная / ББ (wrong mark)
to
Противопехотная ракета Титан / Противопехотная / ПП
The rest cannot be changed to what you suggest due to length. The text would be too long, it would overflow or get cut. Is there any other shorter variant?
I don't understand ho is change to "assigned" and responsibility to falagor this issue, I didn't do that, it is site error
I see the issue, I however do not have time to respond immediately. You have to be patient. Anyway - are you able to provide string IDs / keys of individual texts (for the mistakes you have reported)? That would make our situation easier. Those screenshots you have provided - is it one screenshot per once mistake you reported?
Falagor! Where are you?
I think that falagor didn't see this issue!
AI driving still suffers of this issue.
thanks for care, arma 3 is going to bring a revolution in game experience specially when get rid out of these bugs.
Thank you for acknowledging hope this will be on blue assigned soon :)
This is the biggest and worst bug I can currently think of and shouldn't have existed since Alpha. :/ Imo it is odd that we have official PvP endgame game mode before we had a fix for this.
I pray for this to be fixed soon. Such gamebreaking issue in PvP games.
The BreakingPoint Launcher is out of order. Download BP in Steam Workshop and start it in Arma Launcher. Man sieht sich in Kore mein Freund.
Hello, this is due to the fact that the Breaking Point launcher does not launch arma3battleye.exe. As it is a mod we cannot do anything about it. The devs of the mod have to fix this nasty issue.
Thank you for your feedback.
Glad to hear that!
So, everything is working fine without any issues?
Could you please try to compile the map on the new Binarize and see if that improves anything?
with my above fix it corrected the issue
yep
and no i can use anything to launch it
any clue as to why this only effects a handfull of players?
- change malloc to Malloc to tcmalloc_bi
- run game (it will crash saying out of memory)
- change malloc to nedmalloc_bi
- run game (for me loaded fine tested on bornhome frames seemed fine)
- change malloc back to system
- run game (for me loaded fine tested on bornhome frames seemed fine)
OK the problem seams to be with pbo project as i can compile a version of the island with addon builder and get no errors but i also get no map markers
with or with out the batch file it no longer crashs but the FPS is stupid low in dev and stable unlike 1.42
ill give it a run on altis now
Altis video
http://www.twitch.tv/armatec0/v/5503857
So the game is not crashing if you are not using .bat to launch the game, am i correct? Would that pose a problem for you if you stopped using the .bat file?
ok on altis the low fps is gone this is very strange do you have any clue what has changed in 1.44 compared to 1.42
11:40 is the second part of the video after update to 1.42
yes on
DEV and stable i get 10FPS
on 1.42 i get 60+FPS in the editor
The crash seams to have been fixed but the low fps is very strange and there is nothing out the norm in the RPT
Bornholm as thats all i use but in 1.42 there is no issue on the same map
What kind of issue you have discovered in the .bat file? Also what do you mean by 60fps? The City Life RPG Was running 60 fps in editor?
Is the low FPS happening on Bornholm or Altis?
We are launching the game with following method: Launching the Steam DEV version of the game using Total Commander with following parameters:
arma3.exe -window -nosplash -mod=@citylife3;@citylife3cba_a3;@citylife3com;@citylife3core;@extdb;@citylife3_TFR
We also tried it launching normally with those parameters but still were unable to reproduce the crash. Any idea of what we are doing differently?
would giving you remote access to my pc help any
no thats how i do it also but via a batch file i found what was causeing the lockup on both 1.42 and 1.44 and dev. but now im back to the original issue with it running at 10FPS max but so far its not crashed however if i go to 1.42 i get 60+fps with the same code/setup ill make a video as prof
Our team is looking into your issue. Right now only thing that would help is the .RPT of one of the people that were affected.
i wish i could but the people that have had this issue have all left my community last week and moved onto GTA5
is there anything else i can do from my end as its strange that 1.42 works perfectly fine
im just reinstalling A3 as it corrupted my whole install as i got a bsod while going from dev to 1.42 then ill make a video of how im setup
Could you please get an RPT from some other person that is experiencing these crashes? Thank you.
yes
I was able to load the mission from Editor on Steam Dev without any freeze occuring.
Thank you. We will get on this ASAP.
this is what im saying for 90% people there is no issue at all hence why players can go on the server this issue seams to be an issue with just a handful of player/devs. this is also why i have been so annoyed with it as i can run 1.42 with no issues at all but as soon as i go on the so called stable or dev branch i get lockups and crashs
Command line
"E:\Steam\steamapps\common\Arma 3\arma3.exe" "-par=parfile2extDB.par"
parfile2extDB.par:
[code]
class Arg
{
mod="-mod=@extDB;@citylife3cba_a3;@CityLife3;@CityLife3Core;@CityLife3Com;@citylife3_TFR";
ShowScriptErrors="-ShowScriptErrors";
high="-high";
nosplash="-nosplash";
window="-window";
x="-x=1600";
y="-y=800";
world="-world=Bornholm";
noFilePatching="-noFilePatching";
nopause="-nopause";
name="-name=ArMaTeC";
mission="C:\Users\karl\Documents\Arma 3 - Other Profiles\ArMaTeC\missions\citylife3_v1.Bornholm\mission.sqm";
};
[/code]
ive attached the mission file also note that since yesterdays dev update it no longer crash's but locks up when loading in the mission from the editor
Hey, i was unable to reproduce the crash on Dev and Stable. Could you please specify exactly what you did for the game to crash / freeze? i tried it in single player / editor / multiplayer with no luck. Thank you very much!
im packing up the public side of the mod for you but i cant give you the server side code as i know its not that due to the fact i cant even join the dedicated server and i would be only running the client code.
Sorry if it sounds like im giving up but 3 weeks with no arma makes me very very unhappy
Is it crashing for you just with the files you have provided me?
In this case please review your scripts. If you would find anything suspicious, we are still willing to assist you. However without example (or without data we requested) of faulty behaviour, it is not possible for us to track down issue, at least not at this moment.
what code do you require?
[10:20:26] David Foltyn:
find this callstack:
waitUntil{!(isNil "cl3mod_fshopattacmentoptimize")};
- call cl3mod_fshopattacmentoptimize;
[10:20:26] David Foltyn: find
if(isClass _class) then
... that's where it seems crashing
[10:22:09] Karl (ⓐⓡⓜⓐⓣⓔⓒ): http://pastebin.com/tPsLg8xT
[10:22:51] Karl (ⓐⓡⓜⓐⓣⓔⓒ): works with no issue on 1.42
if i then remove the
if(isClass _class) then
the game loads but with a max of 10 fps and with 1.42 game loads with no issue at all and 60+ fps
well you might as well close this then as there is no way im sending anyone my/teams last 10 years work. hope you all the best but im gonna call it a day with arma and build my own engine and you guys totally screwed me over with your so called stable update and the only way to solve this is to give some guy at bis all my/teams hard work.
This is crazy
Hello, please consider providing us the mod files for the City Life RPG so we can reproduce this issue and investigate it. Without them there is unfortunately not much we can do.
Task Force Arrowhead Radio 0.9.7.3
Arma 3: City Life RPG 3 Server Scripts
Arma 3: City Life RPG 3 Admin
Arma 3: City Life RPG 3 Community Files
Arma 3: City Life RPG 3 Core Files
Arma 3: City Life RPG 3
Community Base Addons v1.1.20
@extDB
You can send the download link for the mod files to: [email protected]
any chance of a clue as to what is causing the crash so i can fix it if its myend
hello is there any one there
The issue is scheduled for a fix. Thank you for your patience.
Please understand that in order to reproduce issue and track it down for sure we really do require those files. We can not do too much unless you will assist in this matter. We regret you are having issues but we will happily assist if you would be so kind and provide the requested code. Your feedback is appreciated and we hope in good cooperation in future.
Any update on this?
do you know when as its been 3 weeks and i run a community that is getting annoyed that i cant work on the mod
added yet another crash dump would love to get some clues as to the cause as i have tried everything i can now and im at a loss. please note that there was no issue at all pre 1.44
also crashs on the dev branch
wont happen without mods but also wont happen if i uninstall the 1.44 update
added another crash log