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Split PIPQuality level for differing applications.
Acknowledged, WishlistPublic

Description

Modder Reyhard has recently added a 3D 'PiP' scope proof-of-concept to RHS:Escalation (and KoffeinFlummi of ACE/BWMod has done work on something comparable using 2D optics);

https://www.youtube.com/watch?v=0InO2wOGYyc
https://www.youtube.com/watch?v=1QbMFyYO8U4

Reyhard's implementation is already very impressive and highly usable with a surprisingly low performance impact. The biggest problem with it at the moment is that it's an application that really demands the best possible PIPQuality setting however when used in a vehicle with multiple other PiP mirrors/viewports performance then suffers unacceptably.

I wonder if it would be possible to implement *two* PIPQuality settings linked to some property of the class/vehicle implementing the surface (even if the second quality level could only be set by editing arma.cfg). In this way it would be possible to have the highest quality rendering for such a critical application and low (or none) selected for less important purposes like mirrors.

Details

Legacy ID
3144097415
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

'True' magnified optics have long been a much desired addition to this game;

http://feedback.arma3.com/view.php?id=2510

It would be great to see this relatively small configuration option enacted to make this more feasible in an addon.

Event Timeline

Defunkt edited Additional Information. (Show Details)May 6 2015, 10:38 AM
Defunkt set Category to Feature Request.
Defunkt set Reproducibility to N/A.
Defunkt set Severity to None.
Defunkt set Resolution to Open.
Defunkt set Legacy ID to 3144097415.May 8 2016, 12:02 PM