no issues until the 1.44 update {F26208}
Description
Details
- Legacy ID
- 3406686728
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Sometimes
- Category
- Game Crash
Event Timeline
added yet another crash dump would love to get some clues as to the cause as i have tried everything i can now and im at a loss. please note that there was no issue at all pre 1.44
do you know when as its been 3 weeks and i run a community that is getting annoyed that i cant work on the mod
Please understand that in order to reproduce issue and track it down for sure we really do require those files. We can not do too much unless you will assist in this matter. We regret you are having issues but we will happily assist if you would be so kind and provide the requested code. Your feedback is appreciated and we hope in good cooperation in future.
what code do you require?
[10:20:26] David Foltyn:
find this callstack:
waitUntil{!(isNil "cl3mod_fshopattacmentoptimize")};
- call cl3mod_fshopattacmentoptimize;
[10:20:26] David Foltyn: find
if(isClass _class) then
... that's where it seems crashing
[10:22:09] Karl (ⓐⓡⓜⓐⓣⓔⓒ): http://pastebin.com/tPsLg8xT
[10:22:51] Karl (ⓐⓡⓜⓐⓣⓔⓒ): works with no issue on 1.42
if i then remove the
if(isClass _class) then
the game loads but with a max of 10 fps and with 1.42 game loads with no issue at all and 60+ fps
Hello, please consider providing us the mod files for the City Life RPG so we can reproduce this issue and investigate it. Without them there is unfortunately not much we can do.
Task Force Arrowhead Radio 0.9.7.3
Arma 3: City Life RPG 3 Server Scripts
Arma 3: City Life RPG 3 Admin
Arma 3: City Life RPG 3 Community Files
Arma 3: City Life RPG 3 Core Files
Arma 3: City Life RPG 3
Community Base Addons v1.1.20
@extDB
You can send the download link for the mod files to: adam@bistudio.com
well you might as well close this then as there is no way im sending anyone my/teams last 10 years work. hope you all the best but im gonna call it a day with arma and build my own engine and you guys totally screwed me over with your so called stable update and the only way to solve this is to give some guy at bis all my/teams hard work.
This is crazy
In this case please review your scripts. If you would find anything suspicious, we are still willing to assist you. However without example (or without data we requested) of faulty behaviour, it is not possible for us to track down issue, at least not at this moment.
im packing up the public side of the mod for you but i cant give you the server side code as i know its not that due to the fact i cant even join the dedicated server and i would be only running the client code.
Sorry if it sounds like im giving up but 3 weeks with no arma makes me very very unhappy
Hey, i was unable to reproduce the crash on Dev and Stable. Could you please specify exactly what you did for the game to crash / freeze? i tried it in single player / editor / multiplayer with no luck. Thank you very much!
Command line
"E:\Steam\steamapps\common\Arma 3\arma3.exe" "-par=parfile2extDB.par"
parfile2extDB.par:
[code]
class Arg
{
mod="-mod=@extDB;@citylife3cba_a3;@CityLife3;@CityLife3Core;@CityLife3Com;@citylife3_TFR";
ShowScriptErrors="-ShowScriptErrors";
high="-high";
nosplash="-nosplash";
window="-window";
x="-x=1600";
y="-y=800";
world="-world=Bornholm";
noFilePatching="-noFilePatching";
nopause="-nopause";
name="-name=ArMaTeC";
mission="C:\Users\karl\Documents\Arma 3 - Other Profiles\ArMaTeC\missions\citylife3_v1.Bornholm\mission.sqm";
};
[/code]
ive attached the mission file also note that since yesterdays dev update it no longer crash's but locks up when loading in the mission from the editor
this is what im saying for 90% people there is no issue at all hence why players can go on the server this issue seams to be an issue with just a handful of player/devs. this is also why i have been so annoyed with it as i can run 1.42 with no issues at all but as soon as i go on the so called stable or dev branch i get lockups and crashs
im just reinstalling A3 as it corrupted my whole install as i got a bsod while going from dev to 1.42 then ill make a video of how im setup
Could you please get an RPT from some other person that is experiencing these crashes? Thank you.
i wish i could but the people that have had this issue have all left my community last week and moved onto GTA5
is there anything else i can do from my end as its strange that 1.42 works perfectly fine
Our team is looking into your issue. Right now only thing that would help is the .RPT of one of the people that were affected.
We are launching the game with following method: Launching the Steam DEV version of the game using Total Commander with following parameters:
arma3.exe -window -nosplash -mod=@citylife3;@citylife3cba_a3;@citylife3com;@citylife3core;@extdb;@citylife3_TFR
We also tried it launching normally with those parameters but still were unable to reproduce the crash. Any idea of what we are doing differently?
no thats how i do it also but via a batch file i found what was causeing the lockup on both 1.42 and 1.44 and dev. but now im back to the original issue with it running at 10FPS max but so far its not crashed however if i go to 1.42 i get 60+fps with the same code/setup ill make a video as prof
What kind of issue you have discovered in the .bat file? Also what do you mean by 60fps? The City Life RPG Was running 60 fps in editor?
yes on
DEV and stable i get 10FPS
on 1.42 i get 60+FPS in the editor
The crash seams to have been fixed but the low fps is very strange and there is nothing out the norm in the RPT
So the game is not crashing if you are not using .bat to launch the game, am i correct? Would that pose a problem for you if you stopped using the .bat file?
with or with out the batch file it no longer crashs but the FPS is stupid low in dev and stable unlike 1.42
ok on altis the low fps is gone this is very strange do you have any clue what has changed in 1.44 compared to 1.42
OK the problem seams to be with pbo project as i can compile a version of the island with addon builder and get no errors but i also get no map markers
- change malloc to Malloc to tcmalloc_bi
- run game (it will crash saying out of memory)
- change malloc to nedmalloc_bi
- run game (for me loaded fine tested on bornhome frames seemed fine)
- change malloc back to system
- run game (for me loaded fine tested on bornhome frames seemed fine)
Could you please try to compile the map on the new Binarize and see if that improves anything?