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Game crashed in SP when loading from the editor
Closed, ResolvedPublic

Description

no issues until the 1.44 update {F26208}

Details

Legacy ID
3406686728
Severity
None
Resolution
Fixed
Reproducibility
Sometimes
Category
Game Crash

Event Timeline

armatech set Category to Game Crash.May 6 2015, 8:44 AM
armatech set Reproducibility to Sometimes.
armatech set Severity to None.
armatech set Resolution to Fixed.
armatech set Legacy ID to 3406686728.May 8 2016, 12:02 PM
armatech edited a custom field.
Bohemia added a subscriber: Dwarden.May 6 2015, 8:44 AM
Adam added a comment.May 6 2015, 8:58 AM

Hello, please try reproducing this issue without running any mods. Thank you.

wont happen without mods but also wont happen if i uninstall the 1.44 update

added another crash log

also crashs on the dev branch

any chance of a clue as to what is causing the crash so i can fix it if its myend

added yet another crash dump would love to get some clues as to the cause as i have tried everything i can now and im at a loss. please note that there was no issue at all pre 1.44

Any update on this?

hello is there any one there

Adam added a comment.May 26 2015, 9:11 AM

The issue is scheduled for a fix. Thank you for your patience.

do you know when as its been 3 weeks and i run a community that is getting annoyed that i cant work on the mod

Adam added a comment.May 26 2015, 11:56 AM

Please understand that in order to reproduce issue and track it down for sure we really do require those files. We can not do too much unless you will assist in this matter. We regret you are having issues but we will happily assist if you would be so kind and provide the requested code. Your feedback is appreciated and we hope in good cooperation in future.

what code do you require?

[10:20:26] David Foltyn:
find this callstack:

waitUntil{!(isNil "cl3mod_fshopattacmentoptimize")};

  • call cl3mod_fshopattacmentoptimize;

[10:20:26] David Foltyn: find
if(isClass _class) then
... that's where it seems crashing
[10:22:09] Karl (ⓐⓡⓜⓐⓣⓔⓒ): http://pastebin.com/tPsLg8xT
[10:22:51] Karl (ⓐⓡⓜⓐⓣⓔⓒ): works with no issue on 1.42

if i then remove the

if(isClass _class) then

the game loads but with a max of 10 fps and with 1.42 game loads with no issue at all and 60+ fps

Adam added a comment.May 26 2015, 1:28 PM

Hello, please consider providing us the mod files for the City Life RPG so we can reproduce this issue and investigate it. Without them there is unfortunately not much we can do.

Task Force Arrowhead Radio 0.9.7.3
Arma 3: City Life RPG 3 Server Scripts
Arma 3: City Life RPG 3 Admin
Arma 3: City Life RPG 3 Community Files
Arma 3: City Life RPG 3 Core Files
Arma 3: City Life RPG 3
Community Base Addons v1.1.20
@extDB

You can send the download link for the mod files to: adam@bistudio.com

well you might as well close this then as there is no way im sending anyone my/teams last 10 years work. hope you all the best but im gonna call it a day with arma and build my own engine and you guys totally screwed me over with your so called stable update and the only way to solve this is to give some guy at bis all my/teams hard work.

This is crazy

Adam added a comment.May 26 2015, 2:13 PM

In this case please review your scripts. If you would find anything suspicious, we are still willing to assist you. However without example (or without data we requested) of faulty behaviour, it is not possible for us to track down issue, at least not at this moment.

im packing up the public side of the mod for you but i cant give you the server side code as i know its not that due to the fact i cant even join the dedicated server and i would be only running the client code.

Sorry if it sounds like im giving up but 3 weeks with no arma makes me very very unhappy

Adam added a comment.May 26 2015, 3:28 PM

Thank you. We will get on this ASAP.

Adam added a comment.May 27 2015, 10:06 AM

Hey, i was unable to reproduce the crash on Dev and Stable. Could you please specify exactly what you did for the game to crash / freeze? i tried it in single player / editor / multiplayer with no luck. Thank you very much!

Command line
"E:\Steam\steamapps\common\Arma 3\arma3.exe" "-par=parfile2extDB.par"
parfile2extDB.par:
[code]
class Arg
{
mod="-mod=@extDB;@citylife3cba_a3;@CityLife3;@CityLife3Core;@CityLife3Com;@citylife3_TFR";
ShowScriptErrors="-ShowScriptErrors";
high="-high";
nosplash="-nosplash";
window="-window";
x="-x=1600";
y="-y=800";
world="-world=Bornholm";
noFilePatching="-noFilePatching";
nopause="-nopause";
name="-name=ArMaTeC";
mission="C:\Users\karl\Documents\Arma 3 - Other Profiles\ArMaTeC\missions\citylife3_v1.Bornholm\mission.sqm";
};
[/code]

ive attached the mission file also note that since yesterdays dev update it no longer crash's but locks up when loading in the mission from the editor

Adam added a comment.May 27 2015, 11:22 AM

I was able to load the mission from Editor on Steam Dev without any freeze occuring.

this is what im saying for 90% people there is no issue at all hence why players can go on the server this issue seams to be an issue with just a handful of player/devs. this is also why i have been so annoyed with it as i can run 1.42 with no issues at all but as soon as i go on the so called stable or dev branch i get lockups and crashs

Adam added a comment.May 27 2015, 11:51 AM

Is it crashing for you just with the files you have provided me?

im just reinstalling A3 as it corrupted my whole install as i got a bsod while going from dev to 1.42 then ill make a video of how im setup

Adam added a comment.May 27 2015, 12:35 PM

Could you please get an RPT from some other person that is experiencing these crashes? Thank you.

i wish i could but the people that have had this issue have all left my community last week and moved onto GTA5

is there anything else i can do from my end as its strange that 1.42 works perfectly fine

Adam added a comment.May 27 2015, 1:06 PM

Our team is looking into your issue. Right now only thing that would help is the .RPT of one of the people that were affected.

would giving you remote access to my pc help any

Adam added a comment.May 27 2015, 4:55 PM

We are launching the game with following method: Launching the Steam DEV version of the game using Total Commander with following parameters:

arma3.exe -window -nosplash -mod=@citylife3;@citylife3cba_a3;@citylife3com;@citylife3core;@extdb;@citylife3_TFR

We also tried it launching normally with those parameters but still were unable to reproduce the crash. Any idea of what we are doing differently?

no thats how i do it also but via a batch file i found what was causeing the lockup on both 1.42 and 1.44 and dev. but now im back to the original issue with it running at 10FPS max but so far its not crashed however if i go to 1.42 i get 60+fps with the same code/setup ill make a video as prof

Adam added a comment.May 27 2015, 5:15 PM

What kind of issue you have discovered in the .bat file? Also what do you mean by 60fps? The City Life RPG Was running 60 fps in editor?

yes on

DEV and stable i get 10FPS
on 1.42 i get 60+FPS in the editor

The crash seams to have been fixed but the low fps is very strange and there is nothing out the norm in the RPT

11:40 is the second part of the video after update to 1.42

Adam added a comment.May 27 2015, 5:24 PM

Is the low FPS happening on Bornholm or Altis?

Bornholm as thats all i use but in 1.42 there is no issue on the same map

ill give it a run on altis now

Adam added a comment.May 27 2015, 5:35 PM

So the game is not crashing if you are not using .bat to launch the game, am i correct? Would that pose a problem for you if you stopped using the .bat file?

with or with out the batch file it no longer crashs but the FPS is stupid low in dev and stable unlike 1.42

ok on altis the low fps is gone this is very strange do you have any clue what has changed in 1.44 compared to 1.42

and no i can use anything to launch it

any clue as to why this only effects a handfull of players?

OK the problem seams to be with pbo project as i can compile a version of the island with addon builder and get no errors but i also get no map markers

  1. change malloc to Malloc to tcmalloc_bi
  2. run game (it will crash saying out of memory)
  3. change malloc to nedmalloc_bi
  4. run game (for me loaded fine tested on bornhome frames seemed fine)
  5. change malloc back to system
  6. run game (for me loaded fine tested on bornhome frames seemed fine)
Adam added a comment.Jun 1 2015, 10:24 AM

Could you please try to compile the map on the new Binarize and see if that improves anything?

with my above fix it corrected the issue

Adam added a comment.Jun 1 2015, 10:47 AM

So, everything is working fine without any issues?

Adam added a comment.Jun 1 2015, 10:57 AM

Glad to hear that!